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TheCinC

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About TheCinC

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    Possibly behind you, you won't know until you check..
  • Interests
    I'm a historian, with a broad interest in history in general, but in military history and military equipment in particular, and especially battleships and battlecruisers. War is bad, but one of the most significant events, and therefore worthy of study. We must never glorify war, or lose sight of the horrible consequences. Every life matters, war should be avoided if at all possible. But if we don't study war, and learn from our mistakes, how can we avoid making those same mistakes again?

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  1. TheCinC

    Radar still ruining gameplay and WG dont care about it

    Just checked in-game. With upgrades, my Moskva radar has 12 km range and lasts for 36 seconds. More than enough for his teammates to nuke a DD. But no, that is not the problem. The problem is a death by a thousand cuts. Sure, some players are exceptionally good, rarely make mistakes, and have a unicum winrate. Congrats. But for all the rest of us, the game is a mess if you want to play DD. It used to be that a DDs small health pool was compensated for by stealth. But that is no longer the case. No matter what you do, no matter how careful you are, you can always be spotted. By a radar cruiser hiding behind an island, making it impossible to counter, while his teammates shoot at you from every direction as you struggle to withdraw. By German hydro making you visible from 6 km distant, simultaneously making your torpedoes useless. By CVs which can just spam aircraft at you (just played some low tier games for the first time in ages and holy crap, talk about being infested by CVs.. 2 enemy CVs is just too much!) and either attack you with difficult to avoid rockets or just keep you spotted while his teammates shoot you to pieces.. Meanwhile, the DD is still the go-to ship to cap, but too few people want to support them, too many people are too greedy and try to take down the enemy BB, ignoring the enemy radar cruiser, even if you repeatedly ask them to shoot it before its cooldown is over.. So yes, DDs are difficult to play for most of us, and much less fun than they used to be, radar being just one of the problems. Saying there is no problem, isn't helpful. And if you do know how to deal with all of this, then please, share your insight, so maybe the next time a DD has to face all of this, the guy on your team can benefit from what you've learned. But to me, all this means is that games get ever more lopsided and ever more passive. All these changes mean passive gameplay works, whereas more aggressive moves and capping are punished. Which means this game is getting further and further from real naval warfare, not that it ever was anything close. I do not see this as a positive development.
  2. TheCinC

    Why are DD's so poor these days.

    Basically, yet I see (mostly BBs) yelling for AA support.. Which is impossible and they themselves have some of the best AA in the game and they control whether they're alongside other ships. All the CV has now is a fighter consumable that can be 'dropped' on the location where a squadron currently is. All I've seen of that, is that it is fairly ineffective. Again, it might blunt an attack somewhat, but not much, and no CV player is going to hang around in the area covered if it is not needed..
  3. TheCinC

    Why are DD's so poor these days.

    Again, some good responses in this thread. I am not here to gripe about anyone else's play, I know far too well I can do better too. What I'd like to do is get people to think about what they can do to improve things.. How can we work together better? Are there things that non-DD players need to know? And, just putting this out there, do you guys think that rewards for teamplay are enough? I had a game where all I was able to do was cap and spot. Got one of our two caps, got over 160 k in spotting dmg, including the enemy CV, as I pushed into their rear as they were fleeing before us.. Torping from behind doesn't work, opening fire with guns without smoke would mean they could just blap me, smoking up would be pointless without someone else spotting. I ended up dead last in that game, didn't seem fair to me.. This also points to the problem that there's little incentive to go cap. Cap, they know you're there and run you down, if they even need to do anything other than turn radar on. It is risky, yet essential. I've previously floated the idea of rewards for how close you are to teammates, how close you are to a cap, for hitting a target that was pointed out by an ally.. I'm also thinking about a system for voting for strategies, and the game then taking into account how well people are working together to get those caps. Think something like that'd work? Because it seems to me that the game would, kind of, need to force people to work together. Thoughts?
  4. TheCinC

    Why are DD's so poor these days.

