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Everything posted by Mayv
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I think he is talking about the UI bug.
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Slowing down to nearly a stop before using offensive smoke. Trying not to rely on defensive smoke.
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Kurbain, on 13 May 2016 - 02:25 AM, said: In my opinion the Minekaze is indeed the best-balanced IJN destroyer. It has very good torpedoes, but is forced to get close to the enemies to use them, which puts the Minekaze into a dangerous position.However, it has the lowest detection at its tier, which means it can usually prepare its escape before the enemies starts firing at it. The Minekaze is fast and nimble. The Shimakaze is just straight line fast. The Minekaze is small. The Shimakaze is big. (for a DD anyway). Secondaries shoot further at high tiers and despite what BB captains say, you dont want to stay in secondary range long. Maps are bigger at high tiers and you arent any faster. (Slower if counting speed in turns and accelerating). It takes longer to get within your torpedo range of each different target, unless they are all together.
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#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Mayv replied to havaduck's topic in General Discussion
Farragut this time. -
Proposal: Torpedoes require minimum launch distance.
Mayv replied to ApesTogetherStronK's topic in General Discussion
Torpedoes spread out over their range making it even easier for ships to pass between them. -
Proposal: Torpedoes require minimum launch distance.
Mayv replied to ApesTogetherStronK's topic in General Discussion
Yet BBs have >30% hit rates despite all the 20km "snipers" and all their RNG. -
Proposal: Torpedoes require minimum launch distance.
Mayv replied to ApesTogetherStronK's topic in General Discussion
We cant talk about adding RNG to torpedoes when they have hit rates of >30%. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Mayv replied to havaduck's topic in General Discussion
Are we still doing the Quest for 2750 xp? I have it in a non-premium ship this time. -
The top torpedoes are much better than the stock ones, though the stock ones are usable. The ranges that USN DDs stealth fire at have a long shell flight time making stealth fire not that useful. If you have CE and the concealment module you can stealth fire from ~9.3km which is useful against BBs.
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Tachibana is a enjoyable little ship to play.
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You are shooting targets at 14km? Do you have AFT or the Gun Fire control system? Fletcher max range is 12.9km which is more than enough with the rainbow arcs USN DDs have. Below 10km is where your guns are most effective against bigger ships and below 8km against other DDs. The extra range is useful when shadowing a BB sailing in a straightish line. But the Fletcher has great torpedoes (better than the Kagero torpedoes). These should be your main weapons against BBs. Use your guns for dealing with other DDs, setting fires on BBs, and finishing off low HP ships.
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Proposal: Torpedoes require minimum launch distance.
Mayv replied to ApesTogetherStronK's topic in General Discussion
They do. However it is very short. The gap between your ship and the green area in you torpedo aim is the arming distance. -
Let's talk about Battleships and their current state right now in the game.
Mayv replied to anonym_gCiyicUsNYGl's topic in Archive
I wonder what he is basing his feelings on since it seems he has only played 1 game in the last 3 months. https://warships.today/player/529706245/eu/Wavecave -
Let's talk about Battleships and their current state right now in the game.
Mayv replied to anonym_gCiyicUsNYGl's topic in Archive
[edited]- 174 replies
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The torpedo damage stats before had ship and air launched separate. So it is probably a 5% drop in ship launched torpedo damage including CAs and the occasional Tirpitz. Most of which would be lost be IJN DDs because of the changes made. I cant imagine what other changes (nerfs) they have in mind. Looks like it is going to be a slow butchering.
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Torpedo soup - why it exist and what can be done
Mayv replied to G01ngToxicCommand0's topic in General Discussion
Dont tell the BBs to sit back and snipe. They already do that too much, without a reason.- 165 replies
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- torpedo soup
- map size
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#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Mayv replied to havaduck's topic in General Discussion
havaduck, on 11 May 2016 - 04:02 PM, said: I am now waiting for those 2750+ screens (1 per day will do) since they are done very easily, as that Fletcher game demonstrates ;) Here is one for today. http://imgur.com/a/fbh3w -
I find the grind much easier in WoWS than in WoT.
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#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Mayv replied to havaduck's topic in General Discussion
would be nice to know what the secret milestone is and if we need a certain number of diamonds to get it. Other than the Smith none of the other prizes interest me too much. -
The Benson torpedoes are very slow. Their low detection isnt a problem. The 1.4km detection on the Fletcher and Gearing torpedoes along with 66knots speed makes them the best torpedoes in the game. I would have liked to see a IJN DD gun buff with the torpedo nerfs. Range, RoF, traverse speed. Would have made IJN DDs more consistent and fun to play.
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BB captains basically decide the matches now
Mayv replied to T3ddyBear's topic in General Discussion
You could have easily guess that from the phrase "If my BB has a range of 21 km im not moving closer than 18Km, perfect citadel range." -
Atlanta P2W confirmed.
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BB captains basically decide the matches now
Mayv replied to T3ddyBear's topic in General Discussion
Bad BB players decide a lot of games as well, usually resulting in a loss. -
And then there is CVs. Who can pick whatever target they like.
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BB captains basically decide the matches now
Mayv replied to T3ddyBear's topic in General Discussion
They seem very fond of the D cap on North.
