-
Content Сount
4,603 -
Joined
-
Last visited
-
Battles
7488
Content Type
Profiles
Forums
Calendar
Everything posted by LilJumpa
-
Focussing a little on their main market and their largest playerbase ( WoT and the potential customers coming from that game). In your universe you may be the center of attention, in WGs universe you are not. Deal with it. Btw I don't know what kek means but it actually sounds stupid along with some other words you are using if you are trying to make a solid point and not just rant @WG/Devs
- 54 replies
-
- 3
-
-
High tier IJN destroyer gameplay, pure RNG
LilJumpa replied to fallenmemories's topic in General Discussion
Since you see Tier 6+7 as "high" Tier I can actually answer, because I have both ships atm. I don't agree with most of your points and I think you just have to get a different mindset. The days of killing a BB with 1 or 2 salvos are over once you enter Tier 6+. If you want that, then stay with the Minekaze or the Isokaze. For me personally, playing both the Mutsuki and the Hatsu are the most challenging games because you have to be aware of the whole game situation at all times and I only play them if I can fully concentrate on the game. Dealing damage is not the first priority for me but influencing the game. To achieve that I have to find the sweet spot between playing aggressive, be a threat to the enemy at all times and surviving the first 10 mins of a match. A DD in the late game is very powerfull and dangerous especially if the enemy team has none left.As I said, if you are in it for damage numbers, then you are very team dependant and those DDs are very situational. Important from my point of view to play them successfully in terms of influencing the game: - know the numbers/ spotting mechanics Both Hatsu and Mutsuki have pretty good concealment ratings which can be dropped to 6.1/6.5 without having a great (15+ skill) captain. You have to know what happens to that concealment when you fire AA or your main guns, when planes are near, when smoke is used by you or the enemy......... and so on (btw Hatsus guns can actually wreck a DD or a cruiser pretty good and fast) Just game mechanics. - situational awareness Look at the team composition at the start of each match and act accordingly. Don't do the same thing every match/map because having a 2 CV game plays totally different to a 0 CV game (for example). Be aware of the minimap and the flow of the game at all times, don't focus on a single enemy for the whole game, but be a constant threat by constantly changing positions. Capping! Never underestimate capping! Yes, in a DD you can have absolute crap games when chased by a competent CV player or you made wrong predictions and went to the wrong spot at the beginning but the games where you manage to totally annoy the enemy team are so much fun. -
Suggestion: forced pve round if your score is below 100
LilJumpa replied to AlwaysBadLuckWithTeams's topic in General Discussion
Did u actually take a picture of your screen? Try the "Print" key on your keyboard, it will automatically save a screenshot in your WOWS folder, if in game. Otherwise it's in your clipboard. -
Sometimes it's just RNGesus.... Had something similar that left me dazzled like you are with the german cruiser hits. Had a Tier 7 Russian DD sneak up on my NO and my fighter spotted him at about 8-9 km. First salvo with AP gave him 10k dam (7 Hits) and I reloaded HE. Second salvo I had 4 Hits with HE and did........nothing, leaving him on his 4k health
-
Advice to new players. Don’t play battleships.
LilJumpa replied to Stemline's topic in General Discussion
Advice to new players. Don't take advice from everyone. Might be someone who has no clue. -
So why are you not using that OP HE on your own cruisers and kill BBs?
-
Karlsruhe kampstärkster Kreuzer seiner Klasse
LilJumpa replied to Arty_Chief's topic in Allgemeine Diskussionen
Na dann bin ich aber gespannt wie man sie richtig einsetzt (deiner von Youtube und Forum unbeeinflussten) Meinung nach. Das was du da geschrieben hast kann es ja nicht sein, oder du hattest bisher nicht die Gelegenheit in ein Feuergefecht einzugreifen wenn die Gegner abgelenkt sind. -
It actually motivates newcomers to get it themselves since it is pretty easy to come by. As soon it hits T4 and above you are just free XP in it actually. But yeah whatever, rant on, that will really help newcomers to make these forums a better place since its already WG-Community and below
-
231,942 damage dealt with Nagato
LilJumpa replied to anonym_gCiyicUsNYGl's topic in General Discussion
You are a special snowflake. Grats. Couldn't have done it without the "bad" players on your and the enemy team if they all had to play Co-Op to learn like you suggested here http://forum.worldofwarships.eu/index.php?/topic/34533-put-bad-players-with-t10-ships-temporarily-in-co-op-until-they-can-deal-a-certain-amount-of-dmg-that-is-the-norm-for-tier-10/ -
Nach Update mehr Änderungen als uns gesagt wurde...?!
LilJumpa replied to Krabathor's topic in Allgemeine Diskussionen
immer noch hier..... edith meint Ninjas sind doof edith 2 fragt sich warum man dafür ein Minus bekommt -
2/10 would not watch again
-
Nach Update mehr Änderungen als uns gesagt wurde...?!