    When I opened this thread and read the OP, I was afraid of what would ensue, but I am happy to say there are so many good remarks here.. I really do wonder how many people who don't regularly play DDs understand how hard it is and what THEY can do to help out.. So let's put in my two cents.. Okay, knowing me, my two euros.. DD main here. Admittedly, statswise, I am a very average player. But I used to love DDs and still have warm feelings for them. I recently took a long break, after the CV rework, but I came back and am now contemplating taking another long break, it is just getting to me too much. Having been here since the Closed Beta, I've seen the DD die by a thousand cuts. Meanwhile, BBs have almost consistently been buffed, CVs have been made easier to play, cruisers have also been buffed in some ways, although not enough to compensate for the hilariously vulnerable citadels. Need I explain? DDs used to have stealth, that was their feature. But now you have CVs that can send squadron after squadron, almost no time in between, to keep you spotted and attack you with rockets and dive bombers. My counter? I have tried to AA spec my Gearing, which I was doing pretty well in. But I've been paying attention and even if I shoot down 14-16 planes in one attack, mostly AFTER they hit me, so I still lose about 1/3rd of my HP, while spotted, with enemy cruisers licking their chops to get at me, if they aren't already. So that is pointless, while reducing my firepower and other advantages, because captain skills come at a cost. In the early days there were time you could slip through the enemy team, get in their rear and torp their CV out of nowhere. That doesn't really happen any more. Some BBs and CAs have gotten radar and hydro, as well as the option of detecting torpedoes sooner. Torpedoes are now the main weapon of even a gun cruiser, provided they have them, because they can be used stealthily, without announcing your own position, giving you a chance to hit hard and slip away. But long range torps are often slow and radar ranges are, wait for it, about equal to a gun DDs (effective) gun range. Also, BBs have secondaries that (almost) outrange a DD's main guns, especially on GK, which is just absurd. So, without saying that BBs and CAs are OP, I don't wanna go there, DDs are in the unfortunate position that they've been hit with the nerfbat left, right and sideways and played well, ANY class can counter them. Just about EVERYTHING can easily kill you, while even torps at short range can often be dodged by a player who knows what they're doing. So what point is there to playing DDs? It is still fun when it works, plus I just love the plucky little ships. But the amount of abuse you get.. in my case, often about my stats, which are, admittedly, not very impressive. (But then, I've been playing since CBT, have played almost every ship in the game, have played mostly with captains that were well below 19 points, etcetera, etcetera. Nevertheless, I try my best.) But the lack of support.. One of my most successful topics is the one which started off with me wondering why people insist on the AC split. To me, the disadvantage is obvious. On maps where A and C are on opposite sites of the map, you can't support each other. Whenever I point this out and ask for either AB or BC, I almost invariably get abuse. Last evening, a guy in Mino suicided by trying to rambo half the enemy team at A, while I was left with no support in B and after capping it I was immediately set upon by a radar cruiser and died instantly. Instead of defending the B cap and dealing with everything pushing in, as we should have, most of the team was left in the C cap and we ended up losing very, very badly, despite the best effort of some to turn things around. This, to me, are two elemental mistakes and I see it over and over and over again and I am, quite frankly, sick of it. 1) Not moving in such a way that you are at least in contact with the other team members, which especially BBs should easily be able to do 2) Either getting too invested in whichever cap you yourself are going for, even if you are getting nowhere because half the enemy team is opposing you, or not pivoting when getting a cap and helping gain/defend a second cap Unfortunately, the infamous AC split happens all the time and some of the time it works, so people think: hey, it can work, so no need to avoid it. So that is one thing you have to deal with as a DD player. You fight, defeat the enemy DD in the cap, hopefully with support, cap, look around to decide where else to go and you team is failing miserably unsupported at the other side of the map, leaving you with a struggle uphill. Try to adjust as a DD to an alternate cap to be closer to the rest of your team? Get abuse, hardly anyone follows you, your team dies because they have no DD spotting and you get cornered and die too. Try to even discuss a strategy? Most often, no one joins in, or people intentionally, often after hurling abuse at you, do the exact opposite. ABC is about as bad as AC, it dilutes your forces too much, meaning you're at a disadvantage everywhere, so unless your lucky and/or some of your teammates really skilled, the other team has an early advantage in firepower at two caps and wins. To me, it seems obvious that DDs need support, so the team must go with them, but also DDs need to avoid the AC split or ABC (I am sorry to say there are many DD players who apparently disagree). Instead, too often, you think you have support, but the attention of your teammates is on that BB that will heal up, instead of the briefly spotted DD or radar cruiser that absolutely MUST DIE INSTANTLY in order to be able to secure the cap. Aside from CVs, which can hit you over and over and over again, while keeping you spotted so the entire enemy team can dump all over you, radar cruisers are a huge pain too. Too often, a radar cruiser installs itself on the other side of an island, on the edge of a cap. Unassailable until a flank is turned and even then, often able to just backtrack a little more. A skillful player in a radar cruiser can very effectively deny a cap for often a very long time. Which is why I point out radar cruisers when they are spotted making their way to such a spot, hoping for an instant and devastating volley from my allied BBs and CAs. Unfortunately, all too often, that doesn't happen. So, basically, as a DD player, you're often at a huge disadvantage. No support, attacked by things you can't counter, focused by half the enemy team, smallest health pool.. So yes, one little mistake and you're toast. Fun. And then, of course, the failure of the team is on you. I keep trying to improve my play. Try not to take necessary risks, without being overly cautious and out of action for too long. I try to torpedo and spot early on, cap if the opportunity presents itself, but otherwise stay alive, because a live DD can still be useful, all you need is 1 hp, everything else is superfluous. But it is not easy, being a DD. So please, try to look at what you can do.. Follow your DD and don't go to the opposite side of the map, deal with the radar cruiser, with the DD that just popped up, especially if your DD is asking for that kind of support. As a radar cruiser, use your radar when you see a cap being taken and you know you and/or others can hit the DD in the cap, instead of wasting your radar when no one can shoot it. Don't let enemy radar cruisers position themselves so they can't be dislodged. As for CVs however, at this point, I really do wonder if we wouldn't be better off putting them in a different game mode, just as is intended for the subs. That way you don't have to waste point and modules speccing for AA.
  5. TheCinC

