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Han951753

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About Han951753

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  1. Han951753

    CV Rework Beta Test - Feedback thread

    Thx for letting me participate in the test. It is indeed a nice change. Despite the excellent changes, I will still try to mention some small details which make me feel quite uncomfortable. First of all, I would like to mention the aiming process. It feels very odd, that you have to press LMB to aim and again use LMB to fire. That is just not the usual way you use on other ships. I will recommend, to engaging diving players should press left shift button, just like we commonly used on all other artillery ships. That makes the aiming more comfortable. Secondly, I would like to mention that in high tiers all aircraft are way too fragile. Everyone can manage to deliver a considerably significant threat to aircraft, especially the rocket fighters. Maybe a bit nerf on surface ship AA will suit very well here. Thirdly the general control of the rocket fighter is not very comfortable. They can not respond very well against DDs and deal literally no damage to heavier ships. Also, the aiming circle is massive. It also makes hitting a DD almost impossible. For the change, I would recommend those rocket fighters should have a better diving speed to shorter the aiming time. This may change the fact that they are currently very much useless to carriers. I hope you can read mine comment and take those things into your consideration. After all the change shows a promising future for carrier gameplay even though carriers still demand considerably great know-how of its player.
  2. Han951753

    Halloween 2018

  3. Han951753

    General Feedback

    I must say the change of the Midway carrier is a totally lost of mind? Hei, you do know that the Hakuryu has a 100 aircraft hanger and all of them are tier 10 planes? right? So if you nerf the Midways' hanger wat does Midway now have? Poor littler tier 8 TD and tier 9 fighters? Or maybe the BB level spoting range? Oh maybe you want to say the AP DBs, but stop illusinating pls, a Bomber which can set fire after a leaking is way more useful as a Bomber which can not do a single damage on any sorts of DDs. Even by some soft factors the Midway is worse then Hakuryu for example bei strifing. Hakuryu can do a strife as soon as you comand your fighters, bit the Midway fighters have to make a really long climbing act before the strife. So really enlighten me please, what is the plus point on Midway now? Or this is just another act of fixing the very famous Bug which is known as the US Carriers can still be played by someone.
  4. Han951753

    We should also do sth to the USN crusiers!

    Well, just mein personal experience. I can hardly get a 10K dmg with NO specially in tier 10 matches, I normally get about 2-3K and being killed buy a lot of citadel hits on my ship, but most of the times i can get a 10K dmg with NC in tier 10 matches. So that just make me feel very uncomfortable.
  5. Han951753

    Suggestions thread

    It means go buy some consumables which you might want to have by yourself
  6. Since I noticed that German CAs gained another buff, which increase the HE penetration. I really starting to wander why no one really cares about the US CAs? Currently and also back in the old days, it is obvious that the US CA brunch is the most unplayable ship type in the game. They seems to have a very disent AA, but due to the fact that there concealment to aircrafts are normally larger than the AA firing range, no CV players will ever place their aircraft right above US CAs´ head, which makes the AA ability ineffektive. They have no fir power, the gun trajectory is poor, the firing range is the shortest in the same tear and same class, and because of the 1/6 HE penetration the damage cause is also the poorest. To make the matter worth they also have no torpedoes on board. Their armor protection is also not very good, specially to Pensacola and Des Moins The maneuverability is also just average They also only have 3 standard consumables, so they have no special abilities These are with no doubt the most importent factors for a ship. and due to these reasons for sometimes even a player tried his best he still can not really do an average damage and also can not support his team. I mine point of view, we need to make a really large change to the ships on the brunch. So far I heard that WG is going to make a USN CL brunch and move Cleveland to that brunch. So, why couldn´t we just lower all ships from tier 7 Pensacola to Tier 10 Des Moins for one tier and nurf them a bit in order to make they both more historical and more capable of doing their job in their tier. For the new tier 10 USN cruiser, I recommend the Alaska class large cruiser. It is also a cruiser according to it´s name and it also appears in the real life. For game play, It will also fit in tier 10 much better, the USN CA will have their own special character.
  7. Han951753

