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Everything posted by Mayv
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Stay at range and shoot HE. Ignore the torpedoes for the most part.
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What ships/concepts are you looking forwards to the most?
Mayv replied to Affeks's topic in General Discussion
More Destroyers. The French ones look interesting.The Le Fantasque and Mogador in particular. The Italian ones look like good ships too.- 51 replies
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So when is this going to make it to EU?
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We all have teams like that. Here is one of my favourites. 145k damage done in the Farragut in a tier 8 game. That BB division you see, spent the whole game behind an island babysitting the CV. There is a 199k damage Fletcher game I could link you to as well.
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I have only run into these sort of accounts twice. Both times they were on the enemy team. One was in a Montana and I done about 60k flooding damage to him. I dont think he know about the damage control party.
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Ok then. But it still has the same effect. As long as a plane isn't shot down the squad takes no damage. Despite how long they are in the AA sphere.
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I would say the DD ayer feels cheated too, after putting 8 torpedoes into a CA and not sinking it.
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At the low tiers isn't most AA short ranged so there won't be much of an over lap, and with the way planes regen any HP damage (that didn't shoot down a plane) as soon as they leave that ships AA sphere. It isn't surprising that no planes are shot down.
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I thought we had already dismissed OPs idea. And unless the torpedoes go at speeds similar to shells they would nearly never hit anything.
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Doesnt stop me from hitting with them.
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It is tier 7+ on the USN line. And tier 8+ on the RU line, if you have both CE and the concealment module.
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Well you said that the problem was not being able to do anything about it. If not being able to shoot at the target is the problem are ships with a greater range a problem for you? How about CVs?
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Undetectable Destroyer Firing Capabilities Excel Table
Mayv replied to xPiiRaTeD's topic in Destroyers
Yes 10km is the detection range after firing when using camo and CE. -
Let me introduce you to the best torpedo dodging tools in the game. The keys "W, A, S, D". Torpedoes take a long time to reach a target, especially when compared to shells. Use these before the torpedoes are spotted and you will dodge most torpedoes.
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You already said that your CA is being detected without other ships in range. That is the first sign a DD is there not the torpedoes.
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Expect when you sink them. Then you are a cheating hacker.
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Faster torp or gun reload on the Fletcher?
Mayv replied to OldschoolGaming_YouTube's topic in Destroyers
But the Fletcher is more of a torpedo boat than a gun boat. -
The only modifier that counts is the +50% from premium account. Otherwise it is base XP.
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Faster torp or gun reload on the Fletcher?
Mayv replied to OldschoolGaming_YouTube's topic in Destroyers
Take the torpedo reload. The high tier USN DDs are hybrids between the RU and IJN DDs. Since the latest patch you could argue that the USN DDs have the better torpedoes. Your guns are best for dealing with other DDs, finishing low HP enemies and setting fires. Your torpedoes are your main sorce of damage on the Fletcher. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Mayv replied to havaduck's topic in General Discussion
Didnt Tuccy or one of the other guys say the max was 1000 as well somewhere earlier in this topic. Besides the ones you get from CC contests. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Mayv replied to havaduck's topic in General Discussion
There is another 2 weeks left. So you should be able to get 150 diamonds. -
In patch 0.5.4 it didnt. Dont think that they have changed it. There is a mod to enable the training room. Dont know why they havent implemented it fully yet.
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It is a gun that rotates, sounds like a turret to me. I dont think there are any with a casement that do 360.
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The rear two on the Smith turn 360. I think a few on the Derzki or Izyalsav can too.
