Euan_Huzarmy

Supertester
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About Euan_Huzarmy

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WG

  1. 0.6.6

    After receiving an update on the PT I thought I would give it another go. Had the 'defend the base' scenario and again, the mission was so overwhelming I have now lost complete interest. Overwhelming? Absolutely. AI accuracy is beyond comprehension, no matter my evasive manoeuvres I was struck with unerring accuracy my multiple enemies. Even playing passively, and using the healing ability of the supply ships I was soon for Davy Jones locker. No kills but 80k damage was not too bad considering the style of play I attempted this time. I have dealt more before, but that was trying to use a little more aggression but that leads to an even earlier demise. Believe me, I do not want it easy, far from it, but I at least want to feel I have a chance. I can't even fault the ally team as unlike others I have played with previously, they did try to work together. The 'snapping point' is where the last few waves of enemies all come at once, it would not be too bad if the ally AI support arrived earlier as by then, your team will have suffered some casualties. It is a vast shame as the devs nailed it with the Halloween event, when a team worked well together all (or a majority of) tasks were completed. Being reasonably rewarded for doing so, also made it replayable, many times over. Please do not make the skill needed at a unicum level, but base it around what average players (working well together) could possibly achieve.
  2. 0.6.6

    The AI ability is beyond absurd. A T6 cruiser (me), dodging and weaving but being hit consistently by a Kolberg! was the biscuit. The devs really do not have an idea about how to balance, whether it be in the live game nor these scenarios. You have to give a player the notion they have a chance, not give your AI bots unerring accuracy and ability. Even if you raised the ally tier level to 8, a lot would still struggle to complete a mission. Believe me I like a challenge but I am going into these missions just thinking, how long will this struggle last? The Raptor mission is the only one that has a degree of opportunity to win, the others, not a hope. Some may say they achieved it, and so they may but we have to look at the happy medium where our 'average' players sit and not 'unicum' standard players. As it currently stands it gets a firm thumbs down.
  3. Just a big thanks from someone who used it until now.
  4. You are as wide of the mark with this (and the quoted patent of old). Whatever you choose to pick that involves team games, you will invariably find a quote regarding 50% when it comes to average of talent/skill. Same in every sport that you can partake in, some are extremely skilful, some are good, some are average and of course, some are mind blowingly awful. As for flags, that means nothing, as it is your input and not the flags that has an influence. WG rigging the matches? Is your team being bribed to lose or are they (as a team) just not up to the job on the day? Keep wearing your colours, on the rigging of course......
  5. Um, time? 35 mins and counting.....
  6. Hmm, from my perspective there is still 40 minutes to go before it starts?
  7. OP being a little dramatic. I purchased the single HUNT FOR THE BISMARCK – 1 container on my NA account and it certainly did not have what the OP declared had in them. In fact container descriptions are; Earn Bismarck and two permanent camos faster with Big Collection Containers, each holding a random collectible with extra surprise goodies like special Signal Flags or consumable camo! At work at the moment but the container I bought did not have 7 in it.
  8. Sorry this is late. I convert to mp4 purely because I only watch on a monitor and the resolution is fine for me. No news on where else any personal bindings are kept other than preferences.xml. Did you have any luck deleting that file and creating a new one?
  9. From the day they introduced the modules as SC 'gifts' I was bitterly disappointed, like opening the Christmas present from an old aunt knowing it was going to be some hand knitted socks....... Like others, would prefer SC's to be a little less frequent but with the re-introduction of the flag packs (and other oft desired gifts).
  10. Hmm, ok what if every single player in the battle took your stance? Riveting action no doubt, all chatting about their latest knitting patterns, bemoaning the weather, what battle you ask?
  11. Although it works well on WoWp where planes have limited health pools, here on WoWs many ships (with larger health pools) can be hit by many different ships dealing similar amounts of damage, and that is where the problem lies. WHo, or how many of the players get 'Kill Assists'? What I do think is a little unfair, is when a player deals significant damage to a ship, and then for one player to deal a very small amount of damage to get that kill. I suggest that kills that do a very small amount of damage (<5%?) that culminate in the kill, get it 'downgraded' to 'Kill Assist'. I am in no way suggesting that the current system gets undermined, but merely to suggest that the registering of ship kills can be split, for example; Instead of 10 ship kills being registered, using the percentage of damage dealt by the 'killer', it could be 8 kills and 2 assists. Experience gained is not altered at all, just the registering of the kill.
  12. You will lose some quality when compressing but the software I use is Freeemake's Video Converter. There are many others but this does what it says and is easy to use.
  13. As above or Alt+F4 should close the game. Had one today where I was stuck in loading screen, Alt+F4 then re-enter game and all was well.
  14. You are all boring, metric and imperial. More like how many elephants does the Yamato weigh, or how many olympic swimming pools would be filled by the sea in Ocean? Keep it technical chaps!
  15. Saw the thread title and was waiting to read a joke - why did the battleship cross the road........