Ok Wargaming gentlemen, this time you really crossed the line. First of all you messed up with movement of the ships between classes. No way Fuso can from full speed avoid torpedos from Furutaka at 3 km range. That is simply [edited]. Cruiser can maybe do that but not battleship. Next thing is artillery infallibility of bots. They never miss, you leveled up their accuracy so high that on 13 km they hit me even when shots were fired and i started to turn right after it. There is no way shells can change direction once they are fired and right now it looks like they are alive. Next [edited] is avoiding torpedos. Enemy destoyer dont act like it assume you will shoot torpedos right behind edge of island. They actually see through island and send torpedos to my avoid direction which is nonsense. They cannot see through island or you have added them Supermans X-ray vision. I am not even mentioning useless and not working commander skills, smoke screen and camouflage which should provide some advantage. % of lowering incapacitation - not noticable, smoke screen sucks because even when i am not moving inside smoke, enemy simply see me with already mentioned infallibility artillery, same thing with camouflage for lowering fire accuracy. DOESNT WORK AT ALL!
Let summarize all above. You developers are suppose to improve game. To give players joy of playing and make them want to progress. Your latest update made completely opposite effect. There is nothing more frustrating to play the game now and see no matter how hard you try use strategy and teamplay, your hyped favored bots have always higher ground.
I am always happy for challenges in games but your latest piece of work is actually reason to stop playing cause it feels like playing chess against Gary Kasparov.