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Procrastes

Beta Tester
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About Procrastes

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  1. Procrastes

    Perth Appreciation Thread

    Yup, thar he blows! A question for you, Captain Riselotte: Is that koala... poi?
  2. Procrastes

    10 Guineas for the price of 1

    I can't help you with the patch notes. But I can confirm that there are sometimes personal offers in the store and that these, for obvious reasons, don't show unless and until you are logged in. It took a while for me to realize this, as well. Basically, you've just had a piece of bad luck, op. I wouldn't let it stop me from enjoying my Cossack, if I were you!
  3. Procrastes

    Changes to the karma system

    If I want to compliment another player for playing well or generally being a good team mate, a karma point is usually enough. If I want to go beyond that, I will send a written compliment either in the chat or in a post-battle message. Having someone tell you, personally, that they appreciate you as a good player, would mean more than just another loot crate, to me.
  4. Procrastes

    Russian Battleship Line

    The Murmansk also comes to mind. An Omaha-class cruiser (the USS Milwaukee) on loan, albeit with greatly improved gun and torpedo ranges. I wonder what would have happened if the US navy had let them borrow the USS Missouri as well...?
  5. Procrastes

    Changes to the karma system

    I agree with Chiledip. It is a nice thought, but it would be too open for abuse. Not only in that people could trade karma with each other, but it would also give those players that negrep others for spite or other irrelevant reasons (such as choice of ship, for example), a real and actual impact on your in-game benefits. I don't think that would be a good idea. But don't let this stop you from brainstorming, Captain Lupastro! This kind of discussion is how new ideas are born!
  6. Procrastes

    World of HE Games

    I have to admit, I used the word "punish" more for dramatic effect than to accurately represent the effect of a KGV HE salvo on a higher-tier battleship. It sounds so much better than "moderately inconvenience", in a martial context!
  7. Procrastes

    Russian Battleship Line

    Just guessing, but... very long range main guns with good ammunition properties for both HE and AP, and very bad concealment? And better armour but slower speed and generally worse manoeuvrability than US battleships?
  8. Procrastes

    Perth Appreciation Thread

    Last I checked, the little bugger was hugging one of the masts somewhere rather high up, either in a look-out basket or beside one of the AA guns. I can't double-check right now, since I'm at work. I think he sits somewhere not too far to the rear of the bridge, but I'm not completely sure. You have to look down at a rather steep angle from above, or he's easy to miss. Good hunting!
  9. Procrastes

    Perth Appreciation Thread

    And here I was, thinking that the Smoke Screen Expert skill would be a bit wasted on a ship with moving smoke... is this something you have actually tried out?
  10. Procrastes

    World of HE Games

    My experience so far is that KGV really rewards you for switching between HE and AP as the situation demands. Her captain is one of the few I have that has a master's degree in Expert Loader - the other two are the Doe cousins, for obvious reasons - and it's a choice that I have not regretted so far. Have HE loaded and you can punish anything that happens to pop into view, with a decent hope for a barbecue. Watch a cruiser or a nearby battleship turn broadside? Then quickly reload with AP, and blast the bugger! You lack a bit of alpha strike potential versus other battleships, but you have greater flexibility to compensate. I must say, I do like the ship.
  11. Procrastes

    World of HE Games

    Well, I'll say. The things I don't know about this game, I could write a book... thanks for the information!
  12. Procrastes

    World of HE Games

    Well, personally I couldn't give a flying moose about my stats, but that is of course up to everyone's own preferences. I can see why there might be a temptation to go for HE if you want large damage numbers in your books. Best of luck in your Conqueror, Captain, and rest assured that you will do better than most in her if you remember that AP rewards the keen gunner! This is true. But then I would say that AP is the ammunition of choice for achieving citadel hits to begin with. And unless I'm mistaken (which I may be), even non-citadel AP damage sticks around more than corresponding HE damage, doesn't it? Edited: I was mistaken. Se posts no 28-29 below. I would like to see that, too, but we both know that that wouldn't happen. I would die a slow and miserable burning death among the waves, cursing in vain as my charred wreck sank to the ocean floor. I am not going to gainsay you when you state how you perceive the game. But I honestly haven't felt any unbalance in favour of HE, at least not since I started learning the basics of how to aim properly. Maybe it gets worse around the upper tiers? I only rarely play at tier 9, and most of my games are in ships of tier 7 or below. By all the Gods of Ancient Khem, no. (Also: Funny. I suddenly feel better for purchasing that Vanguard+Dreadnought bundle last week.)
  13. Procrastes

    World of HE Games

    This is a very important point; thanks for making it! Large damage numbers may look good on the post-battle screen, but they don't win battles if that damage can be healed back. It's the damage that sticks that counts. Shoot HE and you can do a lot of damage and set fires, but a lot of that damage can be healed back by ships that have that option (i.e. all battleships and top-tier cruisers). Shoot AP and yes, you may bounce, but most of the damage you deal will count towards a victory. It's kind of like it is with trolls in Dungeons & Dragons, really, except it's the other way around. Trolls heal all sorts of damage except that which is done by fire. A troll would suck if it had to fight a Conqueror.
  14. Procrastes

    Perth Appreciation Thread

    12.5 knots is the magic number! As far as I know, ships moving faster than 12.5 knots will outrun their own smoke. Stay at 12.5 knots or below and you will remain smoked up. So it's fairly simple, really: Set your speed at 1/4 ahead, trigger the smoke, and see to it that you have decelerated enough before opening fire or getting too close, and you'll be fine as long as you don't accelerate. The problem is going in reverse; in the Haida at least I find I can't do this without outrunning my smoke. She is simply too fast in reverse to be able to go backwards and remain smoked up. I'm not sure whether this applies to the Perth as well, but that is easily checked.
  15. Procrastes

    Perth Appreciation Thread

    This is very true. It's a shame that I usually feel compelled to deck her in one of those camos that give the best xp bonuses, since her own special camouflage pattern deserves better than to sit in a paint jar all day.
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