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Everything posted by LilJumpa
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So, just out of curiosity, how often will you downlad it before you check the logfile? And how often will you post it here?
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Hatte ich auch vor ein paar Tagen, gleiche Fehlermeldung, 2 mal abgestürzt. Bin mir nicht 100% sicher ob es nach einem der Minipatches war, aber es lag/liegt nicht daran, dass dein PC abgeschmiert ist. Das war auch das einzige mal bei mir. Seitdem nicht mehr vorgekommen , ohne das ich groß was geändert habe. Google Suche damals riet den Grafiktreiber mal zu updaten.
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0.5.1 Feedback zu den Kontostufen und der Tutorial Mission
LilJumpa replied to Sehales's topic in Feedback Archiv
Anscheinend doch nicht durchstiegen? Denk nochmal nach. -
STRG - Taste befreit nicht mehr den Maus-Cursor zum fokussieren von Fliegern oder der Secondary, Pingen oder Reporten. Taste funktioniert allerdings, da sie ingame nicht neu zugewisen werden kann (LCTRL is reserved) Hat das noch jemand?
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does anyone have a difinative list of patch notes please
LilJumpa replied to perrinluns's topic in General Discussion
http://worldofwarships.eu/en/news/cbt/patch-alert-051/ It's actually right on the front page. If you are looking for 'hidden' changes you will have to wait a few days I guess untill someone reads them from the files. -
Should I be happy, should I be sad, it is all the same to me ...
LilJumpa replied to Drigtol's topic in General Discussion
Ok then I have one Question How does this make any sense, when the only ship you manage to perform very good in is your Premium ship. You played your 4 battles with Top 10% EU Server results, while your T5+ Stats are more like bottom 10%. So connecting spending money on a hobby with dropping results doesn't really match, does it? -
Should I be happy, should I be sad, it is all the same to me ...
LilJumpa replied to Drigtol's topic in General Discussion
You don't want to hear what I have to say, so I'll keep it with: Your service record shows 7 kills as best. -
As you manage to do more damage with your St.Louis than with your Atago this actually makes sense in a wierd way. Still no sense in farming XP
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Soo many questions arise. Someone has to ask them, might as well be me Why would you want to farm XP other than grinding for modules or the next ship? You can only convert this XP gathered on one ship to free XP by spending dubloons aka real money. How can you compare the tiers, if you only have a combined 25 games in Tier 4 and 5, BB only? Do you know, that lower tiers give less XP caused by less Hitpoints in both teams? Granted, that lower tier games tend to be over quicker because of less catious play. to whom are you telling this?
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Update 0.5.1 - Patch am Freitag & neue Patchnotes
LilJumpa replied to Nherun's topic in Allgemeine Diskussionen
Immer wieder faszinierend was manche Hobbyjuristen hier von sich geben, die glauben, daß der Pixelhaufen mit der Überschrift Premiumschiff ihr Eigentum ist- 148 replies
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- Update 0.5.1
- Patch 0.5.1
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(and 3 more)
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Update 0.5.1 - Patch am Freitag & neue Patchnotes
LilJumpa replied to Nherun's topic in Allgemeine Diskussionen
In den EU Patchnotes stehen sie auch nicht drin, bei ASIA schon Hat wohl ASIA verpennt, in den russischen stehen sie auch nicht drin, dafür haben die viele bunte Bilder- 148 replies
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- Update 0.5.1
- Patch 0.5.1
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(and 3 more)
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Proof of the terrible way we are treated on this server
LilJumpa replied to scousersuk's topic in General Discussion
If you included me to the white knights, believe me , after the last support ticket regarding clan/stronghold issues I can not be considered a fan of WG EU. Just trying to bring facts/explanations why this is possible and can be regarded as reasonable. -
Proof of the terrible way we are treated on this server
LilJumpa replied to scousersuk's topic in General Discussion
