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Everything posted by LilJumpa
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Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
LilJumpa replied to FullMetalWarrior's topic in Allgemeine Diskussionen
Windows? Strg+Alt+Entf ---> Task Manager ---> Reiter Autostart ----> Gamecenter rechtsklick, deaktivieren Falls ältere windows Version geht das über msconfig Start- Ausführen- msconfig dann über Systemstart das Gamecenter deaktivieren -
Congrats on keeping your wife happy at age 81 Mr Barish, but I have to inform you that she will run as soon as you hit unicorn stats. Unfortunately that's the capicum anuum navis axiom proven by many discussion participants in the written WG universe. So you will have to decide or take the chance. I heard rumors about a unicorn having a real job once. So there may be hope.
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Stats are luck, MM is rigged and premium time boosts your WR. Additionally : + Good stats indicate reallife losers or university students with too much time on their hands, + average stats are usually lawyers, doctors or business millionaires which could do much better but don't have the time, + slightly below average stats indicate a great real life with model wife, kids (which are playing on dads account) and a big house, + the red ones have the most fun but get sh*it on by WG. That's basically the bottom line of 5+ years stats discussions in both WoT and WoWs. It will never change
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
LilJumpa replied to LilJumpa's topic in Allgemeine Diskussionen
Teil 2 Teil 3 -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
LilJumpa replied to LilJumpa's topic in Allgemeine Diskussionen
Reddit Q&A # 17 von Sub Octavian. Englisch Teil 1 -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
LilJumpa replied to LilJumpa's topic in Allgemeine Diskussionen
Teil 2 Teil 3 -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
LilJumpa replied to LilJumpa's topic in Allgemeine Diskussionen
Reddit Q&A # 17 von Sub Octavian. Englisch Teil 1 -
KIDD's p2w AA stronger than any other DD ingame
LilJumpa replied to Murro_the_One's topic in General Discussion
it has a Fletcher Hull. Spec your silver Fletcher Full AA and you have almost the same values. Only difference is that sane people don't do that for randoms because..... you know Torps and stuff -
KIDD's p2w AA stronger than any other DD ingame
LilJumpa replied to Murro_the_One's topic in General Discussion
That makes 0 sense to me, sorry. Well then buy it I guess? Or curse it because you are a CV player? (haven't checked, but in that case I would have 0 sympathies anyway) -
KIDD's p2w AA stronger than any other DD ingame
LilJumpa replied to Murro_the_One's topic in General Discussion
So you are willing to dedicate a 19pt captain just for the kidd? Your 19pt US DD captains usually are not fully skilled for AA because AFT is questionable. Your 19pt US cruiser captains usually do not have last stand. So you either reskill, lose out on your silver ships or don't have the Flamu build. -
KIDD's p2w AA stronger than any other DD ingame
LilJumpa replied to Murro_the_One's topic in General Discussion
Talk to the people complaining about Kidd being too weak. If both of you alter your opinions towards one another then we would be closer to the truth about the ship. -
Answers from the Q&A 17 on reddit (could be continued if he answers some more ) This is Part 1 Q: Hi, can I ask about the logic in IJN premiums lately? Many are sister ships of tech tree ships, but they appear in 'stock' form one tier lower (i.e. Mutsu, Ashitaka, Musashi). I can't help but notice that the IJN seems to be getting this very often, meanwhile other nations have sister ships in the same tier (Missouri, upcoming Duke of York, Tirpitz and Scharnhorst). The IJN also have other ship classes or sisters with equivalent refits that can be balanced to the same tier, so why not release those instead? Perhaps there are other plans for the ships that did exist? A: I'd say, it is not some deliberate strategy, but rather a coincidence. While Musashi was a pretty popular request, Mutsu and Ashitaka are the result of us having spare hulls (basically, ship models), and willing to put them into use. Actually, the former New Mexico stock hull could have a new life as well. We do not plan to specifically continue with such ships for IJN, and will try to make IJN premium fleet generally more diverse. Q: i have 2 camo related questions. First, any