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Karasu_Browarszky

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Everything posted by Karasu_Browarszky

  1. Karasu_Browarszky

    PSA: server transfer

    You can't. You have to roll a new account for that. Double the pay, double the fun!
  2. Karasu_Browarszky

    PSA: server transfer

  3. Karasu_Browarszky

    The return and economic nerf of Missouri.

    There's two issues here, one has to with changing an existing premium ship. The second issue is the credit earning potential of the Missouri. It can be a huge asset, because the Missouri is a credit printer. Just going into a battle to play sitting duck would earn you a profit. Potentially, I'd say, if you got the Missouri, you might not need to have a premium account for credits (you might want it for other reasons, of course) because the Missouri can be your premium account.
  4. Karasu_Browarszky

    The return and economic nerf of Missouri.

    A VERY good point, thank you.
  5. Karasu_Browarszky

    The return and economic nerf of Missouri.

    Hmm...
  6. Karasu_Browarszky

    The return and economic nerf of Missouri.

    1 silver, to be precise.
  7. Karasu_Browarszky

    Abnormally long Startuptime?

    Not for me sorry, very quick tonight, sometimes it takes two or even three full 'reels'...
  8. Karasu_Browarszky

    The return and economic nerf of Missouri.

    Would a gold camo yield doubloons, I wonder?
  9. Karasu_Browarszky

    The return and economic nerf of Missouri.

    As I mentioned, we get to pay for our very own shaft.
  10. Karasu_Browarszky

    The return and economic nerf of Missouri.

    Uhm.. yes. Technically speaking, no matter what way you look at this, they are changing a previously released ship in a fundamental way.
  11. Karasu_Browarszky

    The return and economic nerf of Missouri.

    Nothing's free (certainly not Puerto Rico...) WG even makes us pay for the shaft.
  12. Karasu_Browarszky

    The return and economic nerf of Missouri.

    But... but... how can this be? I thought WG has repeatedly pulled a ship because it was 'too popular'...
  13. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    I'll try that... it's the old dilemma if it's better to angle or go bow in straight. Another problem is... they get too close for comfort and I don't really have much of an appetite for hand-to-hand combat on modern ships....
  14. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    I will try, but the VU is not autobouncing enough...
  15. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    One on one, VU cannot survive against New York.
  16. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    No no no no... I don't want any 'imaginary refits', please. WG already ruined Bayern completely! I don't mind what tier each ship is as long as A) they will face ships/refits of the same era and B) we get to do the missions with the low tier ships as well.
  17. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    It's always situational. AA is not a problem unless there are CV planes attacking you. The guns are goodish, sometimes the dispersion effs you up. I agree that the armour is on the weak side, while VU can perform overall, it will struggle noticeably against AP hits of equivalent tier BBs. This, really is not surprising because IMO the Viribus Unitis is perhaps more of a tier 4 BB than a tier 5. Remember how at least some other tier 5 BB's are actually having post-WW1 configurations, whereas the VU is essentially a WW1 era BB. However, I'm glad it is a tier V BB because that gives me much shorter queue times and allows me to complete missions as well. It's just that maybe the overall game balance would need a little rethinking... maybe?
  18. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    Well, I did get sunk, but it was a tier 7 game, we did win (with a touch of luck as only a DD and one of our BB's survived), and I finished 3rd on the roster. My captain only had 6 pts trained as well. So I have to say the ship is strong, or at least it has potential depending on the team make up. It's possible to do much worse, of course, and not every battle goes that well. The biggest problem, though, I have to say is lack of AA so, take that into account, if there is a CV present it's an entirely different game.
  19. Karasu_Browarszky

    Changes to be made to Viribus Unitis

    TBH, the ship is pretty strong. Last time I was in battle, it took a Gneisenau to sink me.
  20. Karasu_Browarszky

    The border between sea and land

    Yes, that is exactly what simulation games do. They make things considerably easier for you to play for the sake of gameplay over realism while retaining the immersion. But this is an arcade game *firm nod* which apparently means it makes a sh*tshow of everything and flushes any immersion down the drain along with that.
  21. Karasu_Browarszky

    The border between sea and land

    Actually, we all know there's only one thing that really counts.
  22. Karasu_Browarszky

    The border between sea and land

    Don't go near the rocks. Problem solved. Actually, I noticed OP has only 5 posts. Maybe we ought to be a little nicer?
  23. Karasu_Browarszky

    Reactive Play vs Strategic: Ship Choices

    The French BB's can be surprsingly good, even when considering their rather 'interesting' turret layout. Due to the way this game is played, meta.. and all that, it's basically the same thing that matters no matter what ship class, IMO. Combination of a tight turning circle, fast rudder, and optimal turret rotation speed in relation to your ship maneuvering and reload times.
  24. Karasu_Browarszky

    Brawls are fun

    TBH, I prefer modes where I can quietly sneak into a corner assured with the knowledge that I will go unspotted and everyone will miss me.
  25. Karasu_Browarszky

    Brawls: Teams are matched based on player skill level

    Oh, I hope not. I was counting on Brawl to finally be able to face off against a team brimming with equal incompetence and ineptitude.
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