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Everything posted by MrConway
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I did indeed, but unfortunately as they were freely distributed event ships we are not planning to add any camouflage bonuses to them.
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March Combat Missions: British Power
MrConway replied to The_EURL_Guy's topic in News & Announcements
Any XP gained stays with the ship and can be used to research the next ship in line when 0.8.2 releases. This mission was incorrectly displayed on the portal - apologies. the in-game version with 3 kills in a single battle is correct. We did actually extend the time frame until the update hits on Monday, that gives you this weekend to try and complete the final missions. Thanks for the feedback on the mission design, we will try to take it into account for the next marathon. -
Please leave feedback on the new Account Leveling system here. Should your feedback concern one of the following topics, please leave feedback in the thread linked below. General feedback Space Battles (Space Assault, Rings of Saturn, Binary Star, Torpedo Beats) CV changes Armory Bugs
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Captains, Please report all bugs encountered in Update 0.8.1 in this thread. Note that if you do not send all the needed details concerning your bug, we will not be able to work on resolving it! 1. Description Clear and substantial description containing all necessary details. Example: the cruiser Aoba: scout is inoperable. 2. Reproduction steps A sequence of the player's actions which triggered the bug. Example: 1. Select the cruiser Aoba 2. Enter the battle (Training or Random Battle). 3. Try to launch the scout. 3. Result In-game experience resulting from the bug. Example: When you press the scout activation button, you can hear the sound, but nothing actually happens. The aircraft stands still on the catapult. 4. Expected result In-game experience which should have occurred if no bug is present. Example: The scout has to be launched by the catapult. 5. Technical details Example: Bug time: about 19:30 (UTC).Replay (attempt at 01:00), python.log, DxDiag If you encounter this error, please zip your ~\crashes\ folder, upload it to any online file storage and add the link to your report. Please attach a replay if relevant!
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Captains, Please leave any feedback on the port UI & client stability improvements here.
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Captains, Please leave any general feedback on update 0.8.1 in this thread. Be sure to head to our portal to find out about the full list of changes coming in the update. Should your feedback concern one of the following topics, please leave feedback in the thread linked below. Flooding Rework Radar Rework Port UI & Client Stability Improvements British CVs Arc & Collection Bug Reports
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Dear Captains, Put on your space suits and all hands to battle stations: let the Space Warships Intergalactic Games begin! The time has come to return to Space Port and stand at the helms of some specially equipped ships that are ready to participate in the Space Games. You can find the following ships on the Public Test servers: Alldestroyer (Kurfurst), Paris (Republique), Zaya (Zao), Galaxy (Des Moines), Norma (Minotaur), Aurora (Moskva), FlyFire (Gearing), Blue Aster (Z-52), and a new ship—Century Hawk (Hindenburg). Three more ships intended for a separate mode will be added later. Link to full article Other topics: General feedback Rewards and Arsenal Changes to CV Improved Port Interface and Service record Bugs
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Dear Captains, In this topic please leave general feedback about upcoming PTS. Update 0.8.2 will bring new modes of the Space Warships Intergalactic Games, as well as improvements to the Port interface and Service Record. IMPORTANT! As the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely, or implemented differently, by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released. Link to portal article Space Games ● Rewards and the Arsenal ● Changes to Aircraft Carriers ● Improved Port UI and Service Record Other topics: Space Games (and maps for them) Rewards and Arsenal Changes to CV Improved Port Interface and Service record Bugs
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Captains, Please leave any feedback on the British CVs thematic arc and new Naval Aviation collection here. If you have any questions about the event, be sure to check out our portal article first: https://worldofwarships.eu/en/news/game-updates/fly-strike-win/
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Dear Captains, Please share all bugs encountered in the public test of version 0.8.2 below, using the following template: 1. Description Clear and substantial description containing all necessary details. Example: the cruiser Aoba: scout is inoperable. 2. Reproduction steps A sequence of the player's actions which triggered the bug. Example: 1. Select the cruiser Aoba 2. Enter the battle (Training or Random Battle). 3. Try to launch the scout. 3. Result In-game experience resulting from the bug. Example: When you press the scout activation button, you can hear the sound, but nothing actually happens. The aircraft stands still on the catapult. 4. Expected result In-game experience which should have occurred if no bug is present. Example: The scout has to be launched by the catapult. 5. Technical details Example: Bug time: about 19:30 (UTC).Replay (attempt at 01:00), python.log, DxDiag. If you encounter this error, please zip your ~\crashes\ folder, upload it to any online file storage and add the link to your report. Link to full article Other topics: General feedback Space Games (and maps for them) Rewards and Arsenal Changes to CV Improved Port Interface and Service record
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Captains, Please leave any feedback on the changes to flooding mechanics here. Details on the changes can be found on our portal: https://worldofwarships.eu/en/news/game-updates/flooding-and-radar-changes/
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Yamato vs Musashi fighter plane duration changed?
