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Procrastes

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  1. Procrastes

    Anti Ship missiles in World Of Warships?

    This... ...would have been the ideal way for going forward with WoWs, as I see it. Unfortunately, it seems clear enough that Wargaming has chosen another path. Oh well, nothing lasts forever, I suppose. As Robert Frost might have written, had he been a gamer today: Warships' first years were fun, for all and everyone. Her early ships on surface, As their intended purpose. Then carriers came to call; Soon subs will sink us all. My ship goes down today Too bad I cannot stay.
  2. Procrastes

    German CV tokens such a joke

    We agree on that. If you buy loot boxes (or whatever they are called) for money or doubloons, and don't know beforehand exactly what will be in the boxes, it is a form of gambling. What I was referring to in my above post, was the set up where you have a "pile" with a given number of "bundles", with a pre-defined content (such as flags, coals and free xp) unevenly distributed among them. The bundles are available for purchase with doubloons, but you can only buy them one at a time, and it is only the content of the first bundle in line that is shown to you before you buy it. If you buy all the bundles, you are guaranteed to get the full content of the pile. The random element is only in what order the separate bundles will be made available, and this is determined one step at a time where the next bundle in line is generated from the pile when you purchase the one in front. The definition of what is and isn't gambling is determined by national law, and ultimately decided in court. But straight off the bat, I doubt that a set-up like the one described above would typically be said to be gambling in a strictly legal sense. And my guess is that this is what Wargaming is gambling on as well - pun intended.
  3. Procrastes

    German CV tokens such a joke

    It was not too long ago that the widespread sales of loot boxes for money in Star Wars Battlefront led to Belgium defining loot boxes as a form of gambling. This in turn led to - amongst other things - Electronic Arts being dragged through the streets for gambling with minors, whereafter they redefined loot boxes as "surprise mechanics" in order to get around the issue (hint: it didn't work). Basically it was a case of getting too greedy and killing the goose that laid the golden eggs. There is currently an ongoing process with several European nations contemplating going down the same path with Belgium, with quite a lot of lobbying and counter-lobbying being done in the corridors. Where it will all land is anyone's guess. Meanwhile I think we can rely on Wargaming to not be as greedy and stupid as Electronic Arts. Their latest random pay2loot mechanic, where you pay doubloons in order to purchase a package with content that has already been randomly selected and where the purchase generates the next randomized bundle to appear in line, is really quite ingenious in my opinion. Since you always know exactly what you are buying at the moment of purchase, it can be argued there is no actual moment where you gamble on what you get - which is probably enough leeway for Wargaming to be on the safe side until more rigorous legislation may appear. The way to handle this as customer is to just set a limit on your expenditure, and then spend that limit on whatever takes your fancy. From a parent's perspective, I imagine it should be equally easy to just give your kid access to the game with a set amount of doubloons to spend. With the exception of the Puerto Rico event, Wargaming has so far handled their marketing strategies rather well, in my opinion.
  4. Procrastes

    Just how intelligent are the bots?

    Why, that's cheating! No human player can do that! I have no proof, by I suspect that the Computer - which has to know about the torpedoes in order to implement their trajectories in the game - secretly informs the bot captains, so that they can take the requisite evasive maneuvers. That's the only explanation I can give for how even ships without hydro, but with bot captains at the helm, can perform such prescietic torpedo dodges. Badam-ching!
  5. Procrastes

    Operations

    You might regard yourself as a five-star admiral who, having accidentally received a dispatch with an incomplete number of stars from the communications office (and pointed out this obvious oversight), has had the fifth star appended.
  6. Procrastes

    Operations

    Then all is well with the world. You're not the first commander who's received a botched first draft of the post-battle memo from HQ, I'd wager...!
  7. Procrastes

    Just how intelligent are the bots?

    This is true. For one thing, there are no bots that I know of who are members of the Battleship Border Camping Society.
  8. Procrastes

    Just how intelligent are the bots?

    Bots seem to be programmed to focus their fire on cruisers first and foremost, which makes them predictable and can open up for some pretty weird stunts if you happen to be sailing in a ship of another class. I haven't yet figured out the target priorities if no cruisers are at hand, but I would guess that they are programmed to go for destroyers before shooting at battleships. This programming also means that bots will typically focus fire much more consistently than human players do, with the possible exception of players who happen to be in a division. This can lead to some rather effective pushes from bots. What makes bots much less interesting to fight against, is that they are not programmed to use their consumables in a way that makes sense. Destroyers will trigger their smoke but still keep sailing straight ahead, consistently outrunning their own smoke cloud. Also, from what I've seen, bot radar ships don't use their radar and bot hydro ships don't use their hydro. And the CV bots seem even more badly programmed, being prone to launching flight after flight of severely under-manned squadrons in mid- to late game. Bots don't take effective evasive action to avoid getting broadsided and citadelled. On the other hand, they are often weirdly capable when it comes to anticipating and avoiding torpedo drops. It's almost as if the AI knows that there are torpedoes in the water...
  9. Procrastes

    Just how intelligent are the bots?

    I'm going to let Sarah Connor's room mate, Ginger, take this one: (The relevant part is about 2:20 minutes in.)
  10. Procrastes

    KM CVs first look

    I already did that, when I bought the Zeppo. But no Stukas for me...
  11. Procrastes

    Anti Ship missiles in World Of Warships?

    If we can have it with the full sound- and graphics package, bring it on!
  12. Procrastes

    Just how intelligent are the bots?

    That would explain a few embarrassing losses in Co-op games, I guess. (Yes, I've been outplayed by bots. It can happen to anyone; just ask Kyle Reese.)
  13. Procrastes

    Just how intelligent are the bots?

    So it would. But permit me a couple of questions? If there are several human players on the team, what would be the chain of command? Would the bots simply obey the last command given? Or would the player with the most battles under his belt be Admiral of the Fleet, and thus be able to override the bot commands of his subordinate team mates? Or would supreme command go to the captain with the most skill points? And what would happen in a tie? Or do you imagine this function to kick in only in a battle with just a single human player? If so, should it also activate in a situation where all human players but one are sunk? Should the ability to command the bots be dependent on still being alive, or should a human player be able to direct the bots even after being sunk himself? As I've said above, I find your idea to be hugely entertaining. But I'd imagine it to be more of a single-player game thing. It would most likely require an inordinate amount of programming effort, to work in WoWs. In any case, though - my compliments for brainstorming, Captain Gebbly! It's what this game needs!
  14. Procrastes

    Just how intelligent are the bots?

    Much like most human players, bot ships do not, in any way, react to in-game chat messages. But I will freely admit that I find the very idea that they might do so, to be hugely entertaining. It would put a whole new spin on Co-op and Scenario battles!
  15. Procrastes

    German CV tokens such a joke

    I agree, on both counts. I have absolutely no problem with paying for extra game content, but I prefer to know beforehand what I'm paying for. It's worth noting, however, that the random loot box mechanic is in line with basic human mammalian psychology. Studies have shown that rats in captivity are much more triggered to press a lever that rewards them with the occasional pellet, than a lever that always rewards them with one. This "intermittent reward" mechanic has long been a part of human money making schemes as well. So I guess we are all rats in a cage, here...?
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