    Wargaming wiki down?

    Same.. seems like the server is down..
  6. I submitted a proper bug report but wanted to share the images of this, as I don't see it mentioned anywhere yet. I tried to do a training room battle with Mogador against Bismarck and won the instant battle started. Re-starting the battle resulted in the following pictures, where you can see a Bismarck spawned on top of a mountain, crashing into it and instantly losing all its HP. Was Bismarck trying to prepare for climbing Mount Everest? Is this an attempt to create an instant Siegfried line? Are the Germans so demoralized they are destroying their own ships before they can be captured? We report, you decide!
  7. TheCinC

    Friesland vs Tashkent/Khabarovsk?

    So far all my experience of HNLMS Friesland comes from torpedoing both the examples that I encountered on the other team (on two separate occasions) with my Harugumo's torps.. But I met @WG_Lumberjack today and we talked about the ship for a bit, as a result I am now considering buying her and taking my chances.. Past few games with Haru were disastrous, in part as teams keep going AC despite a certain topic on these here forums.. So if I end up losing anyway, might do so with a Dutch ship at least, right? I still fear she'll be above my skill level (not that much needed for that), but still..
  8. Curses.. As is unfortunately too common I was a bit late due to problems with the train, so I missed that.. Nevertheless I had a great time, and had the opportunity to talk to both @Crysantos and @WG_Lumberjack as well as a few members of the panel. Having no actual navy experience myself and having obtained my knowledge almost exclusively through books and such, I certainly got some new tidbits of information from the perspective of actual naval members. Sergei, if I got that right, was also very nice, I would love to see/hear more of him and his team. He mentioned a stream in the near future? The goody bag got me a Prinz Eitel Friedrich too, so that is also pretty cool. Gratis! Due to circumstances I ended up rushing through the museum a bit, but I did get too see the highlights. As for the aforementioned question, I for one don't mind the mix up, I always like being right and otherwise I would have been happy having learned something new anyway. Sadly I was not lucky in the draw for the tour of the naval base itself, perhaps someone who went on the tour can post about that? P.S. @WG_Lumberjack I'll reconsider my position on the Friesland. She was already pretty dear to me, but given what your advice on how to play her, maybe I will give her a shot. Need to have a talk with my wallet about that.. Good luck with future events!
  9. @WG_Lumberjack@Crysantos Any idea when we will receive information about the tour? I can't find the original information any more but entry was closed last Saturday.. Now I don't know if I need to keep checking my e-mail or don't have to bother any more..
  10. TheCinC

    Friesland vs Tashkent/Khabarovsk?

    So you're saying Friesland is here too soon? Damn us Dutchies being ahead of our time.. But yeah, excellent point..
  11. TheCinC

    Friesland vs Tashkent/Khabarovsk?