MrConway replied to NothingButTheRain's topic in General Discussion
Just a quick update, we just got confirmation that Musashi's fighter duration will be increased by 50% to 90 seconds to reflect the previous difference in duration! This will happen with 0.8.2 -
Hi! We do still recruit contributors, but generally in waves as it makes it easier for us to manage. While viewer numbers are of course a relevant metric, for me consistency and quality are much more important. Try to aim for having done about 3 months of regular streaming for World of Warships. This gives us a base to evaluate your content and shows us that you are part of our great community. Feel free to send me a PM if you have more questions or think you are ready to become a contributor and I can give you some feedback! @wilkatis_LV thanks for the ping!
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British CV Furious Stock bombers changed: Number of bombers in one attacking flight increased from 1 to 2; Plane regain time is lowered from 142 to 96 seconds; Size of the aiming ellipse is increased by 22% Top researchable bombers changed: Count of bombers in one attacking flight increased from 1 to 2; Size of the aiming ellipse is increased by 30% Top researchable torpedo bombers' torpedoes replaced by that of the stock ones: The damage is lowered from 5930 to 5200 The flooding chance is lowered from 51% to 45% Instead of 4 bomber attack runs you can make only 2, but each of them will be more effective and the squadron will spend less time under the AA fire. The size of the aiming ellipse was increased to take into account the addition of the second plane and the increased number of bombs being dropped. The torpedoes of the top torpedo-bombers were replaced as they demonstrated higher efficiency in comparison with other CVs. In addition, such a change compensates the increased bombers' damage. Azuma Azuma's AA was updated in 0.8.1, it was tested and we are ready to show you the final state of the ship's AA defense: AA defense short-range: continuous damage per second - 519, hit probability - 83%, action zone 0.1-1.9 km; AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1470, continuous damage per second - 260, hit probability - 88%, action zone 1.9-5.8 km; AA sector reinforcement - 25%, sector reinforcement and reinforcement shift time - 10 s. Azuma's AA now has high continuous damage in the short ranges and dangerous explosions from the 1.9 km range.
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Please note that the information in the Development Blog is preliminary. Soviet destroyer Neustrashimy, tier IX. Changed the parameters of the "Repair party" consumable: Healing is reduced from 2% to 1.5% of maximum hit points per second: The concept of a destroyer with an improved "Repair party", which can restore a large number of hit points, has proven itself well and has allowed Neustrashimy to survive clashes with the enemy and have the ability to return to active combat later in the battle. However, to balance Neustrashimy with other destroyers, we needed to reduce the efficiency of this consumable. Italian destroyer Leone, tier VI. Changed the parameters of the "Smoke Generator" consumable: The number of charges is reduced from 2 (3) for 1 (2); A large number of Smoke Generator charges make a destroyer very forgiving of mistakes. Given her long emission and duration time, Leone was very effective at her tier. Now, with the wrong positioning and inappropriate activation of the consumable, the destroyer can more easily end up without charges at the end of the battle and, as a result, will be less effective. Japanese cruiser Azuma, tier IX. The original concept of this cruiser thrived in long distance engagements, taking into account the features of her armor and her good accuracy. However, testing showed that such an idea severely limited the player tactically and reduced their impact on the battle. In the new version, Azuma is less accurate, but at the same time she has received a number of improvements that allow the ship to be effective not only at the maximum range. Improved the "Repair party" consumable: The number of charges increased from 2 (3) to 3 (4); Cooldown has been reduced from 120 (80) to 60 (40). Added the "Hydroacoustic Search" consumable: Duration: 100 s; Ship detection range: 5 km; Torpedo detection range: 3.5 km; Cooldown: 180 s (120 s); Charges: 2 (3). The accuracy of this cruiser returned to its previous level due to excessive efficiency. At the same time, the parameters will still be better than those of similar tier IX cruisers (Kronshtadt and Alaska) at short and medium distances. To increase the survivability of the cruiser, we improved the "Repair party" consumable. With a short cooldown and a large number of charges, the cruiser will be able to stay longer in active battle. The "Hydroacoustic Search" consumable returned to the ship, and its parameters correspond to the standard for cruisers at tier IX. Its presence will allow the ship to feel safer in close combat, although the characteristics of the cruiser do not imply effective participation in the battle at short distances due to the peculiarities of the armor and a long reload of the Main Battery. Also, Azuma will have her anti-aircraft weapons updated. We will share the details, but a little later.
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Dear Captains, In Update 0.8.2, due to significantly extended stock and increased functionality, the Arsenal will get a new name—Armory. The reward for completing the daily missions and Directives of Intergalactic All-Round will be Ironium, a new temporary resource which you can spend in a new temporary Armory category. Permanent space camouflage patterns will be available again! Nine existing camos will be complemented with two new ones for Hindenburg and Shimakaze. In addition to camouflage patterns for Tier X ships, you can receive permanent space camos for US and French Tier VI–IX cruisers Pensacola, New Orleans, Baltimore, Buffalo, Galissonniere, Algerie, Charles Martel, and Saint Louis as rewards for completing Directives. During the Public Test, you will be able to obtain permanent camouflage patterns for Shimakaze and Tier VI–IX ships. Starting from 0.8.2, each new update will bring a new camo for various ships to the Armory. These will be obtained in exchange for Copper or Molybdenum, with the required resource alternating with each update. In 0.8.2, Tier IX destroyer Black will get a new camouflage pattern—Marlin—which will be obtained in exchange for Molybdenum. The Armory will also be stocked with numerous ships that can be obtained for doubloons, but these will be available on the live server only. During the Public Test, you will be able to make use of the newly-added ship filters, allowing you to select tiers, nations, required resources, and types. Link to full article Other topics: General feedback Space Games (and maps for them) Changes to CV Improved Port Interface and Service record Bugs