LilJumpa replied to Krabathor's topic in Allgemeine Diskussionen
http://forum.worldofwarships.eu/index.php?/topic/34244-real-503-patchnotes-or-how-russian-dds-are-screwed/ Da ist es mit drin. NA post hab ich jetzt nicht gesucht. Wurde aus der gameparams.data Datei ausgelesen, wobei es allerdings noch versteckte/nicht sichtbare Modifikatoren bzw. Zusammenhänge mit anderen Dateien/Formeln gibt die die Werte noch verändern. Beispiel Ruderstellzeit -30% als dort angegeben -
REAL 5.03 patchnotes, or how russian DDs are screwed...
LilJumpa replied to rafparis's topic in General Discussion
ok, 30% out of the blue because....... reasons btw refferring to the thread you posted http://forum.worldofwarships.eu/index.php?/topic/31994-soviet-dd-stats/page__st__100__pid__605994#entry605994 My Derpsky actually has 10.3 km Gunrange without AFT, or is there a hidden modifier too? -
REAL 5.03 patchnotes, or how russian DDs are screwed...
LilJumpa replied to rafparis's topic in General Discussion
root.PRSD105_Pr_7_Gnevny.B_Hull.rudderTime changed in second object (was 4.56, is 5.7) Ingame it says the B hull has a Rudder shift of 4.4. Seems not really relieable that datamine. You didn't even post the source. -
Neue Schiffe - Persönliche erste Eindrücke
LilJumpa replied to SkipperCH's topic in Allgemeine Diskussionen
passt schon. Alles für die Quote. -
Neue Schiffe - Persönliche erste Eindrücke
LilJumpa replied to SkipperCH's topic in Allgemeine Diskussionen
Ich bin immer wieder fasziniert wie man nach einem oder zwei Spielen mit einem Schiff schon fundierte Meinungen und Bewertungen abgeben kann. Youtuber schaffen das allerdings schon nach einem Spiel, bei dir sind es zwei. -
Maybe they will add that as inscriptions at some point. I am no navy expert or anything, but I guess the class names where historical (?) So that would be the "Norfolk", County class heavy cruise then
-
Srsly....... You get to play a ship of each new line before the release and test it if it fits your playstyle and to get to know the strengths and weakness of german cruisers/RU DDs before you start the grind. You have to invest absolutely nothing.( Oh I'm sorry you have to pay 2xp and 2 silver per ship, I am really sorry.) The stats of these ships don't show up in your "record", if you are worried about that. You cannot lose credits playing them, that is ofc if you don't use prem consumable or camo, but smart people knowing the XP/credit cutoffs wouldn't do that anyway, right? right? [edited]
-
Event-Schiffe mit max. Einkommensbeschränkung?
LilJumpa replied to XoX_Bowser_XoX's topic in Allgemeine Diskussionen
Sachstand: maximale XP : 1500 / 75 Free XP maximale Credits: 100000 netto , keine Reparaturkosten etc. Kapitäne bekommen keine XP, können also nicht über lvl 3 steigen. Auch mit einem Neuen getestet. Stats tauchen nicht auf der Homepage auf -
Metrisches System äußerst Fragwürdig
LilJumpa replied to Max15492's topic in Allgemeine Diskussionen
Echt? Für mich war es eher: 24 Kriegsschiffe beharken sich in einem Quadrat mit einer Seitenlänge von 30km, in dem sich einige Inseln befinden auf denen Liliputaner leben und große weiße Bojenkreise über Sieg und Niederlage entscheiden. -
Schiff-Statistik im Vergleich - welche Schiffsklassen sind wirklich OP?
LilJumpa replied to Itzmir's topic in Allgemeine Diskussionen
Statistics of same tier and type warships Nation Battles Win rate Avg. frags Avg. damage Avg. experience Avg. planes destroyed Kills / deaths Furutaka Japan 292 521 48.65 % 0.73 25 678 1 218 0.42 1.12 Marblehead Lima U.S.A. 135 61.57 % 1.17 37 806 2 239 0.12 1.36 Marblehead U.S.A. 210 69.97 % 1.27 44 575 2 024 0.21 2.18 Omaha U.S.A. 457 343 52.87 % 1.10 36 652 1 514 1.35 1.68 Murmansk U.S.S.R. 193 560 55.06 % 1.17 40 309 1 795 1.46 1.99 Quelle: http://wows-numbers.com/ship/4291737040,Murmansk/ Da ich derselben Meinung bin wie Focus und Crysantos hier noch ein paar Zahlen von einer Seite, die noch nicht genannt wurde. Da die Omaha Zahlen den Grind für Module beinhaltet und die Reichweitenerhöhung erst kürzlich dazugekommen ist, sieht man sehr schön, dass beide Schiffe vergleichbar und fast gleichwertig sind. -
What Were Your Greatest Gaming Achievements Today ?
LilJumpa replied to Hanszeehock's topic in General Discussion
Must be getting reported for killing someone with Torpedos in my North Carolina. Wonder which report he picked....... -
Whatever, I give up, you win. Shame on you wargaming for making players in a hurry to get credits read 3 lines of information and not implementing this:
-
That may be right for the default presets for premium consumables and everything else you can buy for gold. But not for the dismissal of a commander. The default preset is to send him to the reserve. Look at the screenshot please. Twice, in red
-
The number of confirmation/warning popups is directly related to the intelligence level of the playerbase. so maybe you're right, we are heading that way......
