hamillhair

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About hamillhair

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  1. Thanks for the encouragement. I wasn't having an existential crisis, I was more just impressed. A quick question though, I started putting game replays on YouTube a little while ago. It would be nice to get feedback and tips on some of the games. Where would be a good place to post links, if anyone is interested in taking a look?
  2. Man, everyone else is so much better at this game than I am!
  3. I neeeearllllly got a Kraken unleashed the other day. This was the most successful game I've had for a while.
  4. I can imagine that would make a big difference. It kind of ties in with what others have said, about captain skills making the ship.
  5. Ok, so I just got the 8th point on my Atlanta captain. Current skills: PT, IFA, EM, BFT I am aware that this probably isn't the best possible build. This one is my Cleveland captain as well and the Cleveland was my first T6 ship, before I really started to research and understand this kind of thing. What would be the best level 4 skill to go for?
  6. I get that impression. I have the +50% commander xp flag permanently on it now. It's great fun to play, although it isn't doing my win rate any good. I've temporarily switched to co-op battles to try and learn it in a more forgiving environment.
  7. At the moment, either 6 or 7. I think 7.
  8. I would say the Cleveland is, but I'm not sure the Atlanta is.
  9. I went through the littlewhitemouse review when setting up the captain skills and loadout. It works pretty well against cruisers and battleships as well, I think, provided no-one is shooting back. The video I linked to in the OP is one of my games where I racked up a massive amount of damage in just that situation. I think a slight buff would help make it better, or at least more accessible, in ship to ship combat. It is obviously specialised as a glass cannon, but I think it is too specialised. And, yes it is definitely an AA and destroyer killer first and foremost.
  10. Co-incidentally, Jingles just did a video on the Flint
  11. Thanks, I'll do that. I think the main issue that I have with it is managing to get into range to do damage without getting blown out of the water. Lack of toughness makes it easy to get blown up on the way in. Otoh, it has forced to be a lot more tactical in using islands and smokescreens and things like that
  12. I got this ship recently when it was on sale (obligatory, shameless youtube self-promotion here). I have had huge amounts of fun in this ship. I have never seen such a huge amount of damage output in such a short amount of time. It strikes me though that minor buffs would be in order. The range would be better at 12 or 13 km and more survivability would be nice, like a slightly larger health pool or tougher armour. As it is, it is huge fun but difficult to do well in. Am I talking out of my rear, or do people in general agree? How do you play well in this ship?
  13. I got this ship recently when it was on sale (obligatory, shameless youtube self-promotion here). I have had huge amounts of fun in this ship. I have never seen such a huge amount of damage output in such a short amount of time. It strikes me though that minor buffs would be in order. The range would be better at 12 or 13 km and more survivability would be nice, like a slightly larger health pool or tougher armour. As it is, it is huge fun but difficult to do well in. Am I talking out of my rear, or do people in general agree? How do you play well in this ship?
  14. Radar strikes me as one of those things that is awesome when you have it and terrible when someone else does. I usually play DD's and hate radar, until I got the Atlanta and suddenly it was the best thing ever.
  15. Those look really good. I loved last year's one. I only regretted not playing more of it. Unfortunately I was focussed on grinding and making vids, not having fun.