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Everything posted by puxflacet
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the previous break apart looked really weird. when does this even happen? probably during magazine detonation, but now we miss HUUUGE explosion or when much bigger ship slices through smaller ship pepecd, on 19 April 2016 - 12:53 PM, said: About the sinking animations: The propellers are still running while it sinks. It's a visual detail, but a minimal one. It,s something that only spectators notice but the players who still in battle do not notice it. and you think crew will stop the engines before they leave the ship? ...and turn off the lights...
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tak já měl na mysli spíš Ise a Mogami
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Ja si myslim ze neni mozne kombinovat playstyle krizniku a letadlovky. To bys nebyl schopny poradne ovladat ani jedno. Hybridni hully pro lode by mely podle me fungovat jako AA hull - dostanes consumable letku stihacu namisto soucasneho jednoho, ktera bude klasicky krouzit okolo a poskytovat lodim vedle tebe aa ochranu - ise by mohla mit navic consumable bomber strike (jelikoz mela bombardery, ktere se na ni nemohly vratit) proste kliknes na cil jako pri focus fire a letadla navede rng automaticky pokud se nepletu tak tyhle hybridni lode stejne nesly vetsinou jen scouty a fightery...
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who were those testers?
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well you didnt see the whole video then
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"To Richelieu, Retreat is Not an Option!"
puxflacet replied to Procrastes's topic in Age of Armour Warships
edit: nvm- 47 replies
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- Richelieu
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"To Richelieu, Retreat is Not an Option!"
puxflacet replied to Procrastes's topic in Age of Armour Warships
...or how napoleonic wars went...- 47 replies
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im not a fan of idea pre-dreadnoughts fighting above tier 3 - becouse they would look really out of place and also dont have any defence against aircrafts switching primaries and secondaries was suggested, but the problem is that now the big guns would be completely useless becouse you cant controll the turret rotation - so most of the time they would be facing wrong direction unless you make them ridiculously fast rotating
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"To Richelieu, Retreat is Not an Option!"
puxflacet replied to Procrastes's topic in Age of Armour Warships
she can retreat at an angle and still be able to fire back...isnt the izumo in the game already? she wont be able to wiggle...but it isnt much an option for bb anyway- 47 replies
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russian ships were using such hideous camo?
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Old Mikasa/Pre-dreadnought Appreciation Society thread - Please see page 27
puxflacet replied to HMS_Worcester's topic in Other
Do you know this game? I remember that i spent many hours with that years ago. http://www.stormpowered.com/stormcloud/games/5656/index.asp btw: thanks for the nice answers. i'm used to auto-rant mode on this forum -
Old Mikasa/Pre-dreadnought Appreciation Society thread - Please see page 27
puxflacet replied to HMS_Worcester's topic in Other
Well, in my eyes, seeing her performing like that was like turning the game into stupid arcade. When ships are not behaving (at least somewhat) as they did in reality - there is something wrong (for me). -
Old Mikasa/Pre-dreadnought Appreciation Society thread - Please see page 27
puxflacet replied to HMS_Worcester's topic in Other
So you are ok with that you can control only 4 completelly uselessly inaccurate guns and your only way to make a damage is pretty much scratch a side of an enemy ship to get close enough to ai guns do the job? Mikasa's 305mm and 152mm had both same effective firing range (8 - 10 km). Like every other pre-dreadnought she was the last evolutionary step of "warships with lot of small guns". These 305mm were still considered as extra punch for 152mm - these are actually her primaries - same guns as on St. Louis - with same performance/range. The problem is game concept - BBs have slow reloading large caliber guns shooting on longe ranges. This is relatively true for dreadnought type BBs but not Mikasa. She's the opposite. In game concept she should be like overpowered cruiser. And that's why she don't fit in the game. -
Old Mikasa/Pre-dreadnought Appreciation Society thread - Please see page 27
puxflacet replied to HMS_Worcester's topic in Other
Back then I was sad that I missed her in the shop. But when I saw some youtube reviews on her I was really upset what WG did to her. Being the only pre-dreadnought in the game she's rather comical eccentricity becouse she's forced to perform like a dreadnought for which she is absolutely unsuited. But the sad truth is that pre-dreadnoughts don't fit into current game concept...and i would really like to see more BBs of her time... -
The Imperial German naval flag, does it have a place in WoWS?
puxflacet replied to MrFingers's topic in General Discussion
I'd really like to know who has a problem with Imperial Germany symbolism. ...and right after that i would also like to find someone who has a problem with Napoleon's or roman eagles...- 288 replies
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The Imperial German naval flag, does it have a place in WoWS?
puxflacet replied to MrFingers's topic in General Discussion
Wow. This REALLY boiled my blood. The ugly fantasy camos which are right now in the game are the same thing. Instead of real stuff like "baltic stripes" and "measure 32" we have christmas camos and arp monstrosities. I just don't get it...- 288 replies
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The Imperial German naval flag, does it have a place in WoWS?
puxflacet replied to MrFingers's topic in General Discussion
wouldnt just on/off swastika option (off default) solve the deal? or is it still illegal?- 288 replies
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her primaries accuracy is the real problem. secondaries are actually pretty accurate but the range is 3km which is ridiculous - i would rather have 6km range less accurate secondaries (152mm) the thing with her seems to be to get close to 3km and let the auto-fire do the job. the 305mm are just eyecandy
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that's the whole debate here. i suggest to read some post. there are really good points...
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well that's the issue...she shouldn't be miserable. in fact she should be overpowered EDIT: with this statement i was reffering to this: Mikasa's primary and secondary guns had pretty much same range but we can't have it in the game becouse that would mean make her "St. Louis with extra 305mm + more armor and health"
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i think there was some bb vs bb torpedo action during battle of tsushima if im not mistaken torpedos on battleships were considered ineffective mainly becouse there were so rare opportunities to use them since everything would be destroyed long ago before it would get close enough to bb's torpedo range...but wows is a lot about close combats
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a nedá se to obejít zkrátka tak, že se přidá option: on/off - off default? pak můžete autentické symboly zachovat těm co je chtějí a nemůžete být nařčeni z propagace. EDIT: ale asi mnohem radši bych byl za autentické kamufláže :/ Přeneseno z "Diskuze o hře → Všeobecná diskuze o hře → k svastikám a rudým hvězdám"
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you mean micheal bay's pearl harbor?
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i just dont like the omnipresent "explosions form bow to stern" death animation. it is stupid. this would never happen. there should be 3 death animations: death from flooding -> capsizing run out of hp + fire death -> something like fire and slow sinking detonation + last citadel hit -> ship splits in half by massive explosion in centre with bow and stern raised
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glad to hear that...but i hope that they get rid of that stupid-flashy-eyecandy bow<->stern explosion. ship isnt filled with explosives like that
