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Everything posted by MrConway
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Check to make sure you have the correct country selected in the premium shop. If that doesn't work, you'll need to contact support.
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I am quite impressed by your powers of deduction In total, we gave away just over 23000 Kamikaze R's, including the 2000 in the lottery!
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Nope, we don't believe in pay to win!
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Correct! Only players with 150-259 pearls were entered into the lottery.
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I would if I could, but we will definitely try to get some other numbers for the event to share with fellow number enthusiasts Yes, they are very similar and both awesome. Now you can get the first win of the day with the same captain on two ships, that's pretty awesome, I wouldn't sell it! Unfortunately we won't be able to redistribute these ships, but I don't think many will be sold anyway. We had always said the 24th of February or when we hit the 10 million. It is not likely that this ship will be in an event again, we will however be offering any people who didn't make it the chance to buy it soon!
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Unfortunately we cannot disclose the total number of ships earned, but suffice to say, it was a pretty ludicrous amount
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Unfortunately we are not supposed to disclose those numbers, suffice to say that it was a pretty ludicrous amount
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See, we didn't do that bad with the crediting considering the numbers
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That is a shame For anyone that is interested, the chance of winning a ship in the random draw was about 1 in 6. We used Random.org to do the draw, based on atmospheric noise data.
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Lets not spam the forum with threads about spamming the forum Please use this one for Kamikaze discussions http://forum.worldofwarships.eu/index.php?/topic/44150-project-r-where-is-my-kamikaze-r-293-pearls/ /locked
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Lets try to use existing threads. http://forum.worldofwarships.eu/index.php?/topic/44150-project-r-where-is-my-kamikaze-r-293-pearls/ /locked
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[Project R] where is my Kamikaze R? (293 pearls)
MrConway replied to Columbus_Columbonius's topic in General Discussion
If you are experiencing a rare issue, please submit a bug report. -
Since it ended on the weekend, there was no one in the office to carry out the task of crediting Bear in mind that we also have to pick 2000 random players with over 150 pearls that did not yet get the ship. Sure it would be cool to have it all fully automated, but this way we can make sure there are no mistakes!
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Stop with the kill X of class missions
MrConway replied to vaskemaskina's topic in General Discussion
As someone pointed out, if that enemy can put out 1 more salvo of shells or torpedoes towards you, or a team member, it is in everyone's interest to get that ship sunk as fast as possible. Sure it can sometimes be annoying, but there will be plenty of instances where it will save you and your team valuable hitpoints! -
[Project R] where is my Kamikaze R? (293 pearls)
MrConway replied to Columbus_Columbonius's topic in General Discussion
While I appreciate your enthusiastic surprise, you should know that we are reading and following what goes on here all the time -
[Project R] where is my Kamikaze R? (293 pearls)
MrConway replied to Columbus_Columbonius's topic in General Discussion
We're working on it! Expect your ship soon , follow the portal for an announcement! -
Guys, we are working on it! Ships will be credited soon, follow the portal for an announcement!
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Just thought I'd leave this here: https://www.facebook.com/WorldOfWarships/photos/a.324372204312482.73731.160743397342031/955044247911938/?type=3 Please only enter if you are in the UK and will actually attend
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Hello Community! I am happy to announce that I have joined the English community team as a community coordinator. I have already been with Wargaming for almost two years, helping to solve your problems as part of our customer support team. You might also have heard me on Twitch, trying hard not to embarrass myself on stream with our contributor Circonflexes and of course SirFoch, or run into me an one of our events. Those of you that do know me, will know that I have a solid sense of humor can take the occasional troll with a smile on my face (although this is not an invitation! ). We will be getting to know each other quite well over the next few months and I hope to meet many of you at our upcoming offline events. Thanks for having me!
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This is indeed an intended feature, we just seem to have forgotten to announce it on the portal As we have stated before, we want to release premium camouflages with a range of different bonuses. While the current ones will not be changed, you can expect more variety coming in the future!
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There is a lot of cool stuff coming in regards to goodies and merchandise, but I cannot disclose any specifics yet. Stay tuned!
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I can only check if I have one of the codes, but most probably. Check out Jinx and Musterbrand, both of those have branded goodies in EU!
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I know, something must be wrong, maybe its a bug?
