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About MrConway

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    Community Manager
  • Birthday 01/07/1988
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    Scuba diving, photography, gourmet cooking and blowing stuff up!

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  1. MrConway

    DevNews: GiulioCesare-Nerf & Russen-BBs-Buff

    Wir wollen nunmal ein faires Spiel mit moeglichst viel Balance haben, das bedeuted dass wir buffen und nerfen muessen. Dass dies bei gekauften Schiffen kompliziert ist wissen wir natuerlich. Ich verabschiede mich hier jetzt aus dem Thread, ich glaube wir haben das Thema zu genuege diskutiert. Wir koennen das Ganze wieder aufgreifen wenn wir eine Entscheidung getroffen haben. Jetzt erstmal testen!
  2. MrConway

    DevNews: GiulioCesare-Nerf & Russen-BBs-Buff

    Da muessten wir dann aber alle anderen Schiffe aendern, denn die GC ist auf der Stufe schlichtweg das beste Schiff. Das haben wir beruecksichtigt und selbst mit anderen 6er und 7er BBs verglichern ist die GC unter den besten der ganzen Schiffe. Wir vergleichen zu Balancing Zwecken immer die Performance der Spieler relativ zu ihrer Leistung auf vergleichbaren Schiffen. Deswegen haben wir auch noch keine Aenderungen an der Stalingrad (als Beispiel) vorgenommen. Die Statistiken sehen dort viel zu stark aus, wenn man sich dann aber die Spieler ansieht, sieht man dass diese Spieler auch in anderen Schiffen aehnliche Ergebnisse bekommen. Nun ist die GC aber wesentlich staerker als beide dieser Schiffe, es ist auf ihr also einfacher moeglich noch besser zu sein. Und genau deswegen wollen wir das Schiff auf Stufe 6 testen, damit wir es nicht so nerfen muessen, dass es keinen Spass mehr macht. Ob und wie wir Premiumschiffe aendern steht noch nicht fest, dabei solltest du aber bedenken dass wir andersrum auch gerne Premiumschiffe verbessern wenn sie nicht stark genug sind.
  3. MrConway

    Report system needs rework

    We don't like talking about specifics of how these things work as we don't want them to be open to abuse. But we are working on making the system more robust and eliminate the chance for false bans. OP's ban was triggered by just this system.
  4. None that I can share or talk about right now, sorry.
  5. MrConway

    Old style RTS CV or not?

    I really don't know how else to phrase or explain this - the old-style RTS gameplay for CVs will not be returning. We decided to take the game in a different direction and while we definitely appreciate the feedback and will keep evolving the new gameplay to improve it, we are not considering reverting it.
  6. 1. Not directly, but you can look at the accompanied missions for an idea as one of them has the same requirements (until you have completed it) 2. It is tier 5+ as well, we'll add that to the article now!
  7. Captains! Today we will talk about the improvement of the new gameplay of aircraft carriers. As already noted, with such a big change in the game, it has been necessary to apply some corrections over a few updates, and now we will share our plans for the foreseeable future – up to 0.8.4. Please remember that plans sometimes change: the information below is preliminary, the timeframe may move, and following your feedback and suggestions, some points may well be added a little later. Balance settings, general to specific. We are now at the stage of adjusting the balance between the classes and focusing on addressing specific issues (e.g. alternate torpedo Hakuryu to The individual fine-tuning of ships is out of the question for now. For example, first we need to find the optimal balance of air defense and aircraft losses at each tier, and then, if individual aircraft carriers lose too many aircraft, we can individually increase the survivability (or, if the air defense of individual ships is too weak, it can be strengthened). In addition, it should be understood that the gameplay has changed greatly, and players are still learning and adapting. Statistics of combat effectiveness of CVs and other ships on the part of air defense is changing literally every day and only after some time will it stabilize. Therefore, it should take at least a few days after each balance change before making preliminary conclusions. Some changes will affect the mechanics of constant air defense damage. As we said earlier, the number of explosions that appear in the path of the squadron is limited, which on the one hand still leaves the flak bursts of ships strong enough but at the same time gives a chance to the planes to survive and not to see just a wall of "black" sky in front of them (read more here) Constant damage from a couple of ships is simply added up, resulting in excessive efficiency of any group of ships (given that flak now gives more air defense breaks). To solve this problem, we implemented a nonlinear addition of constant damage. Overlapping air defense zones will still be effective, but the squadron will have more chance to keep aircraft. If the squadron gets into the zone of action of the same two groups of guns with permanent damage 600, the total damage is equal to 960 and not 1200. Hit three zones, 1260, not 1800. To solve the problem of "F-spam" (when the player, after an attack, could recall a squadron even under heavy air defense fire with impunity), we significantly increased the period of vulnerability of aircraft (climb) when returning. Now recalling a squadron to the aircraft carrier should be done only after leaving the zone of air defense, otherwise losses are inevitable. The same mechanics currently affect aircraft that have just carried out an attack - they need to gain the same altitude before they become invulnerable. Taken together, the problem of F-spam was solved, but, as many rightly noted, the loss of aircraft after attacking increased. To mitigate this, we will reduce the invulnerability ceiling for aircraft that have carried out an attack, but the squadron that a player returns using F-Key will still return via the higher altitude. This will soften the exit from the battle for the planes, but at the same time to avoid the return the "F-spam" exploit. Taking into account the new mechanics of calculating the damage of intersecting zones, significant changes in this area may not occur if other changes sufficiently affect the survival of aircraft. We received proposals to take into account the damage to aircraft in the combat economy, so that any contribution to the air defense team was evaluated. The plan is to add damage inflicted to aircraft on the battle results screen, and in the calculation of economic rewards, but it will be added a little later, when statistics have stabilized. The priority air defense sector interface, as well as the information regarding plane readiness on the deck of the CV will be reworked for more convenience and clarity. We agree with the popular opinion that aircraft carriers have excessive capabilities to spot enemy ships, especially at the start of the battle. Work on a solution of the situation is already underway, and we will share information on progress in future publications. In addition, the action of the skill "Radio Location" will be disabled for aircraft by popular request. The same can be said about the interaction of aircraft carriers and destroyers – the search for opportunities to mitigate the unpleasant scenario in which the aircraft carrier can effectively shutdown a destroyer with exhaustive attacks are already underway. We're testing changes to the settings of the Attack Aircraft and other potential improvements. There are chances that radical solutions will not be required, since the problems with the scenario described above play a serious role in the confrontation of the "Destroyer – Aircraft Carrier". After collecting your comments, we will try to modify the autopilot, so that its operation is more predictable, and more convenient and reliable to use. Once again, this is a preliminary and possibly incomplete list, and these changes are planned to be implemented by the 0.8.4 update. We will continue to inform you about our plans and future changes. Thank you for playing, your feedback, suggestions, and above all – for your concern. Good Luck and Fair Seas!
  8. MrConway

