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Karasu_Browarszky

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Everything posted by Karasu_Browarszky

  1. Karasu_Browarszky

    Questionaire ended really fast...

    Now we know where all that 'player satisfaction' comes from.
  2. Karasu_Browarszky

    Poll: what is your level of trust in WG as a company?

    It is humanly impossible not to drink enough vodka and survive.
  3. Karasu_Browarszky

    Poll: what is your level of trust in WG as a company?

    Why the limited scale?
  4. Karasu_Browarszky

    Christopher Columbo the best Italian BB?

    If it takes after its namesake, I'd imagine it is a bit slow as Christopher Columbo seems to have been pretty late to the party when it comes to discovering America.
  5. Karasu_Browarszky

    Ranked Season Reward Flag

    @SkipperCH Do you now have to move it back to German section?
  6. Karasu_Browarszky

    Clocks on French ships

    Put the kettle on, the good colonel is going to pay you a visit.
  7. Karasu_Browarszky

    Clocks on French ships

    Too long a time ago...
  8. Karasu_Browarszky

    Clocks on French ships

    http://www.dreadnoughtproject.org/tfs/index.php/Range_Dial Then I found also this one: https://en.wikipedia.org/wiki/Vickers_range_clock
  9. Karasu_Browarszky

    Clocks on French ships

    Ah... never spotted that. The Iron Duke seems to have one in the game model.. though.. I'm not sure if it's in the right spot. On some pictures it appears in the same spot as in the game.
  10. Karasu_Browarszky

    Clocks on French ships

    ... and.. why was it only the French who had them?
  11. Karasu_Browarszky

    new water mechanics

    What! You don't like drifting?
  12. ... AND.. add to that the fact that on those lower tiers, even the bots are scarce let alone the players....
  13. Karasu_Browarszky

    Quick Command voice Sounds not working

    For me they sometimes work, sometimes not. I think it has to do with timing in relation to other commands.
  14. And that state, dear Sir, is rotten.
  15. Karasu_Browarszky

    The state of the game

    Perhaps there will be a time when we get to see more of our friendly CV's in battle!
  16. Karasu_Browarszky

    The state of the game

    The CV's look interesting...
  17. Karasu_Browarszky

    The state of the game

    Well, in the real world it would depend on the interplay of technology and human skill, so you'd need to put some RNG into the equation when it comes to a multiplayer game.
  18. Karasu_Browarszky

    The state of the game

    Aw... this game is too complex to work as an arcade game. If we just have the three classes of ships in a battle, BB's, cruisers and DD's... it sort of works, but when we throw the CV's into the mix, it starts to break apart, and bringing the subs into the fray will make things even worse. One of the problems is lack of semi-effective counterplay, typically when it comes to the CV's, but it's actually an issue across the board. Currently, we have situations where (typically) the offensive element is much closer to being OP than semi-effective. Occasionally we have cases where the defensive element is closer to OP than to being semi-effective. This is a game design and a balance problem at its core and WG has never really addressed it. We should have neither offensive or defensive capabilities that are too effective (read OP), they should always remain within a varying scale that centres on 'semi-effective'. Like, for instance, we shouldn't have AA that is super OP even if it, for obvious reasons, would negate the threat posed by the CV's completely. With the subs, we will run into similar problems. I doubt they will be able to balance them even on paper, much less in the actual game. WG has not competently solved the issues with the CV element in the game, there's no logic behind CV attack patterns, nor is there any logic in the 'fleet' defenses against the CV threat. I fully expect them to mess up the subs in a similar manner. What kind of defenses/counterplay options will we get? Will our DD's be tasked with detecting and deterring the enemy subs in the vicinity of their team mates? If so... enjoy the crap show that follows, because I doubt we will have many DD's or DD players, more precisely, that will be interesting in 'staying alert' and screening the other ships against the underwater threat. From game design to balance, from balance to lack of team play and coordination, there are the key areas of failure where WG truly shines like that proverbial 'polished turd'. We have no build in game design incentives for team play, WG has not enforced ship combat roles neither with the carrot nor the stick which, in effect, means that once we get into battle you will typically see the team scatter like a flock of hens each player doing their own 'thing' and, in the end, the battle is decided not so much by coordinated tactics or team play but more probably the win goes to the team that managed to have more of those players who, either through skill or with luck, managed to do more or less the 'right' thing.
  19. Yeah, they still can't manage that. Yet they manage to lay down reefs on the maps... guess those will bring in more money according to the spreadsheet. I still... play. Daily, but not that much. Increasingly even those battles are in coop now. Coop is not enough to keep up my motivation though, I do that because it's the quickest way to deal with the missions (some of them, depends.). But I'm at the point where I can even feel disappointed after a coop battle because I feel it did not sufficiently advance those missions. Note I'm not even mentioning how I feel about randoms. I voted '3' originally, I might be tempted to vote '2' now... In short, I'm one of those people who 'play' the game, but it's gotten really close to just loggin in and out now. EDIT: Why the eff is my signature not showing up?
  20. Karasu_Browarszky

    The state of the game

    The Producers... well worth watching.
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