chance of adding the second colour option that you get whit the Yamamoto collection to premium camoes as well, like Zao or Yamato's premium camo. Second question is regarding North Carolina's premium camo, so when i bought it i really loved the look it had on the A hull, but when i finally went and upgraded the camo changed to another completely different skin. Any possibility to let you change so you can get the A hull camo on the B hull? A: You know, yes, there is a chance. The mechanics is not here, because permanent camos work a bit differently from regular ones in terms of their texture application, so adding customization option requires a lot of additional work - hence, it was not present initially. But as we see, overall color customization is quite a thing for many players, so implementing it for permanent camos sounds reasonable. We will try to do it, probably in the beginning of 2018. Sorry, I don't think so, and 2 skins per 1 camo is more a legacy thing. Q: Does the presence of the Torpedo-Guy on board the cargo-vessel have anything to do with the probability to drop a supercontainer (when using TYL-containers)? A: Of course. But the exact relation formula is очень sekrit, and I'm not going to Gulag for indulging your curiosity! Q: Can we get objective based achievements? Though we are awarded medals for dealing lots of damage(like High Caliber) or tanking lots of damage(like Fireproof), I find it odd there is no comparable medal for playing the objective. It would be nice if WG rewarded certain medals for playing the objective, like take 2 caps in 1 match, taking 1 cap as a CV, earn X amount of defended ribbons, etc. A: It is a nice idea, IMO, and I will relay it to the guys responsible for achievement update! Thank you! this is a long one about CVs Q: What's the status of HMCS Haida at this point? iChase showed the behind the scenes filming of the Naval Legends episode for Haida but we've seen or heard nothing about that for months. /u/pigeon_of_war said he was working on getting Haida into the game a few months ago however, the rumors on the forum said he brought Haida up to the head office in St. Petersburg and the idea didn't go over well. Can we get a bit of insight on what's going on atleast with the Naval Legends video if nothing else? Thank you in advance. A: The status is "we're working on it". Here, I said this. Don't tell anyone. Especially Pigeon - let's make a surprise for him:) Q: Could you elaborate upon the formula used to determine torpedo damage reduction numbers/TDS value? Richelieu was noted for having a very deep, elaborate TDS layout using multiple layers and a thing called ebonnite mousse, which gave her one of the best, if not the best underwater protection systems of any battleship ever put afloat, yet in-game she has a paltry 19% (according to the devblog). Similarly, King George V's TDS, which was noted for being at least passable and at best pretty good is also fairly low; on the other hand, Roma, a battleship using a system that was noted for being really bad and potentially a liability has a better TDS rating than Richelieu! Which brings me to my question: is there a formula that's being used to determine these numbers or are they being fudged for balance reasons? If there's a formula, does it actually take an underwater protection system's layout and contents (single layer vs multiple layer liquid-filled and void compartments, mousse, crush tubes like the Pugliese system, etc) into account, or is it solely based upon system depth and holding bulkhead thickness? A: The base formula uses armor thickness and volume. It does not take the material and other peculiarities into account. So, after base TDS is calculated, we tweak it individually lore-wise and gameplay-wise. 19% is the base value, most probably it will be tweaked (improved). And yes, you're absolutely right about ebonnie mousse, that's why we will be reviewing base value. Long one about Detonation mechanics Q: Any thought of making torpedo's require someone in the detection radius to make them visible? In other words if they are plane spotted they only remain visible if the plane is actively in range detecting them? Many a torp launch are ruined by spotter/catapault fighter planes rendering an attack with a large cool down ruined. A: No. Even if we considered it to be a design choice, it's too "moddable", and thus, exploitable. We avoid adding the mechanics that are easy to exploit for unfair advantage. Q: With the re-shuffling of the American Cruiser lines, has there been any thought