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Everything posted by Karasu_Browarszky
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@Seraphice As long as it wasn't something we said, something unfriendly and unreasonable... I wasn't aware that Discord had developed an actual forum feature. Does this mean that WG will eventually phase out the old forums and everyone is expected to move to the new platform?
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Well... if you think the player pool is infinite I think we have a physics problem here. .... and I just said that I don't have any grasp on the mechanics so maybe you misunderstood what I was saying... but this is where the forum comes in because here you can learn about the mechanics, or at the very least learn that you understand nothing about them. If it weren't for the forum, I don't know if I was still playing or not. On the other hand, if I weren't playing, I probably wouldn't spend much time on the forum either. Thanks. Not sure why you say having it on Discord will be more meaningful than here but... I may add you later on right now I feel even foggier than usual. Haven't I seen your Discord nic somewhere before, seems familiar.
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Can you define 'friendly and reasonable'?
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There are games I play I never visit any forum for either. I just find the forum more fun and engaging than the game....
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Hey, if they play about an hour a day and have no grasp of the mechanics whatsoever, they are like me! Why are they not here on the forum then? I'm glad we can agree on the potential player pool not being infinite. Now there's another one trying to rerail this thread again.
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Why would fundamentally different players be drawn to something like WoWS. Typically, most people tend to have a limited scope of games and the type of games they want to play. Over the years, many games I have wanted to play (or at least try), while even more games I've never even considered.
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The only way that the forum is not representative of the playerbase at large is if those non-forum players are fundamentally different from us. Which, granted, is always a possibility because many people here are not just into games, or war games, but into ships and history as well. It depends on how much impact do any potential differences have on core things such as gameplay and expectations. Regardless, the pool of potential players has to be expansive for WG to continue to treat players as a disposable asset. Whatever the size of the pool is, that figure is finite and has its limit.
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I'm not worrying about it, at least not until the queue times shoot up in prime time. And, yes, they seem to be happy with the financial figures.
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Hmm... only WG has the exact statistics so we are doing something in the dark when it comes to these estimates. Supposedly, if the entire playerbase had a 'survival rate' of about one month in the game, and if we ignore the dwindling presence of the veteran players, in order to maintain say, 24k playerbase, you'd need 24k new players each month. The faster the rotation, the bigger the pool has to be.
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I don't know actually. I mean I don't remember how I ended up in this thread. I wasn't looking for it as far as I remember....
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I think WoWS is a niche game, so I think the incoming players can't be entirely different from the outgoing ones, and if they indeed drop the game relatively quickly it may be that they come to the same conclusions as a lot of us here on the forums have done. They just lack the reasons to 'stick around', and also they have no experience with this game from the years that still was a good game and worth playing. Had the game been like this, I don't think that many of us veteran players were around any more. Eventually, also, there will no longer be new players coming in.
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Tech tree resets and ship commanders skills
Karasu_Browarszky replied to Northern_Nightowl's topic in General Discussion
I don't remember such happening either, though, TBH, it's a fairly long time since I last bothered to reset a line. -
I've already decided to put my feathery hat back in storage and cancel my reservation at the Savoy.... ... but... there are other external and internal factors that skew up the statistics. You were dismissive earlier when I said it, but I've made radical changes myself. My spending pattern has been revised by which I mean I've dropped to a zero level. Due to a number of factors, so even in my case it would be difficult for anyone to see from the data alone why I'm not spending money on this game. My in game choices and preferences have also shifted. I have abandoned high tier randoms for all practical purposes whereas, previously, I used to play those on a regular basis. I also permanently gave up on the ranked, and both of these changes are due to the subs being in these modes, and particularly their current implementation. I'm just one player, but the more there are players who do the same thing, or quit the game altogether, the more clearly would you see a pattern in the data if you could and wanted to look for it. I agree, though, that if there are a great many factors impacting the numbers in question, it will be harder to make sense of them even over the long term. Was it the subs or was it not, how to tell if different players react to them in different ways. Even looking at how many people quit the game won't tell us that, because it can be due to external factors or for any number of personal reasons unrelated to gameplay issues. I was only looking for my lip gloss... Correct, though, player numbers alone don't tell us much. Furthermore, I think there are other figures that WG is keeping even closer tabs on.
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Pre covid seasonal data can provide some reference, if you look at the percentages of variation, not the total player numbers.
