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Sanguinar

Players
  • Content Сount

    6
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    119

About Sanguinar

  • Rank
    Seaman
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  1. Sanguinar

    0.6.3 As a New "Seal" CV.

    Cheers Sargento, slowly working my way through the commander skills, will defo make sure to pick them both up. Ahh that's a great clairfication Stewie and yeah I had a feeling jumping into the Zuiho was gonna open up a potential pandora's box worth of pain and suffering if I end up getting matched up against a Tier 6 CV xD Yep been on the receiving end of that Spellfire does feel like a pretty no win situation.
  2. Sanguinar

    0.6.3 As a New "Seal" CV.

    Thanks for the heads up Cadelanne, he'll be duly ignored from now on. That's some pretty solid advice Sargento, never thought of doing that, will give that a go next chance I can, cheers.
  3. Sanguinar

    0.6.3 As a New "Seal" CV.

    I'm not entirely sure what you're getting at here. As I said, I jumped into co-op to just work my way to CV play. I've got no problem being a bad and or new player, what I'm talking about is the lack of growth potential for new players interested in carrier gameplay within the early tiers. Take yourself for example, do you auto drop the majority of your torps or manual? My issue is in not being given the chance to learn that skill set with the current system that'll no doubt be thrust onto me pretty much the instant I start using Tier 6 CV's. I'd sooner be thrown into the deep end and learn to swim. Judging by your post count and average quality of responses I'm not entirely sure I'm the one being painted as the troll here.
  4. Sanguinar

    0.6.3 As a New "Seal" CV.

    Erm... ok? Some great early post count padding responses so far. So you're damned as a seal clubber if you've played too much and ridiculed if you haven't played enough? I expected too much it seems.
  5. Sanguinar

    0.6.3 As a New "Seal" CV.

    Nope, I just co-op through to the CV portion of the game, which is the main role I was interested in playing. How can it be an alt account that's like 4 years old lol?
  6. Sanguinar

    0.6.3 As a New "Seal" CV.

    TL;DR: Wanna gitgud, game won't let me. Hey all! Thought I'd swing by and throw my 2 cents onto the pile of this relatively controversial change to low tier carrier gameplay. Now I've sat back and read a rather telling story in this section of the forum that could basically be sum'd up as "lolol no more seal clubbing for you, come join the big boys." Well I am the "seal" as it were and I can tell you right now, if you think the forced automation is a solution to whatever problems maybe at tier 4/5 CV gameplay you're dead wrong. Let's start with Fighter engagements- Fact is a player with even something as simple as AS in a Hosho or even just a straght up 1v1 dog fight with a Langley is a lost battle before it's even begun and therefore most of the time my fighters are left sitting there trying to bait out an engagment over what little AA ships currently have at this tier for any hope of victory. What I'm getting at here is fighter automation has you dead to rights if you are up against anyone with an even remotely decent commander (the "seal clubber"). Where as before I may have had a chance of tactically strafing them down, that option is now lost to me along with the practicality of out playing the opponent, it's now just a game of bait and hope. Now let's talk about the real frustration here the Torpedo engagements- So what am I to learn here as a new player exactly? That the automated drop angles are utterly insane? That killing destroyers is almost entirely taken out of my hands? That any map with archipelago cover renders me borderline useless in those areas due to the insecent desire for the AI to drop torps across the bloody islands? Fog wutdo? Lol. The hilarity that is attempting a coodinated cross drop pattern with automation, that is if you can ever trigger the AI to drop from the other side, almost beggers belief, squads just yolo'ing around for a good 4/5 seconds basically screaming "cross drop pattern incoming" before they finally unleash the most obvious plan known to man. I can't comment of dive bomber gameplay but from what I've seen that was relatively automated to begin with. I don't know who this system is currently aimed at protecting but the only thing it achieves is a false sense of security against CV for new players in any other role because anything they may have learned from 4/5 like diving into archipelago cover almost becomes a death sentence with manual drops. Is it designed to protect me from experienced/high level CV pilots? In what way lol? Cause manual strafing a distracted CV's fighters is about the only hope I could have had and now that's gone. I'm the type of player who's well acquainted with "Git gud" mentality of gaming, having face planted my way through the early game experience of things like Dark Souls/Monster Hunter etc. But ya know what? I've come out significantly more knowledgeable for it and the satisfaction of victory over Goliath as David, in a less biblical sense, is one that can scarcely be rivalled. But essentially being told to stand toe to toe with Goliath with no option other than to swing my small club at the same speed that he swings his big club until one of you clubs the other to death is hardly an answer to this issue. Now it seems like my only options are to either continue on and deal with the frustrations above until I can learn the actual intended gameplay at Tier 6, drop back into my destoyer and just exp convert my way past tiers 4/5 then transfer my commander over, or just wait for the inevitable reversion of this "seal protection." Not interested in American CV's, so please don't suggest buying a Saipan.
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