given to un-nerfing the reload speed on 5"/38 twin mounts used as secondary batteries? Since the addition of increasingly more powerful and numerous Dual Purpose guns at tier 6-7 ( as well as the upwards movement of Cleveland ) have essentially rendered the old explanations for their slow fire rate obsolete? Especially when other nations secondaries are treated with the best-case-scenario in mind, even ones with already powerful gun and torpedo armament? It would be a nice bonus to a line that relies entirely on its guns and fighting at close-medium range, where other nations have powerful torpedo batteries. On that note, is there any reason not to give Colorado the Maryland hull, now that Lyon is entering the game with incredibly powerful Dual Purpose AA/secondaries, which totally outstrips the aged and powercrept American tier 7 in terms of both surface and Anti-Air lethality? It seems counter-intuitive that what-if refits for ships that were never built are allowed to be downright superior to real ships that are left languishing, because the wartime refits THEY received are deemed "too powerful" for some nebulous reason? A: Right now we don't consider any cruiser to have really viable secondaries; and I can't say it's really good for the game to have such ships. So, with downgrading, there could be changes, but I wouldn't expect too much in terms of secondaries. Q: You said that Lesta is going to do a rebalance of CVs, but I'm really interested in the situation with some really old ships in WoWs. These ships are not really interesting to play at the moment and even though their stats are not that bad they still worse than others. One of the best examples is Izumo and Shimakaze. After plenty of changes in our game these japanese ships became boring and uncomfortable in most of the cases. I know a simple answer that sounds like "the stats of these ships are ok so no changes required", but it's not what I actually wait for. A: This simple answer here is almost correct. These ships are widely played, they perform well...why tweak them instead of focusing on the ships that really underperform or overperfom, or on the entire new line we're producing? Sorry, but "interesting" is too subjective. I mean, if they are not interesting for you, try others. That said, we're going to test some interesting new stuff for Shimakaze in the near future ;) Q: In a discussion many months ago about balancing the shima I suggested removing the stock 20km torps or at least making them not the default. At the time you said this was a good idea and would consider it, since this change never happened you guys obviously rejected it. I was just wondering if we could have a follow up on why you didn't make this change and ask if you could consider it again A: Okay, as a fellow Shima admirer, let me share our current plan (very work-in-progress, subject to change or cancellation, not a promise): To test 20 km DW (anti BB/CV) torpedoes with her as an option. To test TRB within smoke slot as an option. To change the research order as you suggest - so that 20 km torps, regardless of their specs, are not the default. Consider removing 20 km torps completely (especially if DW test fail). ETA: 2017 - early 2018. Part 2 of the Q&A 17 Q: Hello, I'd like to know how many Belfasts, Kutuzovs and Perths were returned during 0.6.12. A: Nice try:) No, I won't tell you these numbers. However, I will gladly tell you the percentage of returned ships (RU, NA, EU, ASIA total): Belfast: 5,2% Kutuzov: 5,7% Perth: 6,6% Of course we don't know the exact reason each player had to return these ships. But here you are. Q: Can we get an animation of penetration\bounce\shatter of shell on demand (option in settings or key press) a la War Thunder Ground Force.... It would be interested what did we hit and score citadel or why didn't we get the citadel....:) A: I'm afraid for now, we can't. The major features, unlike minor tweaks, are normally planned ahead, and the reason to change the plans (and to undermine some production) should be very big. This is not the case, and honestly, if we speak about ballistics, we'd rather do some ballistics/ribbon polishing to improve the balance and fix some random strange stuff - and actually, we're working on it. Q: Special Radar Upgrades are mandatory for Clan Battles. But many people have not been Rank 2 in that one season. Chances of getting the right upgrade in a Supercontainer are very low. How about a short campaign, to aquire one of each for everybody? A: So, NOW they ARE good, aren't they?:) On a