ok lets take Blizzard: Blizz: one Website: battle.net , localized for different regions but same content and you can login with any battle.net account WG : different Websites .eu, .com, and you need a seperate account for every website and you have different content Blizz: global play ---> you can play with every account on any server. the servers only have regional aspects in terms of latency WG: seperated servers, seperated accounts Just 2 examples why Blizzard has to have the same policies since they basically have no seperation -
Proof of the terrible way we are treated on this server
LilJumpa replied to scousersuk's topic in General Discussion
Is it really that hard to understand that the different regional offices pretty much have the freedom to establish their own rules and regulations regarding Marketing, CRM, Pricing and Support and the only centralized factor they have in common are the game and its mechanics? -
Proof of the terrible way we are treated on this server
LilJumpa replied to scousersuk's topic in General Discussion
Maybe you should think a little further if you wonder about things? Maybe some posts you don't understand still make sense if you think just one step further? All Server groups are seperated by regions without the possibility to join the different servers with one account only, created in one of these regions. Could be some kind of business plan behind that but that would be totally out of the question. Must be ignorance or WG being unable to do things 'right'. It's like buying something on the north american market because it's cheaper or a good deal, only to discover afterwards that the powersupply doesn't work because it uses different plugs and voltages and you need additional adapters to run it. Ofc the first thing you do is go to a forum and scream "discrimination" with all right to do so. -
Proof of the terrible way we are treated on this server
LilJumpa replied to scousersuk's topic in General Discussion
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Ordentliche Diskussion : CV OP JA|NEIN sowie ein Guide
LilJumpa replied to absolute_justice's topic in Allgemeine Diskussionen
Bekommst mal ein + für die Arbeit und den Versuch (#125893) eine objektive Diskussion zu diesem Thema zu starten, obwohl es wahrscheinlich schon im Vorfeld zum scheitern verurteilt ist. Vorab meine Meinung, damit man sich nicht alles durchlesen muss: Das gespiegelte MM hat, im Vergleich zu vorher, einiges bewirkt, so dass die Grundsatzfrage ob die Träger zu stark sind nicht mehr so ohne weiteres zu beantworten ist. Desweiteren sind viele/mehr Spieler in den höheren Tierstufen angekommen, die die Stärken der CVs nicht so effektiv ausnützen können wie die Topspieler die sich darauf spezialisiert haben oder hatten. Zu deinem Guide kann ich nichts sagen, da ich keinen CV fahre (ich antworte trotzdem ;-P) Meinungen einzuholen aufgrund eines (fiktiven) DPM Vergleichs zwischen einer Yamato und einem Träger halte ich allerdings für............. sagen wir mal unglücklich. Generell sind DPM Vergleiche in diesem Spiel relativ sinnbefreit da viel zu viele Faktoren mit reinspielen, sonst wären Zerstörer wohl die Könige in diesem Bereich (pls nörf DDs). Du vergisst auch die ganzen Nebeneffekte die anfliegende Staffeln auf das Gegnerteam/bestimmte Schiffe haben die in keiner Statistik auftauchen. Beispiel: Ein BB im Feuergefecht, daß von Trägerstaffeln gefokust wird hat die Wahl zwischen Regen und Traufe. Auf die Staffeln eindrehen (was bei einem guten CV sowieso recht sinnlos ist), die eigenen Kanonen aus dem Gefecht nehmen und den Gegnern Breitseite zeigen oder auf die eigene AA hoffen mit oder ohne Kreuzerunterstützung. Genauso kann ein CV einen Zerstörer komplett aus dem Spiel nehmen ohne überhaupt Schaden zu machen und sich selbst dabei noch nicht mal irgendeiner Gefahr auszusetzen (hast du oben ja auch geschrieben) Ein CV kann halt theoretisch alles machen (Schaden, Spotting, Decap, schnelles Flanken wechseln) ohne sich einer Gefahr für das eigene Schiff auszusetzen ist darüberhinaus noch Relativ verschont vom Zufall (RNG) was seine Torpedos anbelangt. Alles schon irgendwo geschrieben und nix Neues. Alle anderen Klassen können nur ausgewählte Sachen sehr gut. Mein Vergleich wäre eher folgender: Setz eine Midway/Haku als einzigen Träger in ein beliebiges Spiel und sie wird höchstwahrscheinlich dominieren und das Spiel gewinnen. Gleiches Szenario für alle anderen 10er und der Ausgang ist nicht ohne weiteres vorhersehbar. -
How about adding a 'Top Player' stat into the records?