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All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. Vladivostok, tier VIII Hit points – 73600. Plating - 32 mm. Main battery - 3x3 406 mm. Firing range - 19.0 km. Maximum HE shell damage – 5850. Chance to cause fire – 41%. Maximum AP shell damage - 13 100. Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 252 м. HE initial velocity - 793 m/s. AP initial velocity - 793 m/s. Sigma – 1.70. Maximum speed - 29 kt. Turning circle radius - 950 m. Rudder shift time – 13.7 s. Surface detectability – 15.5 km. Air detectability – 13.9 km. Detectability after firing main guns in smoke – 14.9 km. AA defense: - 10x4 37.0 mm, - 6x2 37.0 mm, - 6x2 100.0 mm. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Fighter / Radar, that can detect only battleships and CVs Sovetsky Soyuz, tier IX Hit points – 88100. Plating - 32 mm. Main battery - 3x3 406 mm. Firing range - 19.4 km. Maximum HE shell damage – 5800. Chance to cause fire – 40%. Maximum AP shell damage - 13250. Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 257 м. HE initial velocity - 830 m/s. AP initial velocity - 830 m/s. Sigma – 1.70. Maximum speed - 28 kt. Turning circle radius - 950 m. Rudder shift time – 14.9 s. Surface detectability – 16.7 km. Air detectability – 16.7 km. Detectability after firing main guns in smoke – 16.1 km. AA defense: - 6x2 130.0 mm, - 4x4 25.0 mm, - 12x4 37.0 mm, - 8x2 37.0 mm. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Fighter / Radar, that can detect only battleships and CVs Kremlin, tier X Hit points – 108300. Plating - 32 mm. Main battery - 3x3 457 mm. Firing range - 20.7 km. Maximum HE shell damage – 6600. Chance to cause fire – 48%. Maximum AP shell damage - 15 500. Reload time - 34.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 274 м. HE initial velocity - 800 m/s. AP initial velocity - 800 m/s. Sigma – 1.70. Maximum speed - 30 kt. Turning circle radius - 1090 m. Rudder shift time – 16.3 s. Surface detectability – 17.0 km. Air detectability – 17.4 km. Detectability after firing main guns in smoke – 18.1 km. AA defense: - 8x2 130.0 mm, - 18x4 25.0 mm, - 12x4 45.0 mm. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Radar, that can detect only battleships and CVs Lenin, tier VIII Hit points – 63200. Plating - 32 mm. Main battery - 3x3 406 mm. Firing range - 18.4 km. Maximum HE shell damage – 5850. Chance to cause fire – 41%. Maximum AP shell damage - 13 100. Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 245 м. HE initial velocity - 793 m/s. AP initial velocity - 793 m/s. Sigma – 1.70. Maximum speed - 28 kt. Turning circle radius - 840 m. Rudder shift time – 13.5 s. Surface detectability – 16.6 km. Air detectability – 13.8 km. Detectability after firing main guns in smoke – 16.1 km. AA defense: 8x4 37.0 mm 10x2 37.0 mm 6x2 100.0 mm Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Fighter / Radar, that can detect only battleships and CVs Surveillance Radar has been added in 3 slot for Soviet battleships tier VIII - X. It has the following characteristics: - Targets that can be detected: battleships, aircraft carriers; - Range - 15 km; - Number of charges - 2 (Surveillance Radar I) and 3 (Surveillance Radar II); - Reload time - 270 (Surveillance Radar I) and 180 seconds (Surveillance Radar II); - Duration: 40 seconds at tier VIII, 50 at IX and 60 at X. The radar will help Soviet battleships to detect heavy enemy ships: battleships and aircraft carriers behind Islands, in smoke or in a cyclone.