    Suggestions thread

    ​General: Suggestions for BB and CV game play ​I believe that everyone has noticed that the game play in high tiers are very unpleasant, especially for CAs. Most of the times when players want to help the team to win the game, they will soon figure out that there is really nothing they can do. The main reason of this is because of the BB players. As all of us has experienced more than once, a huge number of BBs refuse to move out and do the fighting, like they used to do in lower tier games. By most of the times they just move to a place which is located at the very top or bottom of the map or standing in a place behind a mountain and throwing rubbish during the entire game. They provide exactly no help to the team and there is also no one who can stop them from doing this. If someone is unlucky and is teamed up with more than one of these players, the match will be a doomed lost. So, I suggest that WG should do something in order to change this situation. WG can reduced the gun accuracy on Battleships a bit. This will force them to move closer to each other so they can get a hit. WG can also reduce the AP shell damage, Or simply change the damage cause of the current AP and HE shells, so a penetrated HE shell can do more damage as an AP shell. First of all, this sounds more logical, a HE exploded in the engine room cause obviously more trouble to a ship than a AP shell. Secondly this will reduce the fear of close quarter combat, because the BBs can now use HE shells to punish DDs who wants to fire torpedoes directly in to their face, and DDs are most of the times the biggest fear of a BB. Also, less damage caused by a AP shell will encourage BBs to move closer, because even a citadel hit will not take away 1/4 of their entire HP, the damage take will be acceptable for them. WG can give all BBs better secondary armaments in exchange of accuracy. The current secondary cannons are mostly useless, there firing range is so short that they can only fire on ships which will soon crash on you, except the one on German BBs. Mentioning the German BBs, they are mostly active BB players, because they want to use their secondary. So by offering high tier BBs a much better secondary for example 7KM firing range without upgrades for 127mm guns and 8.5KM for 150mm, BBs will be much more motivated to go out and fight. CVs will also be a very useful type of ship which can stop BBs from being a floating bunker. WG should really change the game play of carriers as soon as possible. I will write about my recommendations in the next paragraph. ​Admit or not CVs are currently really poorly balanced. IJN CVs can do a lot more damage as a USN carrier, they also have a much higher victory rate. Even the latest RTS mod can not change anything about that. In fact that RTS mod changed basically noting. So my recommendations for CVs are following: The torpedo bombers should be reworked. Currently a experienced IJN carrier player can easily land 80% of his torpedoes on a moving target which is very unpleasant for all other players. The reason for this is mainly due to the way of torpedo dropping. It is too easy for carriers to aim their torpedoes by using manual drop. The torpedo drop starting line is very close to the edge of dropping circle and after traveling a very short distance the torpedoes will be armed and immediately it will easily hit the target. Ships except DDs are totally hopeless avoiding such attack. But by moving the drop starting line further away from the dropping circle for example, ​starts at 1/2 of the the circle´s radio ​away fron the middle point and give the torpedo a longer arming distance for example, 1/4 of the circle´s radio will significantly reduce the problem. In order to explain the idea clearer I marked my recommended dropping line with blue and arming line with red on the following picture. ​You can have a clearer view by opening point 2. ​​ For compensating Carriers should get a better dive bomber, the one armed with HEAP bombs. The current bombers still cannot do enough damage, even the 1000bl one. In order to strike a bomb hit it requires luck, sometimes even a perfect aim ends in just one or two hits, especially for full AA carriers. They must give up their damage deal totally in exchange for a extra group of fighter. A HEAP bomb, which give dive bombers a possibility to score a citadel hit, will be very useful for such players, even with a low chance. This will also largely reduce the unbalance between both IJN to USN and also AA set up to normal set up.
  8. Han951753

