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Mayv

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Everything posted by Mayv

  1. We wont be seeing missiles in game any time soon as WG have already tested them and doesnt believe they would be a positive addition to the game. From https://www.reddit.com/r/WorldOfWarships/comments/6wbxox/tldw_of_a_brief_qa_with_ev1n/
  2. Mayv

    Worcester - broken promise?

    But where are you getting the title from?
  3. Mayv

    Buff needed to middle tier dds?

    Tier 8 is definitely a tier where DDs see a big jump in power since they have access to the concealment module. It makes being bottom tier in tier 6 and 7 DDs a difficult experience.
  4. Mayv

    Stalingrad - Clan Wars reward confirmed

    I would say Typhoon or Hurricane wins would count towards the flag in the second season. Hurricane really is just WG moving the the 100+ point Typhoon 1 teams from last season to a separate league.
  5. Mayv

    The fun and engaging game mechanic

    Detonations aren't even fun when you are the one detonating other ships. Here is a match of mine that was over in less than 4 minutes due to detonations. Yes that is 3 Gearing torpedo hits for 135k damage sinking 2 ships, a Montana and Donskoi, in dev strikes. The enemy team soon collapsed after losing 2 ships for no gain due to RNG. Sure I got a nice damage score and a small laugh from the sheer absurdness and stupidity of the situation. Winning this game was like winning a coin flip, completely unsatisfying.
  6. It is a bit much to say that we are owning Halloween bots with some of the events that happened tonight.
  7. Mayv

    Weekly Warships Stream - Q&A Questions

    With the previous removal of stealth fire and the removal of stealth AA in 0.6.13 is there any chance there will be a removal of stealth radar in the future? Stealth fire and AA have been removed due to the inability of a opponent to counter or avoid them. The same problem exists for ships, although mostly DDs, when trying to counter shipa with radar ranges that extend beyond their own detection ranges.
  8. Arent you glad that you dont have CV planes sitting over you constantly anytime you leave your teams AA bubble? As someone who has played DDs in numerous tier 8 competitive games, CBs is much more enjoyable and you have a lot more freedom, even more than randoms due to the lower ship count in some games.
  9. Because a 7 DD team composition is unlikely to produce anything consistent in terms of winning. Even OPs team without radar managed to sink 4 of the 7 DDs. If OPs team had radar they would very likleu have done better and possibly won the game.
  10. They could have put CBs at tier 8 and force teams to have Lo Yangs, Atagos and Kutuzovs to even stand a chance against more experienced teams.
  11. People already complain about the line up restrictions and the "P2W" aspect of tier 10 clan battles, these would only be worse at tier 8. And I don't think we would see WG limiting one specific premium ship. WG also probably want this to be part of the end game experience.
  12. I have no idea if TTT supported this during testing or if they were involved at all in the testing. I have only come back to the game 3 weeks ago after a 2-3 month break. You would have to ask someone else. These are my personal opinions. If others from TTT were involved in the testing I would trust in their judgement and know that which way they decided was what they believe is best for the game mode as a whole.
  13. Out of all the things WG has added to the game so far this addition probably has by far the greatest amount of community involvement and feedback during its testing and development, despite it not being to the liking of some community contributors. I refer to this post by Ev1n. There were 26 of the top clans from the 4 different servers involved in testing and giving feedback. If the conclusion the development team came to from this community driven testing is to implement clan battles in their currently announced form, I am more than happy to except this decision and try it out for myself. A few rants from community contributors who at most cast on the current competitive formats shouldnt change this. This is what many in the community have been asking for, WG to work with the community. We should be praising WG for listening and getting those with the most experience in similar formats involved in the testing, not crucifying them because what the testing determined didnt meet the expectations of everyone, which unfortunately is an impossibility. I hope that WG arent deterred from involving the community in the testing process going forward after what has happened so far,
  14. The ship inside doesnt have to do the spotting and it doesnt necessarily have o be in radar range either. But I have no experience with this format, so who knows how the meta will turn out.
  15. Kagero currently isnt worth much but when Fubuki was still at tier 8 with access to 15km torpedoes she was the best counter to heavy smoke. Something that the current selection of DDs dont have at tier 8 but is a possibility with the Gearing and Shimakaze at tier 10. With or without CVs at tier 10 if the meta becomes extremely smoke heavy there are more and better tools to deal with it than at tier 8.
  16. The same as you do for tier 8 currently. - Have two captains for the one ship, one for randoms, one for competitive - Have one captain dedicated to one mode and make the best of it in the other. - Respec your captain often for which ever mode you are playing.
  17. Where is the idea that tier 8 is better balanced than tier 10 for competitive coming from? Tier 8 has massive problems. The biggest being the Mikhail Kutuzov which has dominated the meta for the whole existence of competitive play, so much so that it was limited to one in the latest KotS and there was some consideration to ban it entirely. And while WG are limiting classes currently I dont see them doing it for a specific ship, especially a premium one.
  18. Mayv

    Removing Stealth from BBs

    If only it didnt have better armour, HP and heals than the CAs it out spots. The low max HP should be a trade off for the ridiculous heal it has.
  19. Mayv

    Removing Stealth from BBs

    I think for the most part BB concealment is fine. There are however exceptions such as the Conqueror which can get its concealment down to 11.11km. And thats ridiculous.
  20. In the current 9v9 format the BB limit had to be reduced from 3 to 2 due to the ability of the 3 BBs to lock down the map promoting more static play. I imagine there was similar problems with 2 BBs in a 7v7 format on smaller maps. I for one am quite interested in trying out this new format. Tier 8 is a poor tier for competitive in mine and others opinions. The format has been dominated by the MK over the last year, and in there ended up being a one MK limit per team in the last KotS. I don't think WG would have implemented the same themselves. And if tier 10 becomes as smoke heavy as tier 8 even without a ship like the MK there are more tools to deal with it at tier 10. ALN in the OMC cup showed everyone that one of the best ways to deal with the smoke dominance was the Fubuki 15km torpedoes, an option that is no longer available at tier 8 but still is at tier 10. WG have caught a lot of flak over removing CVs from the format and that is understandable. But CVs despite their limited damage dealing capabilities in competitive do still have a major influence over the game. This influence would be even greater in a 7v7 format on smaller maps. It also poses a different challenge for those of us who have been playing competitive for this last year. So I am willing to give it a go before making my judgement on this decision. Part of the reason 9v9 was used in competitive was that we were using the same maps as used in random battles. With WG redesigning maps specifically for this mode a 7v7 format may be more enjoyable.
  21. Mayv

    Jack Dunkirk

    Sure the difference may be slight and not a major problem in random battles currently. In other game modes like ranked, the upcoming clan battles and the competitive side of WoWS, those small margins have a much greater impact and can be (and have been) the deciding factor.
  22. I know I am a bit late but I have to say I called it. Yet another negative change that solves none of the issues with the game.
  23. You can try http://maplesyrup.sweet.coocan.jp/wows/ranking/index.html
  24. Mayv

    Battleship AP damage to destroyers.

    People are probably noticing it more now that they are being shot at more since the stealth fire removal.
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