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Changes between PT #1 and #2: 1. Fixed a lack of icons displaying the takeoff order of aircraft 2. All squads, in which the player is not a member, are now displayed in white 3. The algorithm for distribution of mercenaries to teams has been improved 4. Fixed a lack of a carousel after the transition to the profile window from the tasks window, after the players received the rank decrease/increase notification 5. Fixed a lack of system messages for acquiring and equipping/removing an ensign 6. Fixed an incorrect client behaviour when switching to full-screen mode, after the game window was moved from one monitor to another 7. Fixed an incorrect display of text in the "time remaining for the team season" message window (some letters were displayed as numbers) (English localization) 8. Fixed a bug that caused the display of negative numbers for the preparation timer, when issuing the target for several air groups at the same time 9. The tooltip for the "Superintendent" skill no longer includes the "Repair party" consumable 10. Fixed an issue that caused the disappearance of sight for the fighter planes 11. Fixed an incorrect behavior of the "Last Chance" skill - now it only works at 10% HP or less 12. Fixed the disappearance of the premium recharge icon after using torpedoes 13. Fixed an issue that caused the "Enhanced fire preparation" skill to be displayed in the performance improvement tab, even if the skill hadn't been learned yet 14. Torpedo preemption now properly takes into account the changes in the speed of the torpedoes 15. Fixed a client crash after re-clicking on the rechargeable consumable 16. Fixed an incorrect display of the number of vehicles researched to achieve "Design Engineer" 17. Fixed an incorrect display of the currency in the rechargeable consumables tooltips after the transition from ship to ship 18. Fixed a lack of the star on the squad leader icon in the squad chat 19. Improved the art for loading screen background image 20. Fixed an issue that caused the cursor (that activates with the CTRL key) to follow the camera, even if it is not active 21. Fixed an incorrect display of the indicator for gear shifting and the steering 22. Fixed a client crash after using Alt+Tab in full screen mode when playing on CV 23. Fixed "sticky" RMB after using Alt+Tab 24. Voting items are now correctly displayed in the context menu 25. Fixed the lack of an awards counter in the compact view of the "honoring heroes" window 26. Fixed an issue that caused fighters, instead of following the target, to stay at the area of the destruction of the enemy fighters 27. Improved the display of the teams’ information on the battle loading screen and in the TAB-statistics window 28. Fixed an issue that caused the "Air dominance" skill to increase the amount of fighters not only for CVs 29. Fixed an incorrect display of the third squad icon in the TAB-statistics window 30. Reduced the distance between the markers of the bases in the domination mode 31. Fixed an issue that caused x1.5 experience bonus to not apply in the team battles 32. Number of votes for the commander removal is now equal to the number of the whole team, excluding the commander himself 33. Improved a visual display of the filled ship types in the squad 34. All American bombers: The area size of the alternative bomb attacks now matches the area size for the automatic attacks 35. CVs "Lexington", "Essex" and "Midway": Bombers’ damage increased by 30% (1000lbs ANM65 bomb is now installed on the Curtiss SB2C, Douglas BTD-1, Kaiser XBTK-1 bombers) 36. "Torpedo reload" consumable now active up to 30 seconds rather than 60 seconds 37. Fixed lags in video play in the in-game browser
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So, I read your posts and extracted what I think were the main points that people wanted clarified. Karsun was nice enough to take the time to read and answer them for you If there are more questions, we likely won't be able to answer before monday, if someone wants to compile them in a post here and nudge me towards them, I'll make sure they are forwarded though! With the changes to AFT the Mogami in particular seems to be suffering and is UP compared to Mikhail Kutuzov, are there already plans to buff her? No plans at this moment. As stated in the original post, we’ll keep a close eye on the statistics and if a buff is necessary, one will be done. We put satisfaction from playing as a very important part of our development process and balance of a ship is part of that. Would there be any consideration in lowering the new manually controlled secondaries perk from skill set 5 to perhaps skill set 3? This perk is designed for experienced players, who can multitask, observe the minimap and their surroundings constantly. It requires a great familiarity with the game. If it was at level 3, getting it would be at hand within just a handful of battles and it is likely that new players would take it thinking that it would make them more efficient, while in fact due to their inexperience would make the gaming experience horrid. However, nothing is out of the realm of possibility, but no such changes are planned at the moment. Why did Mikhail Kutuzov specifically get a buff to compensate for the change, but not other ships? Due to its statistical performance. As said earlier, its balancing was not perfect during implementation and we’re addressing this issue. If further changes will be necessary, they will be put in place. It’s an MMO, we never stop developing and don’t shy away from admitting content needs tweaks even after extensive testing has been performed. Are there any plans to change Survivability skill to influence different ship types differently? (E.g. more HP for Cruisers gained than for DD's) Not that I am aware of. However it may be an idea worth considering. ;) I've read that the citadels on some ships have been made substantially larger. Is that true and if so, what was the reasoning behind that change? I cannot comment on this at the moment. But I’ll try to come back to you on this in the foreseeable future. Regarding manual fire control for AA: How can you balance AA DPS and plane HP when such a powerful skill is available? Either you balance it off of people who don't use it so people who do use it swat planes out of the sky with barely any effort, or you balance it off of people who use it and people who don't can't shoot down any planes. Or if you try to go half way the gap between users and non-users might still be too big. Isn't that just a bad skill design? “Barely any effort” is a very controversial statement. Put yourself in a situation when you’re mid-close combat, having to maneuver between torpedoes not to get blown out of the water and at the same time try to land a volley on a cruiser who is trying to dodge you by circling you. At that moment the additional task of manually assigning AA to bombers and torp bombers could be a huge disadvantage, as your AA would have taken some down on its own, but now you are forced to target it. On the other hand, yes, a lone not-engaged cruiser with good AA becomes an almost impossible target for a carrier, but at that moment the carrier should just look for another target. We’ll keep observing the results and see how it works. Regarding skill changes: Why was it decided to make a change in a skill instead of correcting the 2 or 3 subjects (ships) that were benefiting from it? It’s not the ships that were the problem, it’s the system. If these rules were kept, in a year we would be facing an even wider range of ships that would be influenced by these skills. Keep in mind the game is developed knowing what will come in the future and such changes influence how future content will be delivered. Also, I’d recommend you watch the video we released ;) http://worldofwarships.eu/en/news/videos/plans-2016/ to get a wider scope of how big the plans are right now (and obviously that’s just the near future). Are there any plans for further changes to German cruisers, namely the Konigsberg's and Nurnberg's huge citadels and the Roon's low per shell damage? Stats are being monitored. No promises and no plans at the moment. Will there be any adjustments to the economy in the higher tiers to stimulate high tier gameplay? Higher tier gameplay is currently being reviewed, as higher-end content is being delivered (Team Battles). If changes are deemed necessary, they will be implemented in due time. Could we have a detailed explanation to the thinking behind the (complicated) AA changes as well? Uh, I think it’s already answered above J Will all captains simply have their skills reset with the patch, or is there a time frame? All captains will receive the reset automatically regardless of logging in. What about captains in the reserve? Look above.
