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Risalan

Beta Tester
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About Risalan

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    Midshipman
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    Valladolid

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  1. Risalan

    US Cruiser Changes - How will you be affected

    What's the rule for more than one captain in the same ship? For example if I have 2 captains with Cleveland especialization in Cleveland will get I 2 Pensacola captains (VI) and 1 Cleveland captain (VIII)? If I have my Cleveland captain aboard my Atlanta and no captain in my Cleveland the day of 0.7.5 implementation, will I get the Pensacola captain or could be one issue? Same for permanent camo, if I have one elegible camo in one ship to get 2 (the old and the new ship), but is not mounted the day of the implementation, colud be one issue? Thanks in advence for the reply.
  2. Risalan

    Where best to eat torpedo?

    Depends. I make a detonation with a torp to an enemy BB bow to me. RNG sometime makes Stranger Things
  3. Las recompensan tardan un tiempo https://forum.worldofwarships.eu/topic/96529-códigos-a-tutiplen/?do=findComment&comment=2320200
  4. Risalan

    Detonacion

    Imposible por lo que sabemos. No hay que confundir una detonacion con un golpe devastador. Una detonacion la produce un unico proyectil, un golpe devastador son varios proyectiles que te destruyen con una sola andanada. En todo caso seria necesia una captura o la replay para comprobar esto, si fuera asi seria para que WG lo estudiara como un bug.
  5. No da ayuda. Yo lo tengo instalado y no lo uso. En un ciclon no vale, por que la X no va mas alla del alcance de la vision y aunque veas al enemigo en el minimapa la X no llega a el. En otras situaciones como el humo, es mas efectivo apuntar a donde dispara el que esta en el humo, apuntar con la X al humo es igual de efectivo que disparar sin la X, sin contar que la X solo serviria para enemigos inmobiles y luego depende de lo habil que fueras para colocar la X justo sobre la posicion en el minimapa del enemigo.
  6. Risalan

    WTF ¿Missouri o no Missouri?

    La segunda ronda de la prueba pública tendrá lugar entre el 21 de febrero a las 17:30 y el 26 de febrero a las 14:00 (hora peninsular española). Se supone que la 0.7.2 se lanzara el 01-03-18 en EU
  7. Risalan

    WTF ¿Missouri o no Missouri?

    El barco dejara de estar disponible para su compra por XP libre en el juego y es lo que anunciaron, que estar el Musashi no tendrian dos barcos para comprar con XP. El barco como tal no dejara de estar disponible, pero no se podra conseguir de momento, quiza lo pongan como recompensa, en contendores, por doblones, lo que parece casi seguro es que no este nunca en la tienda.
  8. Risalan

    WTF ¿Missouri o no Missouri?

    Cuando tengais dudas sobre alguna modificacion de los parches id siempre a la fuente en ingles Los traductores de WG suelen realizar estas picias Se dice que dejara de estar disponible para su compra con XP libre, no indica otros modos de compra, como doblones.
  9. Risalan

    Detonacion

    Precisamente es lo que puntualiza sub octavian. With JC, the chance is 0, regardless of what other det-increasing flags you do fly Con JC, la probabilidad es 0, independientemente de otras señales de incremento montes. Respuesta original 2. Detonation is basically a crit for the magazine, but its effect is big kaboom instead of breaking a module. There's basic explosion %chance, which increases along with damage the magazine has taken. Mathematically, JC signal reduces the chance to 0, without any way to influence it. Magazine mod.1 is chance x 0.3. "Offensive" signals also multilpy, but as I said, Juliet Charlie has absolute effect that cannot be overruled.
  10. Risalan

    Códigos a tutiplen.

    Ya se pueden conseguir las recompensas del test de la 0.7.1, esta vez han tardado en darlas.
  11. Risalan

    Missouri

    Shima siempre con los de 8Km El radar tiene un alcance de 9.45Km 35 segundos, recarga 114 segundos (premium),hay que saber jugar con eso.
  12. Risalan

    Missouri

    Ya esta el test https://worldofwarships.eu/es/news/public-test/pt072/ Se supone que en dos fases Asi que lo mas probable es que la 0.7.2 se lance alrededor del 01-03-18
  13. Risalan

    Missouri

    Mis torpedos estan preparados
  14. En el cliente Vainilla ya hay capitanes femeninos. Los ARP y HSF
  15. Risalan

    Twitch Q&A 15/02

    AA mechanic is clear as you explain it. 1. We determine current aura efficieny; 2. We determine average life time of one plane in this aura; 3. We determine maximum "ticks" which a plane can bear before destruction; 4. We determinee number of ticks remaining; 5. We determine current probability of plane destruction. 1. Current aura effeciency (Et) is Et = Eb x Ek х % Eb - base aura effeciency Ek - all aura effeciency modifiers % - aura effeciency percentage (depends on the remaining number of AA guns or planes, if we're talking about plane-to-plane combat) 2. Current average plane lifetime is determined as base average lifetime divided by current aura effeciency. 3. Maximum ticks is determined with taking into account the destruction time of previous plane by the same aura. This is needed to balance overall squadron destruction time while keeping plane destruction not so strict and unrealistically ordered. So the first plane in a squadron maximum ticks (Tm1) = average plane lifetime for current aura effeciency. For the next planes this value will be Tm=Tp-Cp+Tm1/2 Tp is Tm for previous plane; Cp is tick number when previous plane was destroyed; 4. Ticks remaining (T) for a plane is determined as T = Tm - Tp 5. Plane destruction probability for current tick (V) is V=100/T9100%/current ticks remaining). So destruction probability for each tick depends on: - Quantity of passed ticks - the less ticks remain, the more is probability (but maximum value for it is 90%); - Average plane lifetime Additionaly, we reduce the number of extremely fast or slow plane destruction cases by using normal distribution when calculating "destruction plan". Basically HP and DPS are used to determine the average lifetime in ticks of a plane inside an AA bubble. If a plane gets shot down far earlier than the calculated average lifetime, the squad receives a survivability buff. Likewise if a plane gets shot down late, a debuff will be applied. This is actually useful to know when spotting destroyers as you can dart in and out of their AA to decrease the overall chance of losing a plane (as you'll reset the "timer" every time you get out). It also means that losing a plane is pretty much inevitable if you linger around in an AA bubble long enough, regardless of the DPS output. But air combat is not clear, some people think there is too much RNG in air combat. Can you explain air combat mechanics, fighter vs fighter and fighter vs attack planes.
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