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LilJumpa

Beta Tester
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Everything posted by LilJumpa

  1. https://go.twitch.tv/directory/game/World of Warships/videos/all?sort=time Wenn du da mal durchguckst sind ein paar dabei von gestern. Glaub Flambass von OMNI hat gestreamt und noch ein paar andere die ich nicht kenne
  2. Mir fällt ehrlich gesagt gerade bei den beiden Schiffen keine Skillung ein die nicht auch im Random valide wäre. Kreuzer die weg von AA gespecced sind wie Des Meme vielleicht. Hindenburg und evtl Montana könnte es noch betreffen. Aber so wie der erste Tag lief betrifft das recht wenige Schiffe. Mino wird kaum gespielt, also kein Grund die umzuspeccen, Moskva halte ich persönlich für nicht so stark.
  3. Wenn deine Posts nicht aussehen würden wie die Bildzeitung und du nicht den Namen und das Logo eines anderen Clans geklaut hättest könnte man deine Meinung evtl sogar in Erwägung ziehen.
  4. Well Mogami and Atago only have 15.7, and those are Tier 8
  5. LilJumpa

    [Contest] Create a WoWs Guide

    If anyone wants to rework the spotting mechanics guide I wrote for 0.5.5, feel free to take whatever you need from it. So much changed in that regard that it essentially would be a new guide and needs a lot of work. @Egoleter Nice incentive mate
  6. [OT] Mal was zum lachen, selbst im Keller
  7. LilJumpa

    Kurze Frage, kurze Antwort - Der Erste Hilfe Thread

    #this Allerdings gibt es eine Halloween 17 Tarnung. Zumindest glaube ich dass die etwas anders aussieht
  8. Stats vom Franzosen ST, French destroyer Aigle, tier VI. Hit points - 17 000, plating - 10-16 mm. Main battery - 5х1 139 mm. Firing range - 12.8 km. HE damage - 1000, AP damage - 2600. Reload time 4.8 s., 180 degree turn time - 18 s. , maximum dispersion - 111 m. HE and AP initial velocity - 700 m/s. Sigma - 2. Torpedo tubes - 2х3 550 mm, torpedo range - 7 km, torpedo speed - 57 kt, reload time 77 s., maximum damage - 18 400. Maximum speed - 36 kt. Turning circle radius - 680 m., rudder shift time - 4.1 s. Surface detectability - 7.5 km, air detectability - 4.3 km. Detectability after firing main guns in smoke - 3.1 km. All stats are listed without crew and upgrade modifiers.
  9. Stats zur T-61 ST, German destroyer T-61, tier VI. Hit points - 14 700, plating - 10-16 mm. Main battery - 4х1 128 mm. Firing range - 11.6 km. HE damage - 1500, AP damage - 3000. Reload time 4 s., 180 degree turn time - 22.5 s., maximum dispersion - 102 m. HE and AP initial velocity - 830 m/s. Sigma - 2. Torpedo tubes - 2х4 533 mm, torpedo range - 8 km, torpedo speed - 65 kt, reload time 68 s., maximum damage - 13 700. Maximum speed - 35 kt. Turning circle radius - 600 m., rudder shift time - 3.6 s. Surface detectability - 6.8 km, air detectability - 3.8 km. Detectability after firing main guns in smoke - 2.6 km. All stats are listed without crew and upgrade modifiers.
  10. LilJumpa

    Some interesting info around the world

    German prem DD You have repeatedly asked for a german premium-DD.... and here it is. The "Flottentorpedoboot 1940" was actually not completely german - it was built upon dutch designs and, after the fall of the Netherlands, it was built in local dockyards. Because of its large water displacement and strong armament, the T-61 was much more a fleetdestroyer than a torpedoboat. Soon you will be able to see her ingame. Original FB text translated.
  11. LilJumpa

    6.12 marks the end of World of Warships

    Are you OPs second account?
  12. LilJumpa

    6.12 marks the end of World of Warships

    Holy Moly. I just read the fist 2 sentences of your crap on reddit. You are actually spreading your crap on all channels? Try Facebook or some youtube vid comment section. There you will find people who are as lightminded as you.
  13. LilJumpa

    Patchnotes 0.6.12 from SEA

    Zao 7.18, Des Meme 8.18
  14. LilJumpa

    Tough decision to make

    What you could do is buy the Belfast and/or the MK now for dubloons, test and/or just play them for 2 patches and sell them again. But even this will be a win for WG because you will have to buy the dubloons anyway
  15. LilJumpa

    Patchnotes 0.6.12 from SEA

    Caliber + Base concealment are the determining variables
  16. LilJumpa

    Some interesting info around the world

    New Ship collision sounds Patchnotes on SEA are out https://worldofwarships.asia/en/news/announcements/ver-06_12-patchnotes/
  17. Been there, done that... (regarding WoT campaigns) Just being in a clan to rack up rewards leads to other unwanted behaviour once a clan has reached the necessary wins. Seen clans selling spots for all kind of currencies, seen clans push their 2nd/3rd or bad clans up the ladder, seen clans kick members 1 day before the deadline determining the rewards, so these members would get absolutely nothing, because they were clanless at that certain point in time.
  18. Tjo dann müsstest du 15 mal, auf Typhoon, HE spammender weise mitgenommen werden und auch gewinnen. Für AAO sicher machbar dich zu carrien. Aber nicht für alle.
  19. Wenn du wüsstest was das in Clans, die nicht top 10 sind, auslöst oder auslösen kann. Jemals eine große Kampagne in WoT gespielt? Es gibt Clans die an einer solchen Regelung zerbrechen werden, da einige Member nicht die benötigten Wins bekommen weil sie entweder nicht die Schiffe haben oder skillmässig zu den schlechteren Leuten im Clan zählen
  20. Yeah this is a littlebit fu*c*k*ed up. A better solution here would undoubtedly be to tie the rewards to the clan success and make clanmembers eligible to receiving those rewards if they played a certain number of clanbattles.
  21. Nur um noch ein bisschen Öl ins Feuer zu gießen: Um die Belohnungen abzustauben muss man als individueller Spieler diese geforderten Siege einfahren, Clansiege zählen also nur wenn man selber dabei war.
  22. You are right. The RU website is actually specific about that. In each league the player can earn personal rewards for a certain number of victories. Here the same principle applies as in combat missions: the battles won by you in the clan are taken into account, and not the clan as a whole.
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