    It is not on sale, it is for sale.. Wow.. that price.. I actually have a little booklet on this class and its sister class and am kinda fond of them. But that price gives me pause.. Don't they know us Dutchies are often considered to be very prudent with our money? I have shelled out a lot of money on this game, but I really do fear Friesland will be a very difficult ship to play right. I am pretty sure Khaba will eat Friesland for breakfast, just that much more firepower and a heal, and torps. I'll stick with my Harugumo for now, but I do want this ship in my port someday.. presumably to mostly stay there.. Sadly, if it doesn't sell well, the next Dutch ship will probably be delayed, but that is also not a great argument for buying her.. If only it'd be 10% to 20% off, with a coupon or something, but I don't have any.. Such an odd choice.. WW2 era De Ruyter would've made more sense.. Flagship of Karel Doorman at the Battle of the Java Sea to boot.. (pun intended for Dutchies) That ships is so famous it'd be worth the price at tier VI and it'd definitely be a joy to play.
  12. Exactly! That question baffled me, using several sources at my disposal. The only reason I went for 10:43 was that all the other times made even less sense as they were most certainly too late. I started wondering if 18:13 was 'Tokyo time' or something.. but that seems to be 1.5 hours later than 'local time' as used in several chronologies so that doesn't match either.. Some of the first moves take place around that 10:43, including a message from Helfrich to keep going, but so far, no firm source on why that time would be relevant, and it's so exact.. Half the times in any of the chronologies are guesstimates due to logs being lost and such. Aniway, I am pleased to say I got all the questions right, except, somehow, my nickname.. but I guess that's impossible to process properly and just required for input. My honour as a historian is safe! @WG_Lumberjack @Crysantos I would still like to propose that the question about the start time of the battle not be counted, so more people will be eligible, unless it can be stated with certainty that 10:43 is somehow the correct time. Maybe there's some new research on this front? If so, please share this information with us after August 4th! And looking forward to seeing you there!
  13. Hello,

    Two suggestions:

    1. Regarding the purchase of signals via the Armory. When a signal needs to be purchased it would be helpful to be able to right click on the signal and go directly to the signal in the Armory to purchase. Under the current design, it takes no less than 11 clicks to perform the operation.

    2. Regarding Radio Location. When a player indicates the location of the nearest enemy ship using the Radio Location the player's ship should also be "highlighted on the minimap and playing field." It would be helpful to know which allied ship the enemy is closest too. Similar to the indicator of who is using radar.