serious note, that's a good point. I cannot promise you anything, but I will speak with the in-game events team, try to learn what's up, as these upgrades got more value in players' opinion, and probably, can be used a bit - just a bit, as we don't want to devalue them - more. Q: Clear sky at tier 8 and above are pretty much as hard to get as a solo warrior (yet you need them for a mission in 2 campaigns). Can we expect a reasonable requirement for this achievement any time soon ? Or are you happy with it being one of the rarest medal (at 8+) ?What about the Juliet Yankee Bissotwo (-20% flooding duration). Flooding ticks for 2 minutes, yet the DCP can easily be lower than 90 seconds, making this consumable pointless. Maybe change it so that it lowers the flooding damage taken by 20%, helping out until DCP is ready again ?! A: We will rework Clear Sky, dear WarlockFromMars. You're totally right, it needs some change, and sorry for it taking so long. Q: It has been more than a month and two full patches since I asked, so here I am again. When do you plan to fix this, by your words, "quite rare" bug? Apparently it's been around about forever. And you've known about it for that long. Yet I see examples in every game I play. I am also able to reproduce it with the exact circumstances, and I've handed it to you on a silver platter. Yet despite all these steps, and your extensive knowledge of it, it has not yet been fixed. So, when do you plan to fix the fact that AP shells often do more damage than they should? A: I said that several times, and sorry that you've missed it - the ballistics will be updated somewhere mid-2018 - maybe a little earlier - and not only strange cases of damage & ribbons, but also other issues, like BB AP -> DD damage. I won't give you any when, because messing with ballistics is not a quick thing, and it my take longer (or shorter, if we're very lucky) than we currently predict. As for your help and cooperation - thank you, the data indeed was sent directly to Game Logic guys, who play the main part in these possible update. Q: As always, you answer questions, I take care of a compact readers digest afterwards. QUESTION: From me this time only a quick one: In one of the last QnAs you mentioned that currently some new maps are currently in development (yay!). With that in mind, any chance that some of the current high tier maps (Tiers of the desert, Okinawa, and especially Islands of Ice ) get a rework? I think most of us would be happy with a 'refreshed' older version of e.g. Islands of Ice. Again, thanks for this continuous stream of QnAs, Interviews and what not! A: Here you go, my friend: https://www.reddit.com/r/WorldOfWarships/comments/7c0cr1/feedback_request_high_tier_maps/ Q: will we get the Musashi this year? is it for freexp? is the USS Salem Ranked reward for 7x R1 ? A: Sorry, no comments on these:) It's a secret, and they're watching me. Q: Hi Sub! When will Hard difficulty be added to scenario battles? It could be something as simple as x3 HP for all enemy ships. For clans that tackle these missions together, a 5 star can be achieved on the first attempt and there is little to no value in re-playing it afterwards. I am experiencing major FPS issues if and only if I am playing as CV. I have a very high quality computer and FPS is excellent normally, but when I am in a CV my FPS drops to around 10. Is this a personal problem or a server wide problem? If its the latter, when will it be fixed? Is Tone still on hold? Is she in a super low priority on the to do list? I have been waiting to throw my wallet at it. Since Tears of the Desert Epicenter is not favored by popular opinion, are there plans to reduce the frequency of it appearing much like what was done to Ocean? Will there be any cross spawns (like the original hot spot back in CBT) and/or unique spawns (like in CW) ever be implemented in random battles? A: I cannot tell you that, because we're still not sure about several design choices. I'm not aware of mass issue you describe, but in any case you should contact Customer Support. Yes, sometimes they take time, but they're the best guys to solve such issue anyways. If you have real problems with them after you submit your case, please PM me. She is still on hold. We will see about it, you may want to drop in my latest thread about maps. Same. Q: US Cruiser split: Can we expect the posts to the new ships in Devblog in the next 1-2 weeks or is it too early in development to release them? A: Too early, dear Nanotyrann. We normally post to Dev blog when the