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Everything posted by OldGrandad
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Are you playing PvE as that will not register in your battle count. As for credits and XP, post a screenshot of the after battle report and post it here.
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I see the problem, took me a while to spot it though..... the other team have a player not in a division............
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Can some knowledgeable explain to me how the teamkill system works?
OldGrandad replied to Glaceon's topic in General Discussion
Hello, firstly, how to enable replays (obviously does not help you now in this case). -
Can some knowledgeable explain to me how the teamkill system works?
OldGrandad replied to Glaceon's topic in General Discussion
All the usual, screenshots and a replay and send off to support. -
How much damage did you do? This is not gloating but to give you an example about how good the Cleveland is; Ok, 3 more sunk but less hits. Can only conclude you did less damage? Keep trying she really will help you earn good money.
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Just to cheer you up, look at these results with a Kawachi!
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14th of July patch 0.4.0.3 : Atago and Atlanta come back, + other premium ships
OldGrandad replied to 22cm's topic in General Discussion
Copied from the Asian web site. Release Notes Main Changes High-tier premium ships have been added to the game: Tier VIII Japanese cruiser Atago Tier VII American cruiser Atlanta Maps Changed map loading screen image. Fixed invisible barriers on some maps. Fixed visual artefacts on Two Brothers and Hot Spot maps. Fixed incorrect effects of shells when fired at some particular parts of the island on Islands map. Ships Following ships are added for testing purposes and are not available for purchase. However, they can be encountered in battle: Diana - Protected cruiser with united main caliber artillery and multiple secondary guns. It was designed to become an "exterminator of trades", out-performing foreign analogues by characteristics. Delayed building caused the ships of this class to underperform against most of the ships of their type by ammunition and speed by the time they were heaved off.Pallada - Classic protected cruiser of the end of XIX - early XX centuries. Had rather good main caliber guns for its time and multiple secondary guns. Vital parts of the ship were protected by a bevelled armour deck.Marblehead - Fast scout-cruiser with torpedoes and strong artillery. She also had aviation equipment on board. Marblehead differed from other ships of her class by location of main caliber guns.Cincinnati - Strong and very fast light cruiser for her time. Besides multiple quick-fire artillery, she had strong torpedoes and decent AA guns. She was also was equipped to launch scout planes.Tachibana - Small and relatively fast destroyer. For her size, she had rather powerful torpedo equipment. Her artillery consisted of a few quick-fire small caliber guns.Sakura - First destroyer that was fully designed in Japan. For her time, she had decent speed and torpedo equipment. Her artillery consisted of a few quick-fire small caliber guns.Mikasa - Best ironclad warship of the Japanese Navy for the Russian-Japanese war period. It was very well-balanced and had very good ammunition, armour and speed characteristics for her time. However, she was rather out-performed by most of the later battleships-dreadnoughts. Reload time for dual purpose guns on Mutsuki (top artillery) has been increased. Effects Fixed the incorrect display of the smoke from enemy ships funnels. Fixed the error leading to the incorrect animation of the squadron take-off in case of aircraft carrier destruction. Fixed the error leading to increase in the water details when the camera zooms out from the ship. Fixed the flashing of the tracer at low and medium graphics settings. Interfaces Fixed the error which in some cases led to the display of the incorrect system message of rejection of the invite to battle for the division. Fixed the error which led to the incorrect display of messages when the modules have been critically damaged. Fixed the error which led to not displaying the message that modernisation dismantling can be carried out with doubloons. Fixed the error in the text messages display in the game. Other Fixed the error which causes the client to crash when opening the chat channel. Fixed the error which causes the client to crash when entering battle. Fixed the error which incorrectly sets some graphics settings when auto-detecting the quality for the low configurations computers. Map choice probability on the server settings have been changed slightly. Fixed the error which leads to ships staying in battle infinitely. Fixed error of battle not finishing when bases are captured simultaneously in Standard battle mode. Fixed issue where fly-off icons are not displayed after damaging AA systems of Soviet and British ships. -
Hello Guys, To assist in troubleshooting your issues could you each in turn post your dxdiag results as an attachment please. How to acquire your dxdiag report. It sounds very much like graphical lag (latency) whereupon the data being delivered back to you from the server (other ship locations, shellfire tracers, torpedo plumes aircraft etc) is not being drawn quick enough and ends up in a buffer zone. Once the graphics card has caught up with the data stream it will show you the current status of your game with you many metres/kilometres from your original position. I am sorry you are all suffering but the more information regarding your set up will help in diagnosis.