    Thank You

    CaptMorgan99

  14. TheCinC

    Suggestions thread

    Please read this before posting, at least read the bold parts, so we can keep this thread effective and clean! Ever since beta I've tried to create a suggestion thread like this, but so far without success.. Please help make World of Warships great again and add your own suggestions here. When you add a suggestion, please keep it positive, constructive and if possible, to the point. Be clear, be specific if possible, use terminology we all understand. I've added a catalogue of suggestions, per topic, here in this OP, so you can just go to whichever subject interests you most, or check if something already exists, to make voting easier and prevent duplicates. Please use the appropriate subforum for discussing current or future ships or branches, it is an interesting subject, but too vast to cover here. Please do not comment on the suggestions, just like them or not, so we can keep this clean and people can just trawl through the suggestions of us forumites. If you run out of likes, come back another day. I've seen quite a few inspiring suggestions, but most of those threads die a lonely death sooner or later, this is my way of trying to keep them alive. If you want a separate topic, or already have one and want me to add them here, PM me and I'll try to add a link in the OP ASAP. If you want to comment/discuss any or all of the suggestions, please start a separate topic for that suggestion, PM me and I'll try to add a link in the OP ASAP. If you agree with a suggestion, just click 'Like this'. The more likes, the more popular a suggestion is, the more likely it will at least attract attention. Thank you for your attention and your cooperation. Stickied and maintenance Edit: as of the 5th of May 2017, this topic has been stickied. Thanks Kandly, and thanks to everyone who has participated so far! You've all helped make this effort at providing constructive feedback a success! I will keep track of this topic and keep adding to the index, but will now do so every few days or maybe once a week, as this topic has now become way more popular due to being more visible, so otherwise I won't have any time left to actually play the game. EDIT: due to the backlog in maintenance, please just add a reply to this topic with a link to a new topic you've created, so people will be able to find yours if it drops off the front page. EDIT: I realise I am way behind on keeping the index up to date, but that is in part due to this topic becoming a runaway success. It was already doing pretty well before being stickied, now suggestions are still added at least a few times a week. I haven't found the time to do this in a while, busybusybusy, and will have to decide whether I want to keep doing that, especially since I don't know how important the index is to everyone. PM me if you think the index should stay. If my inbox is overwhelmed, that is encouragement to keep doing this. Important edit as of 28th April 2017: See here. So Kandly has promised to forward our suggestions to the Devs, which now happens weekly, and Sub_Octavian himself may pop in once in a while as well. Sub_Octavian explained that, for various reasons, nothing may come of it, which I understand, but we will at least be seen and heard by the Devs. I also don't expect answers or replies, or even a notification things have been looked at or forwarded, so don't get upset if that doesn't happen, just post a question in the 'Questions of the community thread' if you really want an answer. I for one am very happy just to know that things posted will get the attention of the people who can do something with them. So let's make the most of this! List of all topics in this thread, and topics covered elsewhere on this forum. If you create a new thread to discuss a new proposal, just add a reply with a link to that topic so it can be found from here. Topic: General (everything related to World of Warships that does not fit in any of the other categories) Communication - Added by: TheCinC Date: 8th of January 2017 WoWs APP - Added by: Dominico Date: 8th of January 2017 Rank based matchmaking - Added by: TomaszuJerzy Date: 8th of January 2017 Rank based matchmating - Added by: Rethyl Date: 11th of January 2017 Skill based matchmaking - Added by: Shagulon Date: 3rd of March 2017 Enable replay in game and ability to create output ready for Youtube - Added by Capra76 Date: 9th of January 2017 Ability to continue chat after completing game - Added by Capra76 Date: 9th of January 2017 Revised report system - Topic by FaceFisted Date: 8th of January 2017 Captain training for future ships - Added by: Cosseria Date: 5th April 2017 More varieties of signal bundles, as on other servers - Added by: Leo_Apollo11 Date: April 17th 2017 Remove new upgrades from containers - Added by: SyntheticMan Date: April 27th 2017 Historical captains, with unique abilities I (see also below) - Added by: Phlogistoned Date: 7th May 2017 Remove special upgrades from supercontainers - Added by: Mydgard Date: 15th May 2017 Reward XP based on playing a role that fits your ship class, to encourage team work - Added by: Black_Baron_MC Date: 15th May 2017 Additional suggestions for rewarding XP based on playing a role that fits your ship class, to encourage team work - Added by: tsounts Date: 17th May 2017 Add an option to 'opt out' of receiving special upgrades - Added by: blindhai Date: 17th May 2017 Reward laying smoke for allies - Added by: blindhai Date: 17th May 2017 Historical captains, with unique abilities II (see also above) - Added by: Zen71_sniper Date: 18th May 2017 Fictional captains, with unique abilities - Added by: Gnirf Date: 18th May 2017 Topic: Gameplay (Bastion/Challenges/Missions/Game modes, etc.) New (historical) game modes - Added by: TheCinC Date: 8th of January 2017 AI controlled landbased planes - Added by: Affeks Date: 9th of January 2017 More time to cap in domination mode - Added by: Svadilfari Date: 11th January 2017 