-
Content Сount
1,694 -
Joined
-
Last visited
-
Battles
3784
Content Type
Profiles
Forums
Calendar
Everything posted by puxflacet
-
Please WG make something historical accurate. I dont know where you get the idea about the striped pattern you choose for the accuracy camo but i doubt that germans were ever using something like that...it looks like from some weird steampunk fantasy and its ugly as hell. some links: http://www.bismarck-class.dk/books/camouflage_1/german_naval_camouflage_vol_1.html http://i823.photobucket.com/albums/zz157/Danaussie/Online%20Pictures/46.jpg http://www.allworldwars.com/image/079/sheer01.jpg http://shipbucket.com/Real%20Designs/Germany/BB%20Scharnhorst%201943%2012.png http://shipbucket.com/Real%20Designs/Germany/BB%20Scharnhorst%201943%2003.png http://shipbucket.com/Real%20Designs/Germany/CL%20Koeln%201944.png http://shipbucket.com/Real%20Designs/Germany/CL%20Koeln%201942.png http://shipbucket.com/Real%20Designs/Germany/CL%20Leipzig%201941.png
-
i dont like the fact that when you set switching ammo for the next salvo it 1.) fires automatically full salvo 2.) drop the shell from the barrel which cant be fired on the target. it can cause some troubles especially for bb to not have at least some shell loaded. i would prefer that original shells stay in barrel until theyre fired and than switched.
-
thats great ...i wonder why wg is making those horrible camouflages
-
even worse...wg maybe didnt forget shes not dreadnought but absolutely dont understand how this ships fought. currently every other bb in game has long range large caliber guns which were designed to fire on big distances (many secondaries through the carrier of the ship didnt even fire a single shot) but predreadnoughts were different. the 300mm and 152mm has almost identical range. the 300mm was firing at initial stages of engagement from 12 to 10km but captains always closed distance to 10km minus when range of 152 started. as i said before i know making her range 100% realistic means make her op (not that i would mind so much) but force her to engage at 3km is just wrong.
-
+1 strait is wierdly bright
-
why not to add it into game? like aa defense support version with more aa guns. the floatplanes will work just as current cruiser's fighter but instead one you will get squadron.
-
her 152 should be and was her main form of damage. these predreadnought battleships had a different concept of engagement than every other bb in game. these big 300mm was still considered something extra - to have a bit few kilometres of extra punch. but it was always desired to get enough close to pummel the enemy with 152mm and that really wasnt 3 km. forcing her engaging at this ridiculously close distance is just wrong. i believe making the range of secondaries 6km would be enough although ideal would be to have them fully controllable. but she would become just big st. louis with extra 300mm which would probably make some people angry. but still that's what she was please WG, give this legend dignity she deserves - now she's clown.
-
now i found out that i indeed have some episodes with subs. but remember watching some without them...probably fresh japanese uploads right after the show was aired. i was watching it becouse of russo-japanse war anyway
-
yeah. i found this show years ago and watched it even that i didnt uderstand a word...but the visuals are great
-
dds should be scared to aproach the bbs. and would be scared if the range of the secondaries will be doubled. it wouldnt be a such gamebreaker considering the current accuracy of the secondaries. right now theyre opening fire just too late to be useful - in 3km, youre unable to dodge torpedos or youre about to be rammed -> in 90% your secondary guns fire means that youre dead. battleships should be way more scary to approach
-
i'm not interested in your post game stats. i'm saying that 152mm should also be her primary armament. she didnt have to close to 2km range to get any hits. her 152mm should be put into action and not in an absurd 2 km close fights. this makes the game arcade-like
-
she would be pretty much the aoba -> you'll get that upgrade unlocking aoba
-
been just oneshoted by new mexico from 20k (no "detonation" - 30k damage from one shell)
-
Furutaka...poor girl, please adjust ANY of its stats, preferrably positively this time ;)
puxflacet replied to 4venger's topic in Cruisers
i had citadel hits on myogi. no prob- 130 replies
-
- furutaka
- ijn cruiser
-
(and 8 more)
Tagged with:
-
you cant hate her...she's so sexy!
-
Furutaka...poor girl, please adjust ANY of its stats, preferrably positively this time ;)
puxflacet replied to 4venger's topic in Cruisers
you cant hate her...she's so sexy!- 130 replies
-
- furutaka
- ijn cruiser
-
(and 8 more)
Tagged with:
-
wow! fantastic if there will be more, plese dont hesitate to post them...
-
Why does Omaha have hydrocoustic search?
puxflacet replied to Boevebeest's topic in General Discussion
xxx -
and what did they say?
-
i believe it should work just as cruiser's fighter but instead of one she'll get squadron - just another aa defense for you and ships around you. you cannot manage playing it as bb and cv at the same time.
-
Furutaka - Am I playing it wrong or is it just bad?
puxflacet replied to tamagotchi's topic in Newcomers' Section
i believe she is a merely bbs escort - some extra guns for your bbs -
xxx
- 25 replies
-
- torpedo spam
- torpedo chages
-
(and 1 more)
Tagged with:
