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x_Shub_x

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About x_Shub_x

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  1. I feel the same... IMHO manual planes attack may become really nasty when players get used to it, so should be coupled with some kind of manual AA, cause an OP auto AA would frustrate the CV attacker. Just my 2 cents! p.s. I did not receive a poll or questionary from the WoWs people yet, did someone?
  2. I played the this test for some hours now, Imho the new game mode is funny, and has nothing to share with the old one. I have to say that I prefer the old approach, which could be merged with this one easily, for example when the squadron attacks the old mode caould be turn into this one, avoiding all the annoying part of the flight between our carrier and the target, which nails the player on the plane and does not allow to do nothing else. Anyway it may be funny for a while, but it will run, in my opinion, in a lot of problems: if ships can defend themeself with good AA it will turn boring in no time, if ships can't, it will make CVs too powerful: since it seemed to me that the approaching path is not something you can change much if you want to able to hit, it will become hard to find a way for the planes to avoid AA thanks to player ability and vice-versa (i.e. manually controllable AA on ships). Overall, I believe this is more a lasergame-like/do-the-right-thing-the-right-time planes game engraved into world of warships, not a "CV" game mode. As of now, CV is just something you forget asa a squadron takes off. My 2 cents!
  3. I disagree. You assert the results of every and each error of a CV's captain lead ineluttably to a catastrophe and to a sure defeat. This, very simply put, is not what happens in this game. Is just a trivial simplification of more complex game dynamics. Even if these bad CV captains can destroy their teams with a mouse click (or "error"), which I don't believe, there is always the option of tuning the gameplay so that this could not happen anymore. Which is much simpler than invent and implement a brand new game mode from scratch. Which, on the other side, is mandatory to solve other kind of problems NOT related to gameplay at all, imho.
  4. tl;dr; I believe (and the devs say it too, btw) that the change is needed not cause of gameplay problems, but cause devs want and need more players on CVs, which are nearly zero as of today. The problem is the current RTS gameplay style which is not the right one for the current arcade-oriented player base. Mh this is devs' idea, but I don't agree much. First of all, the concept of "error" is not clear. If we believe to devs, a CV "error" can only mean, as you report, that all its fighters are dead and the CV becomes useless all of a sudden and at all, and the team can only wait for a sudden death. Thanks God, the game is a bit more complex than this. For example, the other CV can commit an "error" too. Why not? Or maybe the other CV's captain is not the best in the Navy and is not able to help his mates even if the other CV made an "error". And so on. Furthermore, if we extend, as devs do, this concept of "error" to other ship classes, I am pretty sure we all have horror stories to tell. Here's one: your team base is under capture, but luckily an allied DD is in advantage capturing the enemy one: a battle which is already won, it is enough that the allied DD sits there and watches the sunset. But no, he does not, and leaves the enemey base he was capturing just to sink an AFK Cruiser. Result: you lost because the enemy captured your base. This happened to me last week, Tier VIII. This idea about CVs that can't commit any "error" while all the other ships can, is something not matching my experience, which is any ship can commit fatal "errors". The devs are really honest when they say: "current CV RTS-like mode is not what our players want and expect: this game is an arcade one, not a strategic one, our players wants to fire like hell from their planes like they saw in war movies, not move icons over a map like in a RTS game. And we want our players to play with CVs and since they are not doing it right now, we want to abandon RTS-like gameplay, to enlarge the number of players." . This is not evil: they are really honest, and really smart when they decided to make many people test the brand new play mode.
  5. Hey all, just received invitation and hoping the tast is starting soon. I believe the developers choose the testers the wrong way: if we spent hours playing with CVs the way they are, is because we like it the fact that the game mode is "different", or RTS-styled to stay with devs' definitions. From the gameplay sequences in the footage it seems that now the once-blamed "manual attack" of squadrons will become the (main?) CVs' attack mode (a third person behind-the-planes POV). A friend of mine, after sawing the attack runs of dive bombers and torpedoes bombers, which resemble a war movie, said "WOW", and he never played with CVs. I have to say that current game mode is not perfect, especially imho in the balance between some ships' AA, which destroys all of my japanese tier VI Hyriu panes with no chanche to drop anything, and others ships' AA which allows my planes to do what they want. And yes, as the the devs' say in the video, the good RTS CV player which can control his squadrons scattered around the maps is unbeatable. Unless the other CV player learns to do the same! My 2 cents! p.s. any ETA for this test environment to be released? Shub
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