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All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. Knyaz Suvorov, tier III Hit points – 37900. Plating - 16 mm. Main battery - 5x2 305 mm. Firing range - 14.6 km. Maximum HE shell damage – 4500. Chance to cause fire – 33%. Maximum AP shell damage - 8600. Reload time - 32.0 s. 180 degree turn time - 56.2 s. Maximum dispersion - 198 м. HE initial velocity - 762 m/s. AP initial velocity - 762 m/s. Sigma – 1.70. Maximum speed - 22 kt. Turning circle radius - 650 m. Rudder shift time – 9.7 s. Surface detectability – 11.7 km. Air detectability – 9.4 km. Detectability after firing main guns in smoke – 9.0 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party Gangut, tier IV Hit points – 40500. Plating - 19 mm. Main battery - 4x3 305 mm. Firing range - 15.5 km. Maximum HE shell damage – 4500. Chance to cause fire – 33%. Maximum AP shell damage - 8600. Reload time - 32.0 s. 180 degree turn time - 56.2 s. Maximum dispersion - 209 м. HE initial velocity - 762 m/s. AP initial velocity - 762 m/s. Sigma – 1.70. Maximum speed - 23 kt. Turning circle radius - 660 m. Rudder shift time – 10.2 s. Surface detectability – 10.6 km. Air detectability – 9.6 km. Detectability after firing main guns in smoke – 8.3 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party Pyotr Velikiy, tier V Hit points – 51100. Plating - 19 mm. Main battery - 4x2 356 mm. Firing range - 16.7 km. Maximum HE shell damage – 5200. Chance to cause fire – 38%. Maximum AP shell damage - 10500. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 223 м. HE initial velocity - 732 m/s. AP initial velocity - 732 m/s. Sigma – 1.70. Maximum speed - 30 kt. Turning circle radius - 800 m. Rudder shift time – 11.5 s. Surface detectability – 13.7 km. Air detectability – 11.5 km. Detectability after firing main guns in smoke – 11.9 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party Izmail, tier VI Hit points – 55900. Plating - 25 mm. Main battery - 4x3 356 mm. Firing range - 17.0 km. Maximum HE shell damage – 5200. Chance to cause fire – 38%. Maximum AP shell damage - 10500. Reload time - 33.0 s. 180 degree turn time - 60.0 s. Maximum dispersion - 228 м. HE initial velocity - 732 m/s. AP initial velocity - 732 m/s. Sigma – 1.70. Maximum speed - 28 kt. Turning circle radius - 830 m. Rudder shift time – 12.0 s. Surface detectability – 15.2 km. Air detectability – 12.0 km. Detectability after firing main guns in smoke – 13.2 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party Sinop, tier VII Hit points – 65000. Plating - 25 mm. Main battery - 3x3 406 mm. Firing range - 17.8 km. Maximum HE shell damage – 5850. Chance to cause fire – 41%. Maximum AP shell damage - 12950. Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 237 м. HE initial velocity - 766 m/s. AP initial velocity - 766 m/s. Sigma – 1.70. Maximum speed - 29 kt. Turning circle radius - 960 m. Rudder shift time – 12.9 s. Surface detectability – 15.0 km. Air detectability – 12.7 km. Detectability after firing main guns in smoke – 14.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Repair Party 3 slot - Fighter
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Oh sorry, in the same folder as the executable, just in the main folder.
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I have some good news, our devs think they might have found a solution for the FPS issues. Please download the following zip file: https://drive.google.com/file/d/1wEqGgCh-D9B8Z9v1mkrxGsSMeDuf34bY/view?usp=sharing To apply the fix, you should: Download archive Unpack the archive Copy the "fps_fix" folder to the game directory, next to worldofwarships.exe Go to the directory fps_fix Launch apply-patch_eu.bat Select the "1. Apply Changes" option. Press any button To undo changes: Run the apply-patch_eu.bat Select the "2. Cancel changes" Press any button Important! In order for the fix to work correctly, the game must be without installed modification or running in safe mode. Please let us know if this helped with your issue so we can deploy it globally if successful.
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Unsure, but I have reported it and we'll investigate!
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Check out the PTS today, it includes new AA changes.
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Giulio Cesare stays as it is + balance of other premiums
MrConway replied to anonym_cwVecOS6ecVy's topic in General Discussion
This. I have long since gotten used to it - its almost a forum feature now That's not what this is about or ever was about. We don't like having unbalanced ships in game and for the most part we have avoided it. But balancing isn't an easy process and mistakes do happen. Now we just have to live with them, but we certainly don't intend to make more. We didn't go back on our words. We said we wanted to test this change and asked for your feedback about it.- 130 replies
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Yes, we notified everyone of the compensation, you can see the announcement here: https://forum.worldofwarships.eu/announcement/66-server-issues-1203-1303-compensation-info/
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Giulio Cesare stays as it is + balance of other premiums
MrConway replied to anonym_cwVecOS6ecVy's topic in General Discussion
Like the official forum for instance? We really are posting our devblogs everywhere now ;)
