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Tirande

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    [YJKG]

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About Tirande

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    Senior Chief Petty Officer
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  1. Tirande

    Graf Zeppelin underperforms. Please fix it.

    Imho Sight Stab is mandatory on CVs. It helps a ton when you start the attack run at like 10km, boost in, hit the brakes to get the drop narrowed up so you can drop and boost out of AA range before your invulnerability window expires.
  2. Tirande

    Graf Zeppelin underperforms. Please fix it.

    *points up* there's my Blimp Brigadier for ya. Plane restoration time -> Torp Accel -> HP -> Sight Stab -> Plane Armor -> 5% speed -> Adrenaline Rush -> Last Gasp -> Boost Time imho.
  3. Tirande

    Graf Zeppelin underperforms. Please fix it.

    You'll do fine me thinks, some other peepz do seem to struggle with the gracious blimp queen. More importantly I saw this a few days back; can we have this pop up on the prem shop soon WG? I want an aggressive shark front end to eat up all the loliboats that try to brawl with me! @Sehales Maybe you could see if there are plans for this majestic collab camo to show up on WoWS as opposed to be it being a Blitz exclusive?
  4. Tirande

    Graf Zeppelin underperforms. Please fix it.

    Usually it's salty DDs who whinge when I don't drop everything I'm doing to launch a new squadron, fly to them and give them a fighter squadron on demand. That or low AA ships running off alone, you know the usual idiotic non-people. I'm supposedly at a 60.53% winrate over 38 battles, 1630 PR, 76k average damage, 1.2 kills and 5.3 planes shot down atm with Graf Zeppelin. But I dunno if that's because I'm lucky or something with my teams; or if the fact that I have a 19 SP captain on her is bumping her stats a bit. Like I said, I do enjoy playing her for the most part, the speed gives me more agency and map presence but there are some points that would bump her to a higher quality of life standard that I wouldn't mind seeing changed so she's more comfortable to play. That doesn't mean she should be a ship for everyone but I would like it if I didn't feel like I have to work twice as hard as other CVs to get the numbers where I want to see them. (disclaimer: I'm crazy and like playing weird ships like Abruzzi and other 'bad' ships. :P)
  5. Tirande

    Graf Zeppelin underperforms. Please fix it.

    In all fairness, I believe she deserves to have her torpedo nerf reverted along with the torpedo nerfs on the IJN CVs. The fact that the alpha is low AND the chance to apply a significantly weaker DoT than before got nuked as well means that eventhough they are her best weapon, they still don't hold a candle to the lolskill 1000lbs USN HE bombs, Big E's citadel spam DBs (they are REALLY good tbh, they take practice but deleting Salems from half hp is REALLY satisfying) or Saipan's planes. If they don't wanna revert the torpedo nerfs and bump up the reliability of the DBs... they could give us some better reserves to mitigate losing squadrons without doing adequate damage I guess? I mean you can't give a ship low damage output AND make it punishing.... unless secretly GZ = Dark Souls the Warship. :P I still get report spammed and abused ingame every second game I play in any of my CVs, to the point where I stopped caring; if I get reported anyway I might as well let loose and spew my hatred on those non-people. I mean I get punished for not being their personal spotting wench anyway so why should I just bend over and take it when I can at the very least vent the frustration that the situation causes. Even before that though, my outlook on the 'rework' was negative since I loved RTS CVs, GZ is the most fun I've had with the entire rework yet but it's still not my thing. If I had the option to just play the RTS CVs in a seperate gamemode I think I'd prefer that over the 'rework' (note how I put it in quotations, I deem it a harsh and unfun nerfbatting in reality).
  6. Tirande

    Graf Zeppelin underperforms. Please fix it.

    I have no real issue with using the DBs, the only problem is that they drop 2 bombs and they suffer from Musashi dispersion. I also don't mind dropping a Worcester with them; that usually leads to half the Worcester getting deleted if he doesn't have defensive AA active since flying in at 260-300 kts means you can usually get at least the 1 drop off before you zoom off using the invulnerability window. As for the torpedoes, I'm aware they got nerfed a few times... just like the IJN torps and it's a crapfest imho. For the amount of effort a CV has to put into lining up his drops the damage is utterly disappointing (across the board, not just for GZ). But then the anti-CV mongrels keep whining about anything positive for CVs; I didn't expect them to get anything but nerfs to the point where they don't feel like CVs anymore. But I digress; the point is that Graf Zeppelin punishes bad plays more than Enterprise and Kaga do and doesn't get anything in return. The speed mitigates her planes being fragile; the drop patterns mitigate the fact that the reserves are low but nothing mitigates her damage being relatively anemic. Don't get me wrong, I still enjoy playing her but I can see why people are complaining about her; she has issues that should be adressed. My guess is that they nerfed her torpedo damage due to one of two things: 1. Either the old owners of Graf are all super unicum CV players and can farm people for days. or 2. they didn't want their crapfiesta CV to be released in a state that could be seen as overpowered to avoid further outrage. As for Worcester/Mino/Salem/Des Memes dropping; just slingshot the DBs into his close range AA and citadel his aft. No planes lost, just memes.
  7. Tirande

