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Everything posted by puxflacet
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turn off your sound before you click...because his commentary is beyond useless...even misguiding
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vids? links?(...no need to be rude though...)
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you have thumbs up from me sir
- 37 replies
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i think there is one other thing about her armor - she has fairly good sloped belt. she can produce a lot of bouncing in mid range when showing a bit of a side EDIT: ah sorry, some of you already mentioned that
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well, nobody would expect that she will shine in any category (rather contrary)...except the speed and the look
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thats literally big middle finger for everyone who were fantasizing about subs in wows...lol
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as i said i dont believe that 1890/1900 would be less comfortable than the patrol boats. the real issue is if the very first tier should meet other tiers. and i must say i didnt saw such a big problem with tier 1 meeting at least tier 2. you can meet a sealclubber at any tier and surely some very experienced players are still playing tier 1 occasionally, so keep the newcomers completely out of frustration isnt achievable EDIT: maybe the answer would be really tier 0 where complete newbies would spent lets say 10 battles with patrol boats and once you pass that 10 battles you go to tier 1 and can't ever participate in tier 0 again...however that would probably also bring longer queue waiting for tier 0...dunno if this has a solution
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from my other thread but, should be here too
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i noticed a strange thing while watching this video: https://www.youtube.com/watch?v=YnzlkfKivpw anyone knows what for it is? doesnt seem to have any acces other than from the window from above ....(although someone from hmshood.com in the comments says that this model isnt accurate)
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BuccaneerBill, on 28 March 2017 - 02:33 PM, said: Not even that because the Eugen was hitting her too i know. i actually counted first salvo to be eugen's and the two later being bismarcks...but i found that eugen scored later a few other hits as well...so 5 or 6 shotted? (although some sources says that eugen switched fire to the prince of wales)...one thig is sure: she was 5-minuted
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i told so...pandora's box
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one can say that it is distasteful to have a game like this...we indeed shouldnt forget that there were men dying on these things
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can you imagine the rage?
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but three-shotted...or rather three-salvoed
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Do you like the idea of that timer for smoke? I actually think that this pushes the smoke factor into wrong direction. Smoke should be imho rather dynamic than static. It should disippate at more random time and i think it should be even moving, like real smoke screen does because of the wind. It would open up new tactical options not to mention that it keeps its excitement factor. What do you think? EDIT: puxflacet, on 26 March 2017 - 11:33 AM, said: my whole point was that the timer thing is pushing the imaginary slider more towards "artificiality" for the smoke: fixed and measureable duration fixed location fixed boundaries ...while the real smoke screen is quite the opposite. SinkTheOthersNotMe, on 25 March 2017 - 07:23 PM, said: ... that would make the game even worse for DD and CA/CL....
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quick thought about upcoming smoke timer
puxflacet replied to puxflacet's topic in General Discussion
you people heard the term "rng" so many times in so many negative quotations, so you relate all the issues to that without even know what it stands for...one should be affraid to use word "random" when making a post, because thats everything you see SinkTheOthersNotMe, on 25 March 2017 - 07:23 PM, said: ...that would make the game even worse for DD and CA/CL.... so i guess i'll have to write it: dd sees that wind is blowing towards enemy bb -> dd lays smoke screen -> smoke is moving towards bb -> dd is moving along with it, which allows it to approach the bb without being spotted...thats certainly huge advantage but surely it would have disadvantages as well like you can no longer use smoke for static defense, but always predict where it will move..would just require more ahead-thinking -
quick thought about upcoming smoke timer
puxflacet replied to puxflacet's topic in General Discussion
no, you dont. my whole point was that the timer thing is pushing the imaginary slider more towards "artificiality" for the smoke: fixed and measureable duration, fixed location, fixed boundaries - while the real smoke screen is quite the opposite... and before someone replies...yeah. i know this isnt simulator -
quick thought about upcoming smoke timer
puxflacet replied to puxflacet's topic in General Discussion
yeah. thats exactly what i thought -
quick thought about upcoming smoke timer
puxflacet replied to puxflacet's topic in General Discussion
it is random. but i thought the term rng is established for things out of your control, right? like detonations, gun dispersion, AA...not this case however my point is that smoke above anything else should be more random factor rather than exact factor. thats not rng like completely out of your control. you just will have to produce a bit of effort. you want everything cosy and comfy? when the smoke is moving, you can move along with it ;) -
quick thought about upcoming smoke timer
puxflacet replied to puxflacet's topic in General Discussion
thats not rng. you know that the smoke will dissipate you just wont know the exact second (just like so far - no rng) and you will see that the smoke is moving so you can adjust. and for the difference in duration i meant like in between 20 seconds not minutes -
you, mister professor, is the only one in this thread who thinks that the triple 380 is a serious thing...finally get it?
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i am allergic to people who lecture when they failed to grasp whats going on
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i reached my quota of positive votes for today
