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Mayv

Players
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    [TTTX]

Everything posted by Mayv

  1. I have a few uploaded on a google drive folder, only ones from my Fubuki so far. I can upload some more went I get home. Just let me know if you want some different ships and I'll see what I can do. https://drive.google.com/drive/u/0/folders/0B3FMeDYPMaQ3S1hXZVNwekpObDQ
  2. Mayv

    gold camo?

    Pity it is only the type that increases dispersion. Would like to try a premium event version of the concealment one.
  3. Mayv

    High tier IJN destroyer gameplay, pure RNG

    I found both the Mutsuki and Hatsuharu both lacking in the torpedo department, other than that they are decent ships. Both have good AA, Mutsuki is more stealthy and the Hatsuharu has better guns. But it is easy to see why they are considered bad ships by many players. And in my opinion low points in the IJN line.
  4. Mayv

    0.5.1. Patch Notes

    Wait what? They never said anything about that So I can no longer fire from stealth in my IJN DDs I better be able to retrain my captains for free if thats the case.
  5. Mayv

    0.5.1. Patch Notes

    They are actually buffing DDs then Good to see that they are changing the stats of the torps aswell.
  6. Mayv

    0.5.1. Patch Notes

    Wont be too bad then, maybe will be about 50 or so knots speed wise.
  7. Mayv

    0.5.1. Patch Notes

    A DD buff and An IJN one at that, what game do you think you are playing?
  8. Mayv

    0.5.1. Patch Notes

    If thats the case maybe it wont be so bad. Any info on the "medium range setting"? Is the Fletcher losing both of its current torps or was it a typo in the patch notes??
  9. Mayv

    How to do 170,000 damage?

    I did 179k in my Fubuki like this. Thank you Tirpitz!
  10. Mayv

    0.5.1. Patch Notes

    Doesnt look like they changed the stats of the torpedoes, just moved them around. Seems like a nerf to me
  11. Mayv

    0.5.1. Patch Notes

    Actually 3 for USN CAs. 2 for all the rest. Seems like a big nerf for crusiers
  12. Mayv

    0.5.1. Patch Notes

    USN DD torpedo changes Nicholas - Top torps (Mk15 mod0 11600 5.5km 65knot) removed left with stock Mk11 11733 5.5km 56knott (+133 +0km -9knot) Farragut - Stock torps (Mk15 mod0 11600 5.5km 65knot) replaced with Mk11 11733 5.5km 56knott (+133 +0km -9knot) - Top torps (Mk15 mod3 16633 4.5km 65knot) replaced with Mk12 11733 6.4km 64knot (-4900 +1.9km -1knot) Mahan - Stock torps (Mk15 mod3 16633 4.5km 65knot) replaced with Mk12 11733 6.4km 64knot (-4900 +1.9km -1knot) - Top torps (Mk12 11733 6.4km 64knot) replaced with Mk15 mod0 11600 5.5km 65knot (-133 -0.9km +1knot) Benson - Stock torps (Mk12 11733 6.4km 64knot) replaced with Mk15 mod0 11600 5.5km 65knot (-133 -0.9km +1knot) - Top torps (Mk14 mod3 14500 8.2km 52knot) replaced with Mk15 mod3 16633 4.5km 65knot (+2133 -3.7km +13knot) Fletcher - Doesnt have Mk12 torps (typo?) - Stock torps (Mk14 mod3 14500 8.2km 52knot) replaced with Mk15 mod3 16633 4.5km 65knot (+2133 -3.7km +13knot) - Top torps unchanged (Mk16 mod1 19033 10.5km 66knot) New Info Apparently the torps will be on a medium setting and historically had about a 9km range at 30knots (speed will probably be buffed) Ainene, on 27 October 2015 - 11:03 PM, said: It does. Mk 15 torpedoes use medium range setting from now on.
  13. Hello again! So after failing your way through the Hatsuharu you finally reach the joy that is the Fubuki, played 10 games in a probably stock ship and have come once again to the forums to cry about how bad you are doing in DDs. Would you like some tips on how the play the Fubuki? (currently my favourite ship). I can even link you some replays of mine if you want.
  14. Mayv

    High tier repair costs too high?

    I think the "service fee" should be removed. Why should there be a 20k base price whenever I play my Kagero? Even if I play well and take no damage I am landed with a 20k repair bill. Other than this the economy at t8 and t9 has been OK for me so far.
  15. Mayv

    High tier IJN destroyer gameplay, pure RNG

    Mutsuki and Hatsuharu are the low points in the IJN DD in my opinion. The 2 triple launchers don't cut it especially when your torpedoes are spotted much further out. Consistency can be hard to come by though with DDs. My advice would be don't get sunk early game. DDs become more powerful as the game goes on. The Fubuki is a much better ship in my opinion and she has earned a permanent place in my port. If you are close to the Fubuki at least get her before giving up the IJN DD line.
  16. Mayv

    Fujin in the Premium store

    So let's see €29.99 gets you 60 signal flags, 2500 doubloons, a port slot and the Fujin. 2500 doubloons = €9.99 60 signal flag = €2 1 port slot (300 doubloons) = €1.35 Therefore Fujin = about €16.65 The Murmansk is €12.87 So not a terrible bundle from WG but the individual ship is arguably more expensive than it should be, and it doesn't help that it is in a package to double the price. As someone who mainly plays IJN DDs and only has tier 2 premium ships (Albany and Tachibana) so far, I will probably buy this. Both to help with credits and IJN DD captains. But I would prefer the ship on its own.
  17. Mayv

    First Battle Multiplier

    Earning xp isn't really a problem in this game, credits on the other hand
  18. Another DDs OP, pls buff my BBs thread?
  19. That may have been the case, do you have any stats to back that up? How would this help DDs? Most of your damage comes from torps which you already have a lead indicator for. If anything it would hurt DDs due to other players being able to land more shots on them. Its already in my sig but heres a screenshot in case you need it Why? This topic is about DDs. Thats great to hear. So why dont you share the reason and maybe we can help you. Congrats! Clearly you are a better GSGO player than me (I dont even like the game). I will ask you for some tips if I decide to play it again, but this is World of Warships...
  20. Mayv

    Suggestion: forced pve round if your score is below 100

    Sometimes RNG happens and you get dedonated by DB 3mins into the game when you try to cap a point. Maybe if players are consistently bad something could be done.
  21. Mayv

    News about USN DDs/IJN CVs changes

    There is some real big changes to the Gearing and the Mk11 torpedoes... eh no? Dont think the rest of the changes hold much value.
  22. Ok so you are new and want help to improve or do you want to cry on the forums? If you think CVs are bad you should have played before they introduced mirror CV mm. Its not all luck, skill plays a more important part in doing well. Is it all luck in CSGO? I play DDs mostly. 670 (more games than you have played total) of my 830 games were in DDs. My stats in DDs are better across the board, even the ones I did poor in (Mutsuki and Hatsuharu). I know more about playing DDs than you do. Would I like to see DDs a buffed, yes, but they dont need a major one.
  23. Since you have started two identical topics now, apart from the title, Im going to be brutally honest. Your stats in DDs are terrible. 11k avg dmg with the Minekaze, 14k avg dmg with the Mutsuki 11k avg with the Hatsuharu. The problem here is with the captain, more so than the ship. You need to improve yourself as a player first. If you want help playing DDs ask for it, maybe show us a replay or two so we can see where you are going wrong.
  24. Mayv

    For crying out loud, why?

    The only CVs worth attempting to sink as a DD are the ones stuck to the side of an island.
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