RTS-style game mode where CV controls all the ships on its team - Added by: Hawg Date: 23rd April 2017 Add means to decrease capture time - Added by: FallOutBoi Date: 5th May 2017 Add means to apply first win bonus to a game in which you actually did well - Added by: FallOutBoi Date: 5th May 2017 Topic: Game mechanics (Detection/Fires/Flooding/Shooting/Smoke/Spotting/Torpedoes, etc.) Realistic gun arcs for AA - Added by: Wembley_Mark Date: 27th February 2017 Upgrade that trades gun range for improved muzzle velocity/sigma/RoF - Added by: Aoteras Date: 30th March 2017 Either remove Radio Location or give us the option of turning off our Radio - Added by: TheCinC Date: 5th April 2017 Increase Manoeuvrability for DDs and CAs - Added by: TheCinC Date: 5th April 2017 Decrease accuracy for ship firing at target that manoeuvres and/or changes speed - Added by: TheCinC Date: 5th April 2017 Remove Hydro/Proximity Detection/Radar working through Islands - Added by: TheCinC Date: 5th April 2017 Scalable armour penetration - Added by: iFax Date: 5th April 2017 Add Semi-Armour Piercing (RN feature) to the skill tree, just like IFHE - Added by: Mymeria Date: 27th April 2017 Reduce reload time for spotter aircraft by 60 seconds, so having 4 due to 'Superintendant' skill would be more useful - Added by: TheRonson Date: 28th April 2017 Remove Hydro/Proximity Detection/Radar until it no longer works through obstacles - Added by: TheRonson Date: 28th April 2017 Gyroscopes allowing torpedoes to be launched sideways, then turn in any direction - Topic by: 1MajorKoenig Date: 25th April 2017 Allow players more freedom in choosing modifications - Added by: iFax Date: 6th May 2017 Allow player to set one ship as flagship, unlocking options for customization - Added by: Malhadras Date: 7th May 2017 Various options for balancing BBs and CVs - Added by: Han951753 Date: 11th May 2017 Change IJN DD torpedo launchers to launch volleys with random spread - Added by: tenacious_torps Date: 12th May 2017 Have radar only work for the ship using it, or not allow enemy ships to lock on - Added by: Klinkerhoffen Date: 15th May 2017 Change accuracy of fire based on how your opponent is spotted - Added by: Phlogistoned Date: 16th May 2017 Topic: Graphics (Animations, Improvements, etc.) More detonation/sinking effects - Added by: Dominico Date: 8th of January 2017 Corrections to various ship models - Added by: Piet11111 Date: 9th of January 2017 More variety in camouflage schemes - Added by: Ferry_25 Date: 27th of February 2017 Night battles with working light houses - Added by: Ferry_25 Date: 3rd of March 2017 Dynamic lighting in port based on time of day - Added by: Skyllon Date: 21st April 2017 Preference for historical camouflages, even if they are 'dull' - Added by: drmajga Date: 23rd April 2017 Ability to choose camouflages and bonuses separately - Added by: TheCinC Date: 5th May 2017 Allow players to fly multiple flags at once - Added by: NyronGT Date: 6th May 2017 Topic: Game client (user friendliness, options) Remember previous choice of currency for in game items - Added by: SyntheticMan Date: 11th January 2017 Remember previous choice for choosing a captain (From other ships or Reserves) - Added by: xxNihilanxx Date: 3rd March 2017 Option to have Minimap on second display - Added by: CaptainEbola Date: 4th March 2017 More information in the modules screen, allowing preview of module/upgrades - Added by: ThePurpleSmurf Date: 8th May 2017 Add ability to sell empty slots and captain's Reserve slots - Added by: Kibbari Date: 9th May 2017 Add option to set map preferences for all ships at once - Added by: Srle_Vigilante Date: 10th May 2017 Add separate slot for special upgrades to increase their worth - Added by: Gnirf Date: 17th May 2017 Show Challenges, Missions and Tasks that you can currently contribute to while in battle - Added by: blindhai Date: 17th May 2017 Show spotting damage while in battle - Added by: blindhai Date: 17th May 2017 Maximize air detection range at 10, as that is the maximum possible value - Added by: NoMoreAngel Date: 19th May 2017 Separate topics: https://forum.worldofwarships.eu/topic/114181-recruit-rewards-for-game-veterans-as-well-a-suggestion/ [This space intentionally left blank]
  15. I've tried to translate my own personal experience into advice that other players may benefit from. I am by no means a great player, although I think I am still improving, but I would like to help promote more team work and help people to understand the dynamics of the game and how the four classes of ships work. World of Warships is, first and foremost, a team based game, from Coop and Random to Team and Ranked battles. If you disagree with what I'm saying, fine, but as rules of thumb, these probably goes a long way, although in certain conditions, most or all of these rules probably become fluid. If you feel you know better, don't just say so, explain why. Do feel free to add your own tips, and like suggestions from other players, both to encourage more people to post their advice, and to make it easier for me to spot them and add them to this post, so we may all do better together! I would especially like someone to do a guide to carriers for people who suck at carriers (like yours truly, as I freely admit). The importance of team work Lately it seems as if, for some reason, everyone is not only insistent on doing their own thing, but also on doing that thing as far away from support as possible. This is not helpful. Even if you are still in range of the rest of the team, even battleships can't do consistent damage at long range. More often than not, half our team gets creamed, leaving the rest to struggle to try and make up for it. Another recurring theme is that people often don't play their role, despite the obvious advantages for the team, themselves included. One important thing to remember is that this game is trying to be rock-paper-scissors, every ship type has its strengths and weaknesses, try to play according to your strengths