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Everything posted by MrConway
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WG just gave me a bunch of free stuff for logging in inc free Premium ships etc!
MrConway replied to IanH755's topic in General Discussion
Please don't think of this as a reward, it is an incentive we gave to players who were inactive to get them to try out the game again. I'm glad that you think so, that was our intention. :) If you played actively, you will have gotten a large number of entirely free rewards from us recently. Apart from all the regular rewards, missions and so on, you were able to earn Oktyabrskaya, the Vampire and now the Duke of York entirely for free. Or think back to the anniversary, where we have players rewards for all of their tier 10 ships. We all depend on having and active and healthy community, so we do what we think is best to get new players in the game and to get ones who have maybe lost interest to come back and try the game out again. There is no need to get into specifics here and I don't have the exact criteria to hand. The intent was to get players who are not currently playing, or who are not playing PVP to get back in the game. I do acknowledge that the selection was not perfect, as some in this thread have already remarked. The selection criteria could indeed have been better, but you pretty much hit the nail on the head. Sorry mate. -
Monty AP still doing full damage to DDs?
MrConway replied to Reaper171's topic in General Discussion
As others have mentioned, this is indeed still a thing. Battleship AP damage to DD's is something we are very keen to address, but it is not an easy task. To be able to do this properly, the penetration mechanics need a significant rework as any change has the potential to affect and break many aspects of the game. So soon™ is the best I can do. -
Please leave your feedback on Operation Narai here.
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I'll let them know Monday, the voting page is however correct!
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The gift boxes drop random rewards, this has nothing to do with which server they are opened on though!
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Ships take a while to appear on screen (but shown on minimap)
MrConway replied to Andrej_Peribosky's topic in General Discussion
Hmm... this could be caused by a number of things. If you could, please submit a bug report via customer support with the match replay, description, time stamp and a WG check report. We'll gladly look into it. -
And there I was yesterday thinking I'd gone crazy It does however seem to be an error which is why it was not in the patchnotes, our apologies.
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First of all I want to say that I am really please by the reception the contest has gotten, it was by far the most successful creative competition we have had. There are definitely things I would want to improve upon when we next do it (which we probably will considering how this one went). I think our internal selection process was not ideal for the contest format unfortunately. What we did is give a simple yes or no to each design to narrow it down to 150 submissions. We simply excluded low-effort camouflages, ones that had similar ones that were just better and those that we felt should not be in game. Then we did a simple vote from 0-5 points on all 150 and tallied them up. I guess that the people who ended up voting all really liked dazzle camos. I like the final selection but agree that we could have done better and we'll think of some ways to do that. I am not sure if it makes sense to filter it by hand-drawn or digital. Whatever medium you choose there will be some people that are just much more skilled and invest more time. Anyway, thanks for participating! ;)
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Please share all bugs encountered in Public Test 0.6.15 below, using the following template: 1. Description Clear and substantial description containing all necessary details. Example: the cruiser Aoba: scout is inoperable. 2. Reproduction steps A sequence of the player's actions which triggered the bug. Example: 1. Select the cruiser Aoba 2. Enter the battle (Training or Random Battle). 3. Try to launch the scout. 3. Result In-game experience resulting from the bug. Example: When you press the scout activation button, you can hear the sound, but nothing actually happens. The aircraft stands still on the catapult. 4. Expected result In-game experience which should have occurred if no bug is present. Example: The scout has to be launched by the catapult. 5. Technical details Example: Bug time: about 19:30 (UTC).Replay (attempt at 01:00), python.log, DxDiag. If you encounter this error, please zip your ~\crashes\ folder, upload it to any online file storage and add the link to your report.
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Please leave your feedback on the "New Year" collection here.
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Sure thing, will pass it up! :)
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You know, personally I really dislike detonations and will keep advocating against them. On the other hand... sometimes ship just happens and it doesn't hurt to have that represented in game somehow.
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You raise a good point, having random strangers appear in the division when this is not wanted can indeed be annoying. I've forwarded your feedback and we'll see what can be done!
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We've reported it and will let you know as soon as we have more information!
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Please leave feedback on Operation Nagai here.