stuff enters Supertest, not before. Q: Just a quick question: Will WG ever release a book with all the schematics of the ships that are present in-game? Like with a nice blurb on how modernizations for ships that required them were determined and how the ships that had to be designed from scratch (like the Zao, Hindenburg, etc.) were designed? I'm sure I'm not the only one who'd greatly appreciate that! Hope I was clear enough :) A: Heya. I doubt it, and not because it's a bad idea (I'm not experienced in merchandise to say whether such book would be appreciated) but mostly because that would involve publishing A LOT of data we're not licensed to publish - only to use for development. Sorry. Q: Since we've been talking about French ships as of late: What's the logic behind giving Richelieu the worse DPM at its tier, one of the lowest alpha of its tier and dispersion similar to Bismarck all at the same time? What's up with Richelieu's TDS? It is widely recognized as one of the best TDS of its time period, yet it's utter trash in game. If you didn't intend to add Strasbourg to the tech tree, why didn't you make it a premium ship instead of Dunkerque? Can we expect to see a high tier French premium in the near future? France will get its second line soon, yet it's stuck with only T6 premiums for captain training. The Pan-Asia line has had a T8 long before its first line, and Italy is getting two soon even though their first tech tree line is a long way off. A: 1-2: Dude, we should really stop discussing WIP stuff that early. Let's NOT do it, please - this makes no sense. Such questions are the reason I doubt the Dev Blog sometimes. 3. Who told you she cannot appear as a premium at some point? 4. No comments on unannounced ships, as always. I know these answers don't tell you a lot, and I'm sorry for that, but please consider asking some questions I can answer without breaking NDA/speculating. Cheers! A2: I’m just trying to define what questions make sense at what point:) Q: How is the skill based mm doing ? Any ETA ? It's about time those stats farming divisions by top clans will be balanced accordingly, not by sub par exp pinatas. A: It's not doing well, because we're not going to implement it to Random PvP, and this was answered and explained a lot. Q: Just a few questions; One of the things that has baffled quite a few of us has been choice of ships for premiums for Italy, specifically cruisers. What exactly lead to the decision for Duca degli Abruzzi being chosen over her sister, the Garibaldi, which is usually the better known sister of the class, and certainly carrying the more recognizable name? Also, via the use of certain websites, it's been found that on Abruzzi's armor model the 30mm decapping belt is extended into the bows, all the way to the stem of the ship. All sources, a least that those of us in the community have at their disposal, state that the 30mm plating did not extend past the citadel. Is the existence of this extended portion in Abruzzi the result of a previously unknown source, or is it something WG chose to add as a balance decision? When it comes to Roma's guns, what shells were in mind when WG was deciding on which to use for AP & HE? IRL, Italian battleships only has a pure AP shell (palla) and then a type of SAP round (granta perforante). The palla was the 884.8 kg shell originally fired at 870mps, but then lowered to 850mps, while the granta perforante was fired at 880mps. There was also a 774kg HE shell with a bursting charge of roughly 80kg under development, without a specified muzzle velocity. When Roma's data was released on the Devblog, it was a bit confusing to see the MV for AP/HE listed last 880/805 mps. Does this mean the AP shells chosen is the 824 kg GP, as opposed to the heavier Palla shells, and that the in-development HE round is being used as HE? A: Well. Let's just say we reserved Garibaldi for some of the more distant future things. I don't know about certain websites, but current armor model has this belt extended to bow (bow only, not aft) - and that is done according to Abruzzi's original blueprints we have. Sorry, but I believe, we got it right this time. Roma is WIP, so mind that all stats are not final, and there is no point in discussing them in such depth. Anyways, I will relay your question, so the shells are double-checked. Small Part 3 of the Q& A Q: The nameplates removed from Mikasa and Ishizuchi. Why were they removed? A: That was a version bug. We will fix it. Q: Any word on official replays ? Any chance we get to see the