    Update 0.6.3 Feedback - Carrier control improvement

    That is just a great buff for the carrier players! Of course i mean it in the opposite way. At the beginning of this year, they said that they will not disappointed the carrier player, and they did, They just made us carrier players totally despaired instead of disappointing. DESPAIRED, DESPAIRED,DESPAIRED, a very important word which wroth to be said triple. However that is also a sort of way realizing what they said, simply by totally eliminating carrier players, so there is no one left who is disappointed. Just look the new alternative mod for carriers is just a change of using left or right mouse button. That makes no single improvement for the game play or even more difficult. Even by moving your carrier you need to use right instead of the more common left. I mean, the argument of "it is better for the mini-map control, players will not be confused" is just a jock, they can change the mini-map control instead of the carriers for example using right button to mark a sector. Also now players can not use "space" to get back from full-screen-map mode(the one which players needs to press M to enter) to their carrier view quickly. That was just horrible changes. By the way now c button can not be set as carrier any more because if you set it as c you can not view your shells on other ships with c anymore, however ironically you can set your carrier and the first air squad both with "1" button. I really do not know if I do that what will really happen, moving your air squad and carrier at the same time? The old control mod was just the best so far there is no need for a change. The one who can not use it just needs more practise. And just in case they really want to make some positive achievement for carrier gameplays they really need to focuses on the balance of DBs and TBs. TBs should be nerved, for sure. They are a bit op right now due to their survivability. They are a way too strong to be shot down before they attack. The direct result of it is they do really too much damage. But unlike TBs, DBs really need some more buffs, both US and IJN´s. They are currently really very affectless for carriers specially AA carriers more specific IJN AA carriers. The improvement can be for example instead of random drop of the bombs they should make the bomb-drops more often in the center of the circle. They can also spend some more time to create a HEAP shell for DBs or simply allow the commander skill HEAP, which only works on HE shell, also work on bombs: These are real improvements for the carrier gameplays, but I really doubt they will listen to me. However one thing for sure is that if they really go on doing this, the witness of a carrier play will be as rare as witnessing a Alien ship landing on earth.
  9. Han951753

    0.6.3 Public Test update

    Did your WG again buffed the AA? Why a tier 6 BB can easily shoot down my tier 7 Ranger´s dive bomber and fighters in seconds? That is just great for the carrier players! Of course i mean it in the opposite way. At the begimming of this year, they said that they will not disappointe the carrier player, and they did, They just made us carrier players totally despair instead of disappointeing. DESPAIRED, DESPAIRED,DESPAIRED, a very important word which worthed to be said triple. However that is also a sort of way realizing what they said, simpaly by totally eliminating carrier players, so there is no one left who is disappointed. Just look the new alternative mod for carriers is just a change of using left or right mouse button. That makes no single improvement for the game play or even more difficult. Even by moving your carrier you need to use right instead of the more common left. I mean, it will be a quite great improvement just allwoing the players to maneuver their aircrafts by using right button at the same time when they are perssing their "alt" and prepareing for attack. Also if they really want to make some achievement for carrier gameplays they really need to focase on the balance of DBs and TBs. TBs should be nerfed,for sure. They are a bit op right now due to their survivability. They are a way too strong to be shot down before they attack. The direct result of it is they do really too much dmg. But unlike TBs, DBs really need some more buffs, both US and IJN´s. They are currently really very effectless for carriers specially AA carriers more specific IJN AA carriers. The improvement can be for example instead of random drop of the bombs they should make the bomb-drops more often in the center of the circle. They can also spend some more time to create a HEAP shell for DBs or simply allow the comander skill HEAP, which only works on HE shell, also work on bombs: These are real improvements for the carrier gameplays, but I really doubt they will listen to me. However one thing for sure is that if they really release the patch like this, the witness of a carrier play will be as rare as witnessing a Alien ship landing.
  10. I have just had a game which two friendly ships crashed on my tropido due to thier fault. I fired my tropido to a enemy BB however for twice our crusers stands in the way of my tropido line after i fired my tropido for a long time. They really had a lot of time avoiding my tropidos but they did not, because they want to fire some more shells. That is really not my problem but their own, and now i am forced to take the penalty. I feel this is a really unfair pentalty. I hope you can improve the team kill rules and stop punishing people who is in fact the victim.
  11. Han951753

    Changes to 0.5.12 Public Test

    You know there is a test surver right? You can test it there Montana vs Yamato, 13km or less you can try both side. You will see a montana will never hit a yamato on citadel but a yamato can always hit a montana on citadel. But with 28mm both side have a chance, and the game is balanced, yamato has a obviously heigher hp wich is very important for a bb and each shell yamato does more dmg, but montana can land more shells on Yamato which balanced it up.
  12. Han951753