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Fine then, let's wait a full year and then we will see what the impact of the subs will have been.
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Looks like I'm going to have a full moon for this event.
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Yes, you'd have to take seasonal variations into account, but you'd have to start one year ealier, that is to say one year previous to the CV rework. Basically, you also have to consider that, during Covid, different countries enforced lockdowns/restrictions differently, so there is no uniform pattern to compare against. Basically then, you'd have to note the percentages of seasonal variation, not the actual player count, and compare those for each 'event' (like CV rework, subs etc.) +- one year. The deviation from the seasonal variation is the effect produced by the event (barring anything else happening that coincides with it).
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Okay, I remember the CV rework to have been earlier, but early 2019 is still about a year earlier than when Covid became a thing (February 2020). Covid restrictions were lifted, I think gradually and at different times in different countries. Lockdowns, however, only were enforced in some countries and those ended much much earlier.
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Depending on the hour, low tier randoms may have long queue times, and may be mostly bot teams. I mean... actual bot teams. Tier 5 if you want to enjoy more or less balanced play and do missions. Tier 7... as long as you don't need to count on stealth, maybe.
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I still play mostly for three reasons 1) Sunk cost fallacy 2) Inertia (specifically for testing if there's more viable competion for this genre), and 3) I still like to do operations regularly. The things you list, CV rework (which predates Covid by about 3 to 4 years so there's no statistical correlation), Pandemic lockdown starting and ending (which both predate the introduction of the subs so there's no statistical correlation there either), and finally the 'cherry on the top', the introduction of the subs into randoms are all facts. Each of these is a factual even and can be said to have an impact on the playerbase and game popularity. There's just no statistical correlation between them as far as I can see. Er... gimmicks are normal to you? That explains a few things, to me gimmicks are gimmicks and the way I interpret them as that it having gimmicks in the game tells me that there's something wrong with the mechanics and how something is implemented. Gimmicks could still work, but in my opinion as far as the subs go, they don't. This game can have any number of any type of mechanics WG chooses to implement, but it does not necessarily follow that they are good for this game. Speaking for myself, in my experience these mechanics have a negative impact on my gameplay. Maybe they have a positive impact on your gameplay, but they definitely are detrimental in my view.
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Now what does that tell you about the state of things, now as opposed to a few years ago?
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I hadn't realized the 'majority' are masochists... Maybe WoWS Discord is a special Discord, what I do know is that when there are many active members on the Discord server, the rate of messages that pop out make any real discussion impossible. Maybe the people on Discord are not only masochists but also ADHD. I couldn't follow any discussion there for very long without getting a major a headache. You are only presenting personal opinions, your personal opinions do not magically convert into facts when you presser Enter to post them... nor do the collective opinions of the silent majority become facts either. The only fact when it comes to them is that they have opinions and preferences, and apparently it is also a fact that yours coincide better with theirs than with mine. I am not aware that the CV rework originally got us a massive increase in the plaeyrs. On the contrary, I'm aware that several players quit the game after that, and I'm also aware that the issue with the RTS CV's was discussed in Alpha, and there were concerns apparently related to it, not to the RTS CV's themselves, but if WG had an intention of changing one key area of the original core mechanics. As we've since discovered, that's just what they did. I've actually played CV's both before and after and can tell you that the CV's becamse easier to play, but I'm also of the opinion that the rework was a huge mistake. And you probably disagree. Fact. As for the subs the way they were implemented, with the dodgy gimmicks they were implemented with, I think they are a net negative. Then again, it's apparent that we disagree over this.
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Player retention and new players are two sides of the same coin. There's been in an influx of less experienced players reaching up to tier X in the randoms, while at the same time many veteran players have left. We know they've left here on the forum as well, because a lot of the names and faces we used to see no longer post. Ever. You'd think that less experienced players would make me happy, seeing as those new players would make easier targets even for me, but that doesn't seem to be the case. Either I'm really totally crappy player even after seven years in the game, or there's something in the current meta which makes this game too difficult for me to play properly, no generalization needed.
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Didn't know I was to blame for the fiasco of the CV rework or the introduction of the subs. I'm a terrible person and so ashamed of myself now.
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Discord is good for quick messaging between individuals and for giving out info but.... if the server has a lot of people on it, it's not really possible to have discussions on topics like on a WoWS or Reddit forum.