after game reports of other players like in WoT ? A: We're working on them; looks like Training Room: The Revised & Official Edition will be released first, though. But we will get to replays as well. Q: There's errors in the belt armor on British battleships from tier 7 onwards (King George V, Monarch, and Lion); specifically, they have belt armor that's slightly thicker than they actually are. The issue is discussed in depth here, but to summarize, the British ordered armor in pounds per square foot. For example, the King George V's belt armor is 600 lb per square foot by magazines and 560 lb per square foot by machinery. Steel is 40.8 pounds per square foot, but in many cases for "nominal thickness", the weight of steel is rounded down to 40 pounds per square foot for simplicity, so a 600 lb per square foot armor has a "nominal" thickness of 15 inches (381 mm), but in actually was only 14.7 inches (374 mm) thick. As a result, the King George V and Monarch should have 374 mm and 349 mm belt by magazines and machinery respectively, and the Lion should have a 374 mm belt. This is documented by Norman Friedman's The British Battleships, 1906-1946, page 47., as seen here. I feel that this should be a pretty easy change, and shouldn't make too much of a difference. The King George V, Monarch, and Lion citadel height is also overly simplified and too low in some areas. Again, this is discussed in detail here, but in summary, the engine rooms and boiler rooms should sit a bit higher than the magazines, with the boiler room poking slightly above the waterline. Right now, the citadel on the King George V looks like this, when it really should look like this. Similarly, the Lion's citadel should look like this. In game, I think this is a way to better balance the British battleships. They are currently unduly forgiving of showing broadside, and they are the most difficult ships to citadel after the German battleships. Given that one of WG's advertised weaknesses of the British tier 7+ battleship is their more vulnerable broadside, their citadel should be raised and adjusted along these lines to actually reflect that. Currently, the Colorado's HP is abnormally low for her tonnage given in game. She only has 50,100 HP, while her in game tonnage is some 41,140 HP (historically she was 40,396.5 long tons in WW2 configuration), which should translate to 59,400 HP. Or, if we use the 40,396.5 ton displacement that she had historically, she would be 58,553 HP. Since the Colorado has very few advantages over the Nagato, is it possible to bring her HP up to standard? More discussion here. The permanent camouflage that the Iowa has in game is the Missouri's, while the Iowa herself had a wholly different Measure 32/1B scheme as seen here. Is there a change that the Iowa's permanent camouflage can be updated to reflect this? A thread on the NA forums that discusses this is here. A: We're fully aware of weight differences in various armor types, however, we use the standard value of 1 inch = 40 pounds. This situation is the same as with various chemical composition, homogeneous/cemented, etc, etc - we're not ready to go full realistic here, and allow some simplification. So, there are no errors here - just game conventions. We will see about changing their citadel, it could theoretically be an option, but not in the near future updates. Your arguments are noted. Thanks for your research. I will ask the team to re-check HP calculation for this ship, and whether there is room to change it balance-wise - if needed. Thanks for this suggestion. I am not sure this will be a high priority, but I will ask the team to check this information.
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Clan-Gefechte - Ergebnisse, aktueller Stand, Erfahrungen,...
LilJumpa replied to Sauron1978's topic in Allgemeine Diskussionen
Das machen sie nicht. Ganz im Gegenteil. -
Clan-Gefechte - Ergebnisse, aktueller Stand, Erfahrungen,...
LilJumpa replied to Sauron1978's topic in Allgemeine Diskussionen
Und Starcraft /LoL sind so erfolgreich weil man immer alles sieht und es keinerlei Überraschungsangriffe gibt. Edit: Schach ist stinklangweilig zum zuschauen btw. -
Clan-Gefechte - Ergebnisse, aktueller Stand, Erfahrungen,...
LilJumpa replied to Sauron1978's topic in Allgemeine Diskussionen
Nö eine Frage stellen. Da es in WoT mit FoW , unterschiedlichsten Setups und ohne All sehendes Auge abläuft /ablief kann ich deine Aussage nicht einordnen. Zumindest den Vergleich nicht. -
Clan-Gefechte - Ergebnisse, aktueller Stand, Erfahrungen,...