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Captains, The Supertest of update 0.6.13 will be starting soon and with it a plethora of new and cool ships will be introduced - check them out! T-61 You have often asked for German Premium destroyers - so here is the first one! And as it happens, the 1940 Type Torpedo Boat was not fully German - it was based on Dutch designs and built in Dutch shipyards after the fall of the Netherlands. With both large displacement and powerful armament the T-61 was more of a full fledged fleet destroyer than a torpedo boat - you will see her in game soon! Aigle The French tree already has a full fledged Cruiser branch, and the battleships are in the works. So it is high time to throw in a destroyer! The Aigle (Eagle, pronounced: \ɛɡl\) was a lead ship of her class and served in the French Navy until the scuttling of the Vichy fleet at Toulon, on November 27, 1942. Later refloated, she was sunk again by USAAF bombers in November 1943. She sported unusually large guns for a destroyer - so get ready to convince your opponents to leave the field with 139 mm arguments! Duca degli Abruzzi This year has been very good for Italian ships - so let's add another to the collection! Last, best and biggest of the Condottieri classes, veteran of several battles including those of Calabria and Cape matapan, Duca degli Abruzzi took what worked with Duca d'Aosta and improved on it - so get ready for more guns, more hitpoints and more! Musashi The younger sister of Yamato will be shown in her older form - so without all the extensive wartime modifications. Get ready to enjoy two more 155mm turrets... And train your aircraft evasion skills! Action Stations!
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Please leave feedback on our new campaign "The Battle of the North Cape" here. Please note that the difficulty will likely be increased for the release version, we are looking for feedback on the mechanics rather than the difficulty.
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Please leave feedback on the New Year ship horns here. FYI: Every time you start giving a sound signal, you spend its time resource (that is 4 seconds long). This time resource will begin restoring 15 seconds after you used the horn for the last time.
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Idea for an Operation / How-to-Play for CV
MrConway replied to ForlornSailor's topic in General Discussion
I think something along these lines is a great idea, but it is unlikely that we will be investing a lot of time and resources into teaching players the current CV mechanics when we are planning to change and revamp them. We are well aware of the fact that CV's are currently not in a bad place, so we're working on it. I'll definitely bring this idea up when the time comes though! -
Please leave feedback on the overall quality and stability of the public test for update 0.6.15 here. Should your feedback concern the following topics, please leave your feedback in the dedicated thread. Operation Nagai New Campaign: "The Battle of the North Cape" Collection "New Year" New Campaign: "New Year's Celebration" Ship Horn Bugs Main Features: Operation Nagai A new operation for Tier VII ships has been added to the game. Special feature: You can complete the operation in two ways Defend the landing troops until their landing is successfully completed Destroy all enemy combat units. New Port Update 0.6.15 introduces a new port named 'Hamburg' that will be selected by default for all players when the update is released. The Port model was created on the basis of historical images. New Campaigns and Collections "The Battle of the North Cape", is dedicated to the same-name historical battle. Each mission of this campaign relates to a certain stage of said battle. The second campaign is about the New Year celebration. A collection inspired by the Battle of the North Cape for finishing the both campaigns. This will include ship elements, photographs, badges and coats of arms. The missions’ completion criteria will be much easier during the Public Test, we are looking for feedback on the mechanic rather than the mission criteria. New Year Ship Horns On the occasion of the forthcoming holiday, all the ships in the game will be able to give special New Year sound signals. Every time you start giving a sound signal, you spend its time resource (that is 4 seconds long). This time resource will begin restoring 15 seconds after you used the horn for the last time.
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Please leave feedback on our new campaign "New Year's Celebration" here. Please note that the difficulty will likely be increased for the release version, we are looking for feedback on the mechanics rather than the difficulty.
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We hope the transition will not cause any issues, as we're not the first ones ;) As for the reactions, you don't have to use them if you don't want to!
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Damn that typo!
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Please leave feedback on our New Year's collection here.
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We would like to get in on the action and donate some additional prizes! We have three bonus codes available, each contain: Tirpitz Port Slot 2500 Doubloons 7 days Premium Caveat: The codes expire 31/12, so we will credit them manually :)
