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renhanxue

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About renhanxue

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  1. renhanxue

    European DD's

    Visby is a fun low tier boat to fool around in, Östergötland is great and Halland is amazing. Västerås, Skåne and Öland are all pretty meh. Like, people underestimate the Halland so much, complaining about how the torps are weak or whatever. It really weirds me out. It's an extremely strong ship if you know what you're doing. It's a really strong torpedoboat with basically no significant weaknesses - it'll win a gun duel vs any other DD except a Harugumo or a Daring without being specced for guns at all, it's almost completely unconcerned by CV's and it doesn't care about radar either. It scales extremely well with situational awareness. Much like on any other torpedo boat people don't use the guns nearly enough - they're extremely strong, arguably stronger than even Gearing's guns, you just have to know how to use them safely.
  2. renhanxue

    Pan Euro dd builds

    The reason I want RPF on these has mainly to do with the slow speed on the Öland and up. Since you don't have smoke, if you get caught with your pants down in the higher tiers you're going to take a lot of punishment before you can get away, if you can even get away at all. You have little use for more DPM if you aren't alive to apply it.
  3. renhanxue

    Pan Euro dd builds

    You can use RPF to hunt DD's, but it's equally useful (if not more useful) for telling you if there's a Cleveland hiding behind that island.
  4. renhanxue

    Pan Euro DDs - Visby WTH?

    The AA is actually great by tier 5 destroyer standards. The problem is that T5 DD AA does basically nothing against T6 planes. It does sort of work against T4 though.
  5. renhanxue

    Pan Euro dd builds

    Building these for guns isn't really viable IMO, they make terrible open water gunboats (slow, short range, mediocre HP pool) and you can't smoke up to shoot either. Torp build would be better, especially on the higher tiers, but I think I'd rather build for neither and go with the situational awareness build instead - PM + LS & AR + SI & SE + CE & RPF. At higher tiers these things are really slow and you have no smoke to escape with, so situational awareness becomes really important to avoid getting caught.
  6. renhanxue

    Pan Euro DDs - Visby WTH?

    e: never mind, I'm dumb and confusing ships with each other.
  7. renhanxue

    Pan Euro DDs - Visby WTH?

    To me, the Visby is fun mostly because of the exceptional maneuverability. I'm pretty sure it's actually better than the Gremyaschy in that regard. 540m turning circle, 2.5s rudder shift, very high speed and extremely high power to weight ratio makes for an amazingly nimble ship. It makes positioning really easy and surprisingly forgiving for a DD without smoke, which to me goes a long way to make up for the low DPM. Low DPM matters less when it's easy to get out of bad engagements and stay alive, so you can use it for longer. The Västerås does add an extra gun and the torps are a bit better, but it tones down the fun bits and has harsher matchmaking, so it's not as enjoyable to me.
  8. renhanxue

    Pan Euro DDs - Visby WTH?

    All of the early access Swedish DD's have a mission to earn a certain amount of base XP for a permanent camo. In the Visby's case it's 7500 base XP.
  9. renhanxue

    Pan Euro DDs - Visby WTH?

    Eh, I'm doing okay in it. If you want to complain about historical accuracy though you could start with the muzzle velocity of the 12 cm rounds on the Visby. The actual kanon M/24C in Swedish service never had a round with a muzzle velocity higher than 800 m/s, while in the game it has 900 m/s and second best ballistics of its tier. The name for the shells in the game indicate a 1936 model year, but no such rounds existed in reality. No idea if it's a Wargaming invention or if they found some Bofors export project that had a 12 cm round like that (which is entirely possible, mind - Bofors did a lot of good business in the interwar period) and decided it could be fired from the M/24C as well. If you want to get really petty there's also the fact that the Swedish navy never had AP rounds for its 12 cm destroyer guns, it was all just SAP or a sort of intermediate thing halfway between SAP and HE that has no established English translation (the Swedish term is stålgranat). Actual AP was only used on bigger guns.
  10. renhanxue

    Pan Euro DDs - Visby WTH?

    After playing it some more, the Västerås feels decidedly less fun than the Visby. It's mostly the same ship, slightly improved but with much harsher matchmaking. It's neither as fast nor as agile as the Visby either. I don't feel it's a bad ship, really, just less fun than the Visby.
  11. renhanxue

    Pan Euro DDs - Visby WTH?

    I'm having a lot of fun with them as well, a lot more fun than I was having in the French DD's around this tier. The concealment and the agility make it a lot easier to disengage and position with these things, and in a DD I value ease of use and survivability higher than pure damage output. Sure, the torp alpha is very underwhelming but I find that I don't really mind - with the short reload and how easy it is to land hits I feel like I'm getting better consistency with these than with most torp boats. I guess it's a tradeoff, consistency vs big numbers, and I like consistency. Not usually a fan of torp boats for that precise reason, I like gunboats and hybrids better. Pretty happy with my second game in the Västerås:
  12. renhanxue

    Pan Euro DDs - Visby WTH?

    The game generally gives torps (and shells) with more HE more damage. There's quite a bit of variation of course but in general it holds true. I'm not trying for some realism argument here or anything, just pointing out a mildly interesting historical tidbit that may be an explanation for why WG chose to flavor the line as they did.
  13. renhanxue

    Pan Euro DDs - Visby WTH?

    The Japanese 61cm type 93 torpedo has a 490 kg warhead. The Swedish post-war 53 cm torped 14 has a 245 kg warhead. The Swedish navy did have torpedoes with bigger warheads, but they were only used on submarines.
  14. renhanxue

    T X DD Lapland?

    Halland and Småland were originally intended to have at least two more sisters, in a sort of sub-class or second flight with some minor improvements (57mm turret replaced with a 40mm twin mount for weight/cost/manpower reasons, improved fire control suite, one of the anti-submarine rocket launchers removed, some other minor stuff). Those two ships were going to be named Lappland and Värmland. The Halland class ships were expensive though, the navy really wanted four new destroyers but didn't have the budget for them, so in the end Lappland and Värmland were cancelled in 1958 and the navy ended up going with four ships of the cheaper but much less sophisticated Östergötland class instead (basically an Öland class hull with the Öland class guns with a bunch of improvements slapped on it). So, that's the reason that while Halland and Småland were the largest and most powerful destroyers ever built for the Swedish navy, they were not the last (that honor went to the Östergötlands instead), and it is also the reason why we have an older ship above a newer one in the tech tree.
  15. renhanxue

    Pan Euro DDs - Visby WTH?

    With India Lima (+20% heal effectiveness flag) you can heal for a total of 4608 HP (9600*0.12*4), for a total effective HP of 15958. Assuming the heal amount is not affected by SE, that is. The in-game tooltips seem to indicate that it is, but I remember some old discussions about whether that was actually accurate or not, and I think it wasn't. Don't remember though. If it is affected by SE then you land on 16798 effective HP. It's still short of the Jaguar's 18350 HP (with SE, 16600 without) but far better than every other T5 DD. I suspect it's probably balanced around what you get with everything blinged out (captain skills + flag + premium heal), which is sort of annoying at this low tier where a lot of people are going to be running new captains, but I guess it has to be that way to prevent sealclubbing.
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