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Nirkrae

Players
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    10122
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    [KITEN]

Everything posted by Nirkrae

  1. Nirkrae

    ich komm nicht mehr ins spiel

    das komische ist ja, es liegt nicht mal an einem spezifischen mod. es sind bie jedem unterschiuedliche. das einzige das hilft ist neu installieren und mods durchprobieren. Aslain verursacht weniger probleme als die modstation. wir vermutlich nciht an den mods direkt liegen, sondern an der art wie sie geladen werden.
  2. Nirkrae

    Suggestions thread

    Economic signals seem to be a chapter of the game that is being reworked soon, si i want to suggest my ideas about it. Economic signals are like a "no-brainer", if oyu have enough you just mount them. so why not reform the premium model. instead of one simple premium, there could be multiple versions (premium, premium+, premium pro,....) At the same time i would reduce the cost of the basic premium model a bit and position the premium+ (current premium+econ signal bonus)at the price range of the current one (maybe a bit above). the other premium versions could include more bonuses, reoccuring shipments (could contain special signals, perma-camos, premium ships [either for rent or permamentn]) or other QoL improvements.
  3. Nirkrae

    ich komm nicht mehr ins spiel

    ich weiß nicht welcher mod es verursacht hat und wieso es auch nach neuinstallation nicht ging, aber mit einigen ausgewählten mods gehts nun wieder
  4. Nirkrae

    ich komm nicht mehr ins spiel

    anscheinend verursacht die modstationdas problem, wenn ich aslain verwende gehts nämlich. ich werde aber nochmal alle mods durchgehen um den fehlerhaften zu fidnen. komisch ist es trotzdem dass es nach neuinstallation und ohne mods nicht ging, aber mal sehen....
  5. Nirkrae

    PING problems in game -EU server

    a friend of mine (in vienna) has the same problem and he temporarily solved it by playing wows with a vpn. but that should not be a longterm solution.
  6. Nirkrae

    Geburtstagsgeschenke

    ich hab kein problem damit wenn du auf die sachen verzichten willst. ich zwing dich nicht.
  7. Nirkrae

    Geburtstagsgeschenke

    warum neid? neid wärs wenn ichs denen nicht gönnen würde. und wie gesagt, vergleichs doch mit nem kampfauftrag im spiel?
  8. Nirkrae

    Geburtstagsgeschenke

    case A: Person A hatte gestern geb und Person B morgen. Person A erhält nächstes jahr und jedes weiteres ein geschenk. Person B erhält dieses und nächstes jahr ein geschenk. sowie jedes weiteres jahr. Person B ist immer 1 Geschenk voraus (wenn auch 2 tage später) Case B: Person A ändert den geb auf morgen. beide erhalten pro jahr ein geschenk. das geb von Pers. wird entweder nicht mehr geändert, oder erst nächstes jahr NACH dem erhalt, wodurch es bei 1 geschenk pro jahr bleibt. edit: um deine frage zu beantworten, es sind 2x 1 minute arbeit für 2SC, 7 tage prem und 100% cashback, wäre das ein kampfauftrag im spiel mit der belohnung, würdest du auch sagen dass es dir das nicht wert ist?
  9. Nirkrae

    Geburtstagsgeschenke

    die alternative ist dass bald die gesamte community zwischen oktober und dezember geburtstag hat xD
  10. Nirkrae

    Geburtstagsgeschenke

    ich glaube am besten wärs wenn wargaming an alle die dieses jahr schon hatten die geschenke ausgibt und dann normal startet. weil bis ende deezember wird mans abwarten können
  11. Nirkrae

    Birthday Gifts

    i suggest you could give out the birthday presents to everyone who had already had their birthday this year and start tomorrow with the normal giveaway. or else everyones birthday will change soon
  12. Nirkrae