LilJumpa replied to Sauron1978's topic in Allgemeine Diskussionen
Bist du jetzt auch einer der noch nie ein Gefecht in WoT geleitet hat? -
Clan-Gefechte - Ergebnisse, aktueller Stand, Erfahrungen,...
LilJumpa replied to Sauron1978's topic in Allgemeine Diskussionen
Spielermaterial. Aus demselben Grund stehen auch diese Clans oben in Typhoon I Schockierend. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
LilJumpa replied to FullMetalWarrior's topic in Allgemeine Diskussionen
@Charos9 Falscher Thread für sowas. Antwort auf deine Frage wäre: im mom nein bis der große CV rework kommt und höchstens indirekt durch die angekündigten US CV Änderungen. -
Kurze Frage, kurze Antwort - Der Erste Hilfe Thread
LilJumpa replied to FullMetalWarrior's topic in Allgemeine Diskussionen
was @Commander_Cornflakes sagt Was bei solchen click divisionen nicht erlaubt ist, und was auch geahndet wird, ist ein offensichtliches unfaires Spiel. Soll heissen dass beide Divisionen, falls sie auf unterschiedlichen Seiten starten, nicht für ihr eigenes Team spielen sondern der Gegner Division z.B. den Sieg oder bestimmte Missionen mutwillig ermöglichen. Bei sowas wirkt ein Replay an den Support oder an einen Rotrock hier im Forum Wunder. -
The best comparison is with LoYang and Benson, since they are quite similar in some of the main playstyle determining factors. Those being the guns and gun arcs, detectability and manouverability. If you want to compare it to Kagero/Hare you also have to take into the equation that the turret traverse and manouverability is far worse on the IJNs (-) while the gun layout and shell arcs benefits them while running away. But that is the same thing vs a Benson. Most of the times the Benson would still win a close up brawl with a Harekaze unless it gets totally ambushed despite having no heal.
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I just don't understand the context of comparing the stealth and DPM of Harekaze to this ship. Would be the same if someone said that the Kiev will win a gunfight with the Kidd @8km range.
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So you rush C-Hull Bensons and LoYangs with your Harekaze because you have more DPM than them? Or what are you trying to say?
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Objektiv: Verglichen mit Benson + LoYang + mehr HP als Benson (+1.3k) und Lo Yang (+2.1k) dazu noch ein heal der einem nochmal potentielle ~9k obendrauf packt + gleiche Kanonen wie beide, dabei 1 mehr als LoYang und C-Hull Benson (die Def AA hat) + gleicher Tarnungswert + T10 smoke + AA die beim Einsatz eines "normalen" US DD Kapitäns zumindest das permaspotting vom Hals schafft und den drop erschwert - nur ein Werfer mit den identischen "meh" Torpedos - etwas weniger wendig - Lo Yang hat Hydro Insgesamt ein Schiff das von den Werten her ziemlich gut gebalanced ist und absolut vergleichbar mit Benson + Lo Yang, die beide als gute Schiffe gelten. Für momentane T8 Turniere (mit CV) scheint sie sogar das beste der drei Schiffe zu sein.
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What's there to check? You play all your games in divisions anyway and you are merely average solo.
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Funny thing that everyone screams OP and curses WG and their moms about prem ships but as soon as one is introduced which is balanced they want it to be OP. + It has a larger healthpool than the comparable Benson (+1.3k) and Lo Yang (+2.1k) and on top of that has a heal giving it another potential ~9k health + it has the same guns as both and one more gun than the top hull Benson (which has Def AA) and Lo Yang + it has the T10 smoke + iit has a somewhat ok defense against planes, at least it can defend itself against permaspotting - it has the same torps as the above mentioned but only 1 spread - Lo Yang has Hydro So combined it is absolutely comparable to a Benson (both hulls) and trades hydro and 1 torpedo salvo for almost double the health of a Lo Yang 1 gun and AA
