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Everything posted by Mayv
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Havent got the Udaloi yet, but the Fletcher is definitely a better DD than the Kagero. It was probably the 3 triple launchers vs 2 quad launchers and the Kagero has the same guns as the stock Fubuki with worse range.
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The arming time is around 3s IIRC (CV players correct me if I am wrong). Planes also got a speed buff recently as well, it has been harder to out turn them lately. If you are playing high tier IJN DDs it can be quite hard to dodge since your ship is long with a large turning circle. I have been enjoying putting DF to use on my Fletcher.
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It was increased a while ago. Torpedo Acceleration affects CV torps so they travel quicker.
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Do they mean something like the type93 mod1 (20km 20k dmg) vs type93 mod3 (15km 23k dmg) on the Shimakaze, but with bigger differences? Will be interesting to see the stats on the new ones. Glad that they aren't planning on immediately butchering the class.
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Devs have already stated that they don't intend to sell this ship again.
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Training room. You have to get a mod to enable it (included in Aslains) or edit the preference file.
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The Forum Tavern - Off Topic Thread - Bring Your Own Beer !
Mayv replied to bazdaris's topic in Off-Topic
Watched this far too long waiting for her to get someone. -
Which forum members have you seen in random battles?
Mayv replied to Cobra6's topic in General Discussion
Had a game with 159Hunter. He was in his Khaba and I was in my Benson. We won the game, but Hunter couldn't track down the last Shimakze. -
We have all seen that picture before. A lot of the time a Shimakaze is all bark and no bite. 15 torpedoes looks intimidating but the majority miss (why I dont play my Shimakaze much). In that picture there are around 50 torpedoes. Three Shimakaze's and something else most likely. But the Hipper can continue to sail in a straight line here and all of those torpedoes will miss. The CV and BB wont have to make much of a change to their course if any for all the torpedoes to miss them as well. The only torpedoes that might hit something there are the one on the right hand side of the screen. The larger amount on the left have no chance what so ever of hitting anything.
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You again? I have torpedoed a stationary Izumo (who wasnt AFK and might have started to reverse just before the torpedoes hit), numerous reversing BBs, BBs that dont start maneuvering after one spread and are sunk with the second. Launched torpedoes from 15km away not expecting to hit that BB but do. Hit BBs that didnt change course after I got spotted. It is easy to understand why there are so many complaints when there are players like these in the game.
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Fletcher and Benson have quickly become my favourite ships. It is like seal clubbing at high tiers.
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Duration of Flooding (Base and Upgrade) ?
Mayv replied to anonym_gxxGX7KaxQVa's topic in General Discussion
Flooding base time is 2 minutes. -
Blyskawica has her name on both sides of her stern. Same on the Diana.
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Some questions I have for the older or more experienced players in this game...
Mayv replied to TakedaYabu's topic in General Discussion
The flag has no bonuses and can be used on multiple ships as much as you want. -
Didnt dual purpose guns get an AA DPS buff in the same patch they lost range?
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I would agree that it is a team work problem. You see the complaints all the time here on the forum, BBs not pushing, CAs not providing AA support, DDs not capping. Screening as a DD is a risky game. Get into a DD fight and you could be sunk quite quickly. You dont know if there is just the one enemy DD, if your CAs are going to support you (and then if they can hit the other DD), enemy CAs are going to support their DDs. Even if you win one engagement you likely wont have the HP to fight off another DD. Smoke and run is pretty much always a good option, getting into a fight isnt. Turret destruction has a big impact on DD fights, which usually turn into DPM battles. Losing a single turret can cost you 20-50% of your DPM which puts you at a big disadvantage. Because DD fights are much faster pasted these things have a much greater impact on the outcome of the engagement, than other fights in the match.
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High tier USN DDs did have a play style more similar to IJN DDs before radar, well at least thats how I have been playing them.
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The Fletcher is a great ship at tier 9 and would be a viable tier 10 with a HP boost. The torpedoes are what make the Fletcher such a good ship. 10 19k damage torpedoes every 90 seconds travelling at 66 knots. I dont know how you use torpedoes but I would say anything beyond 10km is unlikely to hit anything. And you do get the same straight sailors at high tiers now. The other day a torpedoed a stationary Izumo. The Fletcher also has good AA and can use DF without giving up the 5th gun, which I like to use. Having a 15 point commander isnt necessary, but helps a lot. At tiers 9 and 10 most player would be on the 15 skill points, bringing their detection range below 6km (Kagero has 5.3km).
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Situational Awareness, Last Stand, Superintendent, Demolition expert, Concealment Expert are best for the first 15 points. Get BFT with the 16th point and Torpedo Armament Expertise for the 17+18th points. That is what I think is best to have on a Benson captain.
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45 in AS Bogue completing the plane kill mission for ARP Kongo. Before that it was 16 in the Hatsuharu.
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WG please make MatchMaker to mirror number of DDs in "Domination" game mode!
Mayv replied to Leo_Apollo11's topic in General Discussion
But what else would we do on the forum but complain about DDs?- 26 replies
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Are they interrupting your BB sniping sessions?
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If its an option maybe. But I wouldn't want to play it.
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In random battles the amount of times you run into CVs isnt worth losing the 5th gun for better AA. In team battles where you have much higher chance of meeting CVs it is more viable. You can get the rudder shift module to improve the B hull maneuverability.
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[0.5.4.1] DDs I Feel For Ya *Insert A Maniacal Laugh*
Mayv replied to t3h3th32's topic in General Discussion
The only problem I have with Radar is that it spots through islands. Just because you don't see the CA with Radar as you approach the cap doesn't mean they are behind that island.