    Changes to 0.5.12 Public Test

    Thank you for your explaination, but i still fill that a BB which can not fight against an enemy BB is not a good BB. Otherwise they are just tier12 cruisers, like montana used to be and perhaps will always be. I think a BB should be able to sink a CA easily and also have the capacity damadging enemy BBs, not like right now. Sometimes even I land 5 shells on a enemy BB I only receive about 1350 dmg, or even no dmg. The final result of this is that most of the times, if i really need to take a enemy BB down I must chuse between either a Kamikazi crash or I use HE, and both of them depends heavily on luck. And even i survived I am not able to do any thing at all. But if all BBs have a frount hull armor of 28mm it changes the game from a luck play to a skill play, like in wot, the one who is able to angle his ship at the best time to the best angle receives the less dmg, due to armor box, and the one who can spot the best firing time will be able to do more dmg. I feel this is sth called balance. Not like now a Yamato can take down a montana with out receiving any dmg, and a montana can. Only take down a yamato by a kamikazi crash. Yes as you said 1vs1 does not happens that often, but it also hapens about once per 5 games. So it is also a point.
  13. Han951753

    Changes to 0.5.12 Public Test

    So there is more reason to replace the armor, now for ships like montana, even you get 50hits most of the time you just get 70000dmg, and with 50 hits yamato can easily go over 150000. This is very un far for the other ships. Also with the new economic system no one is afread of ship sinking, so there should be more seasons to make a ship more sinkable, so everyone have to consider there move carefully before they do it. Now the fact is bbs rush stupidely to each other firing ap and finally found no one can heart the other or still hiding behind using their 32mm to bance every single shell firing he to the enemy bbs wait they are all dead and the still alive one can start killing CAs. Also as a BB player, I really hate that my team doing onthing when i am holding enemy frie for them in the frount
  14. Han951753

    Changes to 0.5.12 Public Test

    Why removeb the new armor set??? It was great! It will really help the game be faster. The bbs can heart each other easily so hide beind is no use now, everyone have to move to the frount line, the old armor set is horrible, all bbs hide 20km far away and firing at each other, because they know ther 32mm will bance the incomming shells. So at the end the cowar team wins the game not the more activeone, because the cowar one always have a lot of undamadged bbs left at the end
  15. Han951753

    General Feedback

    In the new version i do see a lot of changes which are really useful. Specially the armor model. It is great. But somehow i believe it will bring more to rebalance the entire usa tec-tree than adding some fancy stuff. At least my experience is not one of the ship in the entire usa tec-tree is the best in it's class in the same tier. The best example is Montana and Midway. Midway really needs eay much more time to launch and rearm it's air units than Hakuryu. And Hakuryu has 3 unit of TBs which means a experienced player can make sure that he can do much more dmg than a Midway, because the DBs depends too much on the luck. Sometimes even the player aimed properly he only got 1 bomb hit with almost no dmg and no fire set. For Montana the problem is even more obvious. No doubt, a Montana can never bit a Yamato in 1vs1, due to the 460 gun which can penetrate Montana from any position. But as far as the Grosser Kurfürst enter the game, i really do not see the point why a Montana needs to exist. Both of them are armed or can be armed with 12 406mm guns, but the one on G Kurfürst have a much better reload time and turret rotating speed. Although the one on G Kurfürst have a slightly lower dmg but it is compensated with a better penetration. Also players can mount a 420mm gun on G Kurfürst wich have a outstanding penetration and a average dmg. Although someone argues that the accuracy is not good, but it was not bad either. Not only the shortage in main guns, the Motana also has obviously a weaker secondary weaponry and a much weaker ship armor. Thanks to the german armor design, it is almost impossible for the G Kurfürst receiving a citadel hit. To make the meter worse Montana also have a much lower HPs than G Kurfürst, about 10000hp shorter and also only have 3 consumable slot. The 4th. slot on G Kurfürst really smashed Montana totally down, because now the german ship can avoid DD attacks much easier than Montana. Only in AA and concealment Montana is slightly better than G Kurfürst. But so far the carriers have been nerfed heavily we seldom even met a carrier in a game, so AA is useless. Concealment is also almost the same. 0.3KM difference on a BB, that does not make any difference. Right now the german ship can easily bit Montana in every point. Also the other types. The USA ships are always the worst or the second worst in it's tier and type. I really can not find any balance or historical reason which makes it necessary to nerf the USA tec tree so hard. I hope your guys can correct this as soon as possible.
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