    New CVs

    As I said, we are aware adjustments need to be made - stay tuned!
  9. MrConway

    DevNews: GiulioCesare-Nerf & Russen-BBs-Buff

    Nein, wir werden testen wie gut GC auf Stufe 6 klar kommt, besonders in Stufe 8 Gefechten. Wir wissen, dass sie in Stufe 6 und 7 Gefechten besser abschneidet als die meisten anderen Schiffe. Es werden dabei schon kleine Aenderungen getestet, diese wurden in der Ankuendigung auch erwaehnt. Eine Entscheidung wurde noch nicht getroffen, das passiert erst nach dem Test.
  10. Hi! If you got banned for one week, this must already have been your second infraction - the first one is always served with a warning. Unfortunately I really cannot tell you what you were exactly detected for - we cannot give away our detection mechanisms - but I believe you when you say you haven't installed any mods. This means that you have another software on your PC that interferes/changes the way World of Warships is rendered on screen. Programs like ReShade do this and since the same mechanism can be used to inject code into the client and cheat, it is forbidden. I recommend going through your software list, removing anything questionable and also reinstalling Warships if you have decent internet. Another infraction will mean we have to lock your account permanently.
  11. MrConway

    Report system needs rework

    Its really funny how you managed to write 488 chat messages in the last week even though you have a chat-disabling mod installed - you must be quite the hacker. While I would love to paste some of your chat messages into this thread, I would be breaking my own forum rules. The reporting system is very much working exactly as intended and I am always happy when I get validation for this assumption through silly posts like this. We have actually made changes in the backend that add a layer of verification to a part of the reports - so it is already useful ;)
  12. MrConway

    New CVs

    The CV economy still needs to be tweaked to work better and fairer, unfortunately there is little we can do until the meta has settled down more and we have stopped making major changes. Only then can we get accurate numbers for planes lost, shot down, damage dealt etc. So for now keep on keeping on
  13. MrConway

    Rules of the "Fly! Strike! Win!" Event

    Compensation for the ship missions will be in credits for both tech-tree ships and premiums. We are very much listening, even on Facebook :)
  14. MrConway

    Stop the Microscamming with Flags and Camos

    Can do, but its not an issue I have really heard addressed or noticed before. In the unlikely event you do this, we can also generally reverse most in-game operations if you send a ticket to customer support right away.
  15. MrConway

    Stop the Microscamming with Flags and Camos

    Guess it is time to eat my hat (or other choice of apparel - I'm not picky). My apologies - I was wrong, the option is indeed toggled on automatically when changing the automatic resupply option. This functionality is one that we have already worked on in the past and I'll make sure to pass on feedback regarding the automatic toggle. Our intention is to make the features user-friendly, not to cause anyone to unintentionally spend doubloons.