and account for your own weaknesses. Whichever class you play, you can perform some roles that another class won't be able to perform, or only at a cost/with severe drawbacks. If you don't play the role your class is meant to perform, someone else will have to try that, and will most likely struggle to do so. See below for an outline of what each class is meant to do, according to the way the game is set up, and what is smart to do, in order to help your team. Destroyers/DDs Destroyers hunt everything, but should cap and scout for the fleet as well. On maps with multiple cap zones, capping takes priority, but make sure you have support, and air cover if need be. Gun destroyers should focus on taking out enemy destroyers first, but beware of enemy ships that have radar. After that, the priority is carriers (but don't abandon your team and go off on a wild goose chase). Gun destroyers are more easily spotted, but that does not mean they should ignore capping, just that they should be smart about it, and keep an eye on support at all times. Torpedo destroyers should usually only fire their guns as a last resort, or together with an ally, and then often only against enemy DDs. They should probably focus on capping first, but always within range of cruiser / gun destroyers for support.Their priority is: carriers (when nearby), battleships, cruisers, but also destroyers if near/threatened. For both types it should be obvious that you do not go off on your own, well beyond help from your team, unless there are no enemy DDs and no enemy CVs, or you absolutely have to in order to cap/reposition. Pro-tips: don't smoke up immediately upon spotting something and being spotted, if you're the one spotting, no one will be able to shoot at the newly discovered target. Especially enemy DDs are hard to spot, so YOU need to do that! Make sure we get some shots in first, using WASD hacks to avoid enemy fire, THEN smoke. If we can take out the enemy DDs early, you will have free play, wouldn't you like that? Sure you would! And don't sit still in the smoke right where you were spotted, the enemy will either shoot or torpedo your position, and either sink you or damage you so much you will be mostly useless for the rest of the game. If challenged, retreat, unless you have a clear advantage, and/or you are in the final stages of the game. If you make one little mistake, your team is down a DD. Once your team loses their DDs, they are handicapped, more than they realize. Important information for non-destroyer players: destroyers are NOT invisibre, they do not magically appear and disappear. They are also INCREDIBLY vulnerable, they have paper thin armor (so don't use AP against them, it will overpenetrate and do negligible damage) so protect those on your team, and prioritize those on the enemy team. They are incredibly useful. DDs on your team: good. DDs on their team: bad. Take out enemy destroyers swiftly, it may be your only chance, and it may save you or an ally. A few hits is all it takes. Cruisers / CAs Cruisers, especially light cruisers, should prioritize enemy destroyers over everything else, carriers over everything but destroyers, cruisers over battleships, and battleships absolutely dead last. For heavy cruisers this still goes, as your rate of fire is still better than a BB and a destroyer has to reveal its position to shoot. Pro-tips: don't EVER broadside a battleship while spotted AND at least keep turning if you can't avoid it, no matter what the range is. Yama has over 25 km range, and even in lesser battleships I've citadelled cruisers from (almost) max range and just plain deleted them, sometimes with my very first salvo of the game, the moment they were spotted. One citadel is half your HP, 2 is death. That is all it takes, so don't risk it, ever. Work with the other cruisers and focus fire a target, it will die swiftly, but stick to the target priority listed above. If you die getting a BB within an inch of its life, it is most likely useless. The BB will repair and be at half or full HP the next time it is spotted. The no broadsiding rule goes for enemy cruisers and destroyers too. They will delete you almost as easily, especially if you're in torpedo range. Using only half your guns is fine, as you also risk only half the damage you would sustain otherwise. Try to focus fire, together with your allies. When unspotted, get into the best possible position (preferably non broadsiding or ready to turn) and THEN fire. Important information for non-cruiser players: cruisers are almost as vulnerable as destroyers, they have a bit more HP, but are also MUCH more visible, while with exception of Kutuzov they have no smoke to hide in. Their rate of fire, especially for light cruisers, is often phenomenal. They can start fires like they are blasting The Prodigy 24/7. Some of them, especially at higher tiers, have radar, which is a deadly tool, while others have sonar. Protect them and they will protect you, if they do their job right. Battleships/BBs Battleships should target carriers, cruisers, battleships, in that order, but at least target their secondaries on any incoming DD. The occasional potshot with the main guns on a DD should not be neglected, especially if that DD is moving in a straight line and under 15 km away, and/or threatening an ally. Just don't forget to lead even more than for a cruiser. Better safe than sorry. Pro tips: turn your bow towards a threat, especially a destroyer/torpedoes/torpedo bombers, and try to avoid showing your broadside to anyone. Plan ahead, because you are slow to move, slow to turn, and if you get caught turning, they will target you and hit you where it hurts the most (the citadel). You may feel invulnerable and can heal mad amounts of HP, but if you get hit enough, you won't have time for that. Don't EVER go off alone, especially not with DDs/CVs about. Don't stay at max range, you may occasionally hit something, even citadel stuff, but you will do far less damage than at closer