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Everything posted by Mayv
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Maybe the 20km torpedoes will see a comeback with the introduction of RL.
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The cost of creating a clan is 2,500 Doubloons.
Mayv replied to celephais's topic in General Discussion
It is the same cost as setting one up in WoT. Not really unexpected. -
Blyskawica beats other tier 7 DDs by the virtue of her generous HP pool. It is much less of an advantage against higher tier enemies.
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Where should I place my mines? Probably somewhere where the enemy are likely to pass through. I know! Mine the caps!
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Adjustment i hope wow does in the near future....
Mayv replied to TheRealChocolatmousse's topic in General Discussion
He could play tier 1s which see only other tier 1s. -
The problem with RDF is the whole idea of the skill. It isnt something that can be improved.
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Use SE.
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Help Saving: TEAM BATTLES a.k.a. 7v7 (Devs Considering Removal!)
Mayv replied to t3h3th32's topic in General Discussion
I imagine these clan battles they are talking about would be similar to the stronghold battles in WoT rather than clan wars. The Stronghold battles are near identical to team battles. -
They do have a fast relload at 90s, but they are quad luanchers and their torpedoes do the least damage at 14400. The reload speed makes the potential damage through out the game about the same as DDs from other nations. Faster reload vs Alpha damage, which is better depends on the circumstances. The torpedoes are fast, stealthy with good range though.
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The RU player base probably.
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17mm + IFHE = 22.1mm and 19mm + IFHE = 24.7mm. I havent found any armour areas between these 2 values.
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For those complaining about the Akizuki HE pen nerf from 19mm to 17mm. To pen with HE you require pentration power greater than the thickness of the amour, the 180mm Russian guns with 30mm of HE pen cannot pen the Zaos 30mm armour plates. So the 19mm of pen does not allow Akizuki to damage armour >18mm, and there are no amour plates with a thickness between 16mm and 19mm.
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I can see how it will be used in competitive. RPF is pointing this way, CV go scout there.
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So now that the second iteration of the 0.6.0 public test server has been announced can this thread return to topic and take the "what ammo I should be firing in my CA" discussion elsewhere?
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I have been in a game with you. I am pretty sure you arent telling the full story.
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High ship criterias (T6 or higher!) on missions!
Mayv replied to Vartavar's topic in General Discussion
That was just an attempt to sell more Missouris.- 33 replies
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- Misions
- high ship criterias
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That was the point of the post. All of them would also work against invisfiring.
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German Destroyers, It has been an honor playing you!
Mayv replied to VeteranGamer84's topic in Destroyers
Its not just that you cant stealth fire. Where another DD would go invisible after a fight the KM DDs dont, making you more likely to take damage from other ships. And attacking other DDs in smoke using hydro doesnt work as there usually is a ship within 15km to spot you anyway. -
German Destroyers, It has been an honor playing you!
Mayv replied to VeteranGamer84's topic in Destroyers
You really do have to play around the detection penalty. The most limiting factor in the line. The Gaede and the Z-23 are the ones I have liked the most so far, partly because the 150s hurt things. -
How do the 128s on it compare to the earlier ones? If they are the same I cant see myself enjoying it too much.
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USN DDs - Currently the best DD line. Good all round ships, with no major weakness. IJN DDs - Their "strong" torpedo armament does not make up for their guns. These lack DPM which will get up killed in a DD fight. Can do well if the enemy co-operates. Akizuki is a unique ship that can perform well, is one of my favorite ships. RU DDs - Not really DDs, somewhere between a DD and CL. Are fast and have good guns. Weaknesses included their size and poor stealth. Do well if you stay back and keep shooting. 2nd strongest line. KM DDs - Have only played tiers 6-8 so far, and where do I start. The 128 guns are pathetic, ships are on the larger size and take a lot of damage from AP, awful smoke, average speed, who thought the firing penalty was a good idea? torpedoes are different. Fast with low detection, good reload, but damage doesnt get any better after tier 7. Hydro isnt as useful as it seems, a substitute vigilance when in smoke. Doesnt work well when charging enemy smoke, you will be spotted by a BB half way across the map. I have been enjoying the Z-23 so far though. The 150 guns are a welcome return after being force to use the 128s on the Maass, one of the things that really make the ship for me.
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No, I understand you. You believe that is invisfiring is a bad mechanic, because the BB or other ship on the receiving end cannot counter it directly. So why cant this apply to radar? A DD in smoke that gets radared has no direct counter to the CA radaring them. The DD should run, put cover between themselves and the enemy or better yet avoid putting themselves in a position like that in the first place. So why cant other ships try these when it comes to invisfire?
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So why cant another ship on your team kill the invis firing DD/CA then? Unless you are suggesting that DDs can reliably deal with radar CAs.
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You cant counter radar. So is it a bad mechanic?
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I havent used the C hulls outside of competitive. The benefit of Defensive Fire on the USN DDs isnt the damage boost, but that it panics planes making it much harder for a CV to drop on you.