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As above and probably the best money maker by tier is the Murmansk, although a Premium ship it is well worth investing in. Otherwise, depending on your class preference tier 5 sits pretty in the money making league (earning against tier). Individuals could make more on other ships/tiers, just go with what shakes your boat.
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I just t/k'ed an ally in the last battle with a torp, he sailed past me going for the same BB, I waited until he had passed and fired my salvo, 2 struck the BB and one sailed by. I thought nothing of it until my ally did a 180 and went to the other side of the BB to fire himself unfortunately he caught my lobe torpedo and sunk. Do you know what happened next? He apologised as he knew he put himself in peril by doing so and along with my apologies we had a laugh about it. These things happen, most by accident and a few through naivety, accept these things do happen but there are those that have issues and go out to do team damage, they are the ones we need to look out for.
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Exactly, if they had implemented the true updated hull (3 x 2 203mm) how would they differentiate the Furutaka from the Aoba? Can see a large argument for the Furutaka to be replaced, but with what?
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What Were Your Greatest Gaming Achievements Today ?
OldGrandad replied to Hanszeehock's topic in General Discussion
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With WG offering games with Land, Sea & Air modes it gives players that have an interest in either or all of those particular themed games good choice. But, all are arcade and it is there that some players have had a disagreement with but as for content it (WoWs) is still very early on in its life to have a great deal more content. The focus of OBT was to stress test it and as it has proved to be reasonably stable I am sure more content will be added as each update goes by. This game is certainly not for all tastes, and I respect players for their opinions for that, but for those that are reflecting on how boring they are finding it because of the current limited content is to wait.
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I ditto this! I am not A WoT player but hail from WoWp where I had like some here bought enough hanger slots for all my aircraft (circa 100 I believe) but I am more likely to have a harbour big enough for a fleet of supertankers if the offer for port slots comes about. We will see.....
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1 minute is not bad it is the effect that HE has all of the time. I empathise with all as I am fed up just getting repaired when a seemingly innocuous hit at the rear with limited effect on your overall HP pool seems to render the stern inoperable. I am not sure as to whether they have implemented anti-rudder shells?
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Instead of posting here visit the Fan Zone forum where your requests will be better heard. Absence of replies probably answers the interest in any such mod......
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What Kirasa says is true, going 'Rambo' and maybe getting some hits in will get you a few XP your credit earnings will get hammered. Being AFK from start will get you nothing but if destroyed you will get a nice bill for repairs. Had one yesterday on the enemy team that ended up with -1 XP!
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The only stats that matter to me and they are the end of game results. As long as you feel you have done well (and done so) you will get the resulting credits and XP. Unfortunately outside of divisions we cannot choose our team mates and like neighbours they can be good, bad or indifferent.
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You can manually edit preferences.xml to enable replays.
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Due to the nature of the game with many models to render, the shellfire, aircraft etc and you will understand this game needs more resources to play than online chequers! You should not expect to play the game knowing you have a low spec PC/laptop as any respectable gamer would know. The harsh reality is that you need to invest in something better than expect WG to lower the game specifications to meet yours.
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Just to let you know I know 2 friends who play the game on their laptops and it plays ok. One says his laptop is 'crappy' so I would expect yours with the dedicated graphics chip handle the game ok.
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Team Killing
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There are those still bemoaning the grind. I am Mr.Average at best but have an Omaha at T5 and an Aoba at T6 and all within a week. I work excessive hours but enjoy my time grinding even at 1.5x. I guess we will always have Oliver's wanting more
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St.Louis has not been altered since time began (on WoWs) so carry on....
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I too am in the UK and apart from the odd 'blip' it runs smoothly. I would suggest running a pingplotter trace to see where your issues lie.