range. Try to find the sweet spot. Near enough to the enemy, near enough to your allies, but not close enough to be in immediate danger. Try to fire at the proper distance ahead, so you can citadel a BB or CA. Try to focus fire, together with your allies. Fire AP, even against destroyers. Target nearby enemies with secondaries, and pay attention to enemy squadrons, select those as well, especially if you have the Manual Fire Control (MFT) skill. Important information for non-battleship players: while they may seem invulnerable, and many of them feel that they are, they are most certainly not, not even Yama-san. Scout to detect DDs well ahead of time, so BBs can keep clear, and keep an eye out for TBs for the same reason, and don't let them wander off alone, or they will be pwned. When you engage them, finish them if you can do so at a reasonable expense, or all will be for naught. But don't get tunnel vision and lose track of everything else and certainly don't target them alone, unless you must, or if they are showing you their delicious broadside. Battleships are relatively slow, so don't keep them guessing on where they should be. If they have to move halfway across the map to be useful, they are useless for the time being, and the game can be lost before they are in a position to do something. despite their enormous hitting power/damage potential. Scout for them and point out juicy targets to attract their attention, so they can adjust in a timely fashion. Carriers/CVs Carriers hunt everything and can cover the whole map. They should use that ability to scout, even ahead of friendly DDs, so they don't get ambushed, and so that the team gets an early picture of where the enemy is and can adjust accordingly. Aircraft spotting a DD, but out of ammo? Who cares! Keep it there, wait for the team to take it out, or the DD to use smoke, unless it is so far away no one can shoot it. Don't pull it out the second the enemy DD is spotted! The DD won't return the favor, it will gladly torpedo you from beyond visual range, or start so many fires on your deck that your pilots plunge into the ocean in despair. Pro-tips: stick at least somewhat near your team and don't stay on an unprotected flank. Preferably, keep moving, especially if you were already spotted. The enemy WILL remember and will be coming for you ASAP. Also, keep an eye out for an enemy sneak attack, from carrier planes or otherwise. Don't EVER be AFK. A team without their CV is pretty much doomed. Important information for non-carrier players: Playing a CV is DIFFICULT. To play it right is even more difficult. So don't complain that they do it wrong, they are probably doing their best. One cruiser offering them AA support at the start, to guard against sneak attacks, can seem like an thankless job, but it may help your team a lot. All classes: -Work together. Pay attention to team chat and decide on a strategy together. Even if you heartily disagree, stick with the team, help them do their thing. A lemming train is often still better (concentration of force) than going off on your own, getting jumped, and sinking without accomplishing anything. -Never, EVER, torpedo from behind. No exceptions. -Don't ignore the caps, or even the very last enemy may still survive and allow the enemy to win by caps. -Don't leave it up to someone else to do the obvious thing, that you could do yourself (cap/take out that DD). They won't and your team will suffer for it. -If you go to A or C, don't go to the other side of the map, stay between B and A/C if you can. That way you will be nearer B and able to support your team elsewhere, or able to re-position more easily. -Don't shoot the forts in bastion mode if they are white (neutral) and we have a chance to cap them. -Keep your eye on the map and don't run into an island or the map border, it usually is instant death, or will result you being out of position. -Wait for the target to be focused, then fire, or you'll be off by a mile. -Don't accuse others of cheating even if they shoot way better than you. -Check your torpedo range and torp accordingly, don't waste your torps on a target that they are never going to hit. -Don't fire/torp at max range, unless you have no other targets and won't have them for at least 30 seconds. -Support your DDs and carriers first, but don't let battleships and cruisers run into enemy torps because you didn't scout. -Prioritize weak enemies first. A weak enemy is still a threat, a sunk enemy won't hurt anyone (except with ordnance, or a fire/flooding, already underway). Priority is still the same as stated for your class, unless the enemy is one shot away from being sunk. Kill stealing does not exist. If the enemy uses (HP) repair at the last second, he may go on and sink half your team, especially a DD or CV. -When in trouble, turn your bow towards the nearest enemies, scream for help, and hope for the best. -Help a friendly if you can. Take some of the pressure of him, target the ship that is its biggest threat, help your ally to survive, and he may be able to help you (or the team) out at a later stage. A sunk ally is a useless ally. -Stay out of the channel on Two Brothers, especially early on. You will be spotted and a cruiser, DD or TB squadron will take you out as soon as you exit the channel on the other side, or even earlier. if you know the position of the entire enemy team and they are nowhere near, plus the enemy capped the base on the other side and we need the points, then, maybe then, use the channel as a shortcut. TLDR summary: please work together, as a team. This is not a free for all. Support your team, and play your role. Cap if you can, but don't take needless risk. If you don't cap, support those who do, and those who scout. Don't get tunnel vision, keep checking around you and the overall situation. Edited in order to be eligible to be stickied, plus a few minor changes. I will add some of the many helpful suggestions below ASAP.
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