    Graf Zeppelin underperforms. Please fix it.

    I wouldn't call her beyond strong, that'd imply she can basically nuke Minotaur/Worcester without taking losses. She's alright, but like I said, her damage potential is anemic in most games. You'll get the odd 'good' game that stands out; but that's mainly in games that 'go long'. The fact that the torpedoes also don't really cause floodings reliably also makes withering troublesome. That doesn't mean it can't be done but it's not reliable, the rockets also suffer from questionable dispersion at times; getting the crosshair on a DD at maximum focus usually means you hit 1-2 rockets and the rest spray around magically outside the crosshair.
  8. Tirande

    Graf Zeppelin underperforms. Please fix it.

    Tbh, Graf is a high skill floor, high skill ceiling premium. She can be frustrating and I'd not mind buffs but... she performs okay-ish. As an example of a game I played earlier, it was a pain in the rear dealing with things like Salem, Wichita, Worcester and Kitakaze but somehow I managed to push through... prolly the 19 SP captain giving me an edge there. 300 kts TBs are pretty fun, just start the approach really early and zoom in, my only complaint is the anemic damage the torpedoes do; along with very trolly RNG AP bombs (they can do great damage, don't get me wrong) and rockets that are in between Tiny Tims and HVARs I feel she has the weapons to deal with harder games.... but she could use minor buffs to her torps and her consistency on her AP bombs. Maybe tune down AA in general..... but I can usually burst through AA, drop my ordnance and bail before I detonate my planes.
  9. Tirande

    premium carriers are here

    Rockets: Enterprise or Saipan, depending on if you prefer Hvar or Tiny Tims respectively Torps: Likely Saipan or Graf, Graf has the faster torp planes so you can zoom in before the flak walls spawn (but you'll need to slow down to get the reticle down to a decent drop when you're in midrange AA cuz the planes go between 260-300 kts depending on hp with adrenaline rush.) Meanwhile Saipan just drops more torps per strike and they're Midway bombers/torps so they do hit hard.... Saipan just has the drawback of having no reserve so get shot down and you're hurting like hell. Bombs: Enterprise or Graf Zeppelin for glorious deleting of people via citadels. Enterprise is more consistent but Graf just randomly deleted anything that isn't a DD. Disclaimer: this is just my opinion based on playing the CVs, I do not currently have the time to get numbers and do a proper rundown.
  10. Tirande

    premium carriers are here

    Oi Wargaming, what gives!? I bought Graf Zeppelin as a complete package and you guys seem to have withheld my catapults to launch planes with! Can you guys fix that issue? The air crew is kinda worried about launching planes safely without them!
  11. Tirande

    premium carriers are here

    Triple AAA base shell you mean, then you need to buy the Season Pass, the potato starch pack and the 'Bobby Kotick' devilhorns/tail pack of course. Bought Graf, completed collection and everything is now daijoubu.
  12. Tirande

    where are the new containers?

    As Edmond Dantes would say.... 'Attendre et Espérer' or 'wait and hope'. I also want Graf-chan in port but...
  13. Tirande

    where are the new containers?

    I recall them stating they won't drop them alongside the boxes so you'll have to wait for the boxes to gtfo I guess?
  14. Tirande

    So what's up with Premium cv's? Where are they?

    Alright, cheers for the clarification. And yes, flickering on/off means it was temporarily available (if incredibly slow) and then randomly became unavailable again.
  15. Tirande

    So what's up with Premium cv's? Where are they?

    @Sehales Could you perhaps shed light on the shop flickering on/off? I take it that's not related to the premium CVs, the lootboxes or the like? Like.. the shop isn't flickering due to a code issue keeping the boxes invisible is it? Or is that also "not to be known by the public at this time"? It'd be nice if you could shed some light on that, I'm sure people are dying to know what's going on with the shop and anything potentially CV related.
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