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Everything posted by G0dzThirdLeg
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The first idea sounds interesting, but is probably not all that great in practical application. The second idea would only work, if WG would radically change their map design. So instead of putting islands almost exclusively right in the middle of the map, since otherwise CVs would just be useless XP-pinatas sitting in the open. I personally think that the best solution would be to just go back to pre rework CVs and AA(with a few minor changes like allowing manual attacks at T4 and T5, etc.)
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I still don't understand why WG just doesn't buff the economy of CVs and nerf the economy of BBs, that would solve probably both the lack of people playing CVs and the overpopulation of BBs.
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Provokativer Vorschlag: Nürnberg aus dem Spiel nehmen bis Bug behoben ist
G0dzThirdLeg replied to smd61's topic in Allgemeine Diskussionen
Wäre vielleicht hilfreich zu wissen welches Windows du benutzt. Ist ja nicht so als ob Bugs die in Win10 auftreten dies auch in Win7 tun. -
A MMO game shouldnt be modded ! Do something before too late.
G0dzThirdLeg replied to Armen_13's topic in General Discussion
Don't forget that Manga = Anime =Hentai. So everything is hentai to them. -
I dont know how I am lucky that it is in the game. How realistic is i it to get to proximity range? even for dds it is not common and every other class is even more unlikely to get it self in a position where it will proximity detect another ship.
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Surface detection range isn't equal to proximity detection range. The 2km refer to proximity detection.
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Not sure if you try to Troll, cause you can launch the torps on your left side on one target and afterwards aim your right side at a different target.
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You also could argue that way too many Cruiser captains do not screen the BBs against planes. So I think its just your everyday uncoordinated random battle situation that makes most BB captains sit as far back as possible. Also knowing when to take hits in your BB and when not to is important, so basicly it heavily depends on the state of the current battle, if you should play agressive or not.