    Birthday Gifts

    i guess many players will have their birthday next week lol
  13. Nirkrae

    thank you & feedback

    I really appreciate the latest messages and answers we got from you, especially thanks to @Sub_Octavian who patiently answered many feedback messages and tried to clear things up. I for myself and many others i know got the feeling that you are really trying hard to improve the situation and although there might still a bit of mistrust, i think this will improve when we see some changes and the communication continues. Many in the community are still angry and bitter, some are even outright toxic, but it seems you are able to handle that well and i hope that this will change. I and a large amount of people i spoke to have high hopes after the improving communication efforts you made and are looking forward to the future of warships. A small collection of feedback was made by a few friends and me and i wanted to share some of the ideas here. Please note that this was only from a small group, some are ideass where we know that they might not be possible or hard to implement. Also we know that these probably only represent a small group of players, but we still wanted to share our ideas. Gamemode ideas: Night battle - A battle with either reduced light or a mode in complete darkness with ship position lights and spotlights/headlights/flashlights Grand Battle - possible with no teams, 2 teams, 3 teams, maybe similar to polygon, but iin normal maps and normal modes but with double the teamsize respawnmode - a battle where you can respawn, teams get "tickets" in the style of battlefield CVs: support cvs - it was already mentioned in the recent post, but support cvs were wished for often some ideas: drops similar to armsrace(repair, reload, speed or others with limiteed active time), smoke walls, actively controlled fighter planes, spotting squads, "debuff" planes(reversed arms race, slowing down ships, reducing reload and more) the idea would be that planes from support cvs would only "grey spot" on the map except spotting planes that could do nothing else than spotting. support cvs coul use the RTS style of control and manage more squads at the same time spotting planes - a dedicated plane type for spotting. other plane types would only grey spot (only grey/white position update on map with low intervals) or map spot (like when out of spotting range of other ships) switch plane types - the idea would be reducing the plane types of cvs to only 2 types but the player can choose out of different types in port RTS mode - this is a special case, because RTS is especially wanted for support cvs, but some also want a RTS style for the current CVs as an option with weaker planes but being able to control them at the same time (only 1squad per type, so no crossdropping) DDs: invisible for CV - a skill, option or dd branch that is practically invisible to CVs (or only map spotted) but has no AA and other balancing( it is obvious that there should be some balancing included in this) DDs as CL - especially with the new german dd line there were some suggestions to not take away a real dd space with dds that are more cruiser like, either through a must for another cruiser like dd in the mirrored spot, or a crusier in the spot. differnet type of torpedos - especially for torpedo specialized DDs an option for different Torpedo types that are available ingame like HE and AP. An example would be citadel hitting torps but with less range, speed and Alpha, homing torpedos with very low damage and speed, HE torpedos that can do fires when exploding but do less alpha CLs: Adjustment fire - like with Satsuma, Hannover and manual secondaries, a skill that improves dispersion, rate of fire or other stats when firing at the same target longer CAs: armor - at the moment CAs are often overmatched and especially in higher tiers that feels like the armor is useless. being in danger from a yamato or shikishima is ok, but fearing nearly every BB no matter the angle kind of beats the reason for CAs Adjustment fire BBs: armor -a bit similar to CAs Adjustment fire UI: more information - we understand that a full UI and too much information can overwhelm new players, that doesn't mean it can't be there. The option to activate informationpanels for things like the outnumbered skill and similar ones would be great. There were many many more things i could write here, but i wanted bring up a few that seemed to be important to many and weren't already repeated thousands of times elsewhere (that's why you might not find some very popular things here). I hope that this feedback is something you can consider and maybe ask the community what they want (i would love to see some ingame questions wether players would want these or other changes and get a feedback of active players that way) edit: English is not my native language and this might be full of grammar and typing errors, please try to overlook that, if something is hard to understand i'll try to edit it
  14. Nirkrae

    thank you & feedback

    I was asked to add something, many felt not really appreciated as loyal long time players and customers when returning players got a t9 premium, while the active community did not. We do not want to take away the reward for returning players, but we would have appreciated it if the active community got it too. it would still get back the returning ones while appreciating the community. also a possibility would be something like a another container/ship for players who were active over a long period.
  15. wird es die möglichkeit geben alle kapitäne gleichzeitig zu resetten? ich ahbe 193 schiffe und 50 kapitäne in der reserve, ich will nicht alle durchgehen müssen (+ dann noch jeden schiffstyp)
  16. Nirkrae

    Summer Sale!

    you made the same mistake in german. so same mistake in multiple languages isn't fraud but still a "misscommunication" or "translation error"? i do not feel appreciated as customer, more like "give us as much money as you can before you wake up to our schemes"
  17. Nirkrae

    Sommerverkauf!

    Beim kaufen Button steht der Kaufvertrag der abgeschlossen wird dabei. für mich ist das nichts anderes als Betrug. Bin froh dass ich noch keinen container gekauft habe....
  18. Nirkrae

    Kampfaufträge: Yamato

    sind ja hammer belohnungen, da will man sich gleich