LilJumpa replied to simonmd's topic in Archive
You are in a group where feedback might actually be read. So feel free to propose this Tell that to WG and how they distribute Credits and XP -
How about adding a 'Top Player' stat into the records?
LilJumpa replied to simonmd's topic in Archive
There are 2 out of 17 possible medals that could maybe relate to doing very good skillwise in a game. Confederate and High Caliber The third one would be Solo Warrior, but thats given only at a win anyway. All others are more or less very luckbased or relativly easy to achieve in certain shiptypes (Clear Sky, Devastating Strike). Some are obtainable only by certain shiptypes/tiers (Dreadnought). Thats actually my issue. -
How about adding a 'Top Player' stat into the records?
LilJumpa replied to simonmd's topic in Archive
That would be another single number in the statistics which would have to be brought in context with other numbers to make sense if you really want to compare 2 players for whatever reason. Not one of the current statistic values alone can be taken to determine a good, average or bad player. You always have to look at them as a whole in terms of shipclasses, amount of games, tierspread, divisions, PA and so on. I am not against your proposal and voted for yes, since I like stats to determine myself (yes sometimes others too) but it would not make a lot of difference since that number is already hidden in the average numbers like damage and XP. But it surely would not define a good player if he has a high number of this new statistic. I like how they implemented this in WoT, where you get the same amount of XP even in the losing team if you achieved one of the epic medals in that game (Top Gun e.g.) That actually makes losing less sour, but the medals in WoWS are not designed for this kind of system so this will not be implemented I guess -
After watching the vid (thx for upload) it looks like the border is slowing you down untill full stop, taking some time in which you can still turn and try to get off. Unlike Islands you run into, which cause a full stop immediatly, or worse, the side beaching when you try to go close to an island. This is really the most annoying one, since you have to try if you can get unstuck going forward or in reverse or both. Doesn't look like a bad solution to me.
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Looking back at Tier 4 and the ships I played there: Strongest classes, in terms of influencing the game to get wins are Cruisers and JP Destroyers there. So if you wan't to dominate battles I would rate any combo of Kuma/ Phoenix/Isokaze as very strong. A division of three BBs can of course be dominant, but notice the speed and range differences between Wyoming and Myogi and the actual lack of flexibility, since the Wyoming is really slow. Your division will be a force at one flank, but eventually too slow to carry games. BBs actually catch up at Tier 5 (Kongo) and Tier 6 (Fuso/NM) to be very good at division play. Just my opinion on this. Have fun, thats probably the strongest argument and advice here.
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Closed Beta stats now available for players..
LilJumpa replied to Admiral_noodle's topic in General Discussion
Shows me why I wanted the Myoko. Now I can't get her to work anymore -
Statistiken der geschlossenen Beta wieder abrufbar?
LilJumpa replied to Earl_of_Northesk's topic in Allgemeine Diskussionen
Das ist das Browserscript das auch deine Signatur erzeugt. -
5,9 Malus beim schießen mit den russischen Zerstörern
LilJumpa replied to Tekay85's topic in Allgemeine Diskussionen
nettes Vid von Ichase, sehr gut erklärt! hier ist übrigens eine Liste wie viel Spielraum man bei den Russischen Zerstörern hat (mit und ohne Concealment Expert = 5 Punkte Kapitäns Fähigkeit) http://forum.worldofwarships.eu/index.php?/topic/31994-soviet-dd-stats/page__st__100__pid__605994#entry605994
