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puxflacet

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About puxflacet

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  1. You realize that the big upper angle is pretty incovenient for designing camo not to mention how difficult to match with the lower ones? You pretty much disqualified the digital submissions by that request
  2. I think there has to be more active way to defend your fleet, otherwise it allways be just damage farming. There has to be some counterplay and tactics involved. CVs should be able to actively threaten enemy planes. Dropping somewhere circling bot fighters doesnt seem to be either effective or appealing imho
  3. simply give the planes abitlity to shoot each other. rocket planes seems to best fit to the old fighters role (these planes are fighters after all) because the rockets seems to do little damage to ships anyway. torp planes : biggest damage against ships, low damage against planes dive bombers: middle way rocket planes: low damage against ships, shooting down planes very well
  4. puxflacet

    CV Rework Discussion

    the fighter consumable is just not working. simply give the planes abitlity to shoot each other. rocket planes seems to best fit to the old fighters role (these planes are fighters after all) because the rockets seems to do little damage to ships anyway. torp planes : biggest damage against ships, low damage against planes dive bombers: middle way rocket planes: low damage against ships, shooting down planes very well
  5. puxflacet

    CV Rework Discussion

    ww2 dive bombers were known for their ability to repair themselves during the flight
  6. puxflacet

    British Heavy Cruiser Line

    They dont need separate class, just own tree branch.
  7. puxflacet

    Black Friday Dev blog

    And black is very dark grey, right? ;) Anyone else want to further explore all shades of grey?
  8. puxflacet

    Black Friday Dev blog

    I want rather white ships ...but seriously. Identical ships just in black? ...No...
  9. puxflacet

    Penalising players who don't pay to play.

    It certainly exist...it is called Belfast
  10. puxflacet

    Poll on WG points mentioned during CV rework video

    Right now I have 2 biggest concerns with the rework - unlimited number of planes, means players will be under constant harassment by CVs which is even augmented by the concept of multiple strikes. It means that CV can just throwing out planes without any worries or planning. It will be very annoying for the others - CV have to counter enemy CV. CVs have 2 main tasks: 1.) to strike enemy ships 2.) to cover allied ships. 3.) to spot Without the latter being properly implemented this class can not work and Im not convinced that fighter consumable will be enough. It adds to the previous issue of simple throwing out planes and screams "damage farming". If player controlled fighters are out of the question I would simply consider option to give the strike planes ability to attack enemy planes (they had guns anyway). as others said - Im not happy to see CVs literally turning into WoT artillery. these ships have far better potential
  11. puxflacet

    Roon and Hindenburg design

    lets skip O-class as this doesnt fit into this thread... regarding the D and P class armor: the only thing I can foresee are complains about it being excessive. certainly not "paper thin" overall I have much less worries about D or P implementation than I had for Kron, Stalin or Alaska. Youre probably right. 150mm doesnt make much sense in combination with 203mm.
  12. puxflacet

    Roon and Hindenburg design

    since i dont have Hindenburg i never noticed, but agree that she should have enclosed admiral's bridge as both Hippers and Scharnhorst had that feature by the end of the war. My longlasting issue with Hindeburg is that 55mm zwilling blocking the view from navigational bridge and the one on the tip of the bow would be in 85% sea conditions probably unusable. It doesnt even have any protection against waves. Looks very weird there. regarding Roon - i dont have a problem with her armament layout. I kinda like it. I believe I saw somewhere similar german design, but maybe im mistaken. However the P-class itself has that superfiring 150mm turret above 283mm. So maybe thats why it doesnt look strange to me. regarding you suggestion @1MajorKoenig about switchable 283 for 203. I would rather not see that for Roon or Hindenburg as I hope we will see D-class and P-class in the game eventually. They would nicely complement current supercruiser trend. ...also is there even design for twin 283mm turret?
  13. puxflacet

    CV Rework Discussion

    does this even need testing? it's just farming damage... i wonder, if they would just force current CVs into 3rd person view, the result would be pretty much same, if not better. so much for the rework
  14. rasing invisible cuboid just few pixels takes few minutes. what wg stated was that they dont want to raise citadel to the deck above and thats completelly understandable because the armor deck below would be in vain. they probably just messed overall deck heights. thats only invisible dividing of the ship and has nothing to do with redoing of the model itself.
  15. Not sure really. She still wont eat many citadels through the belt for sure but at least would be citadelable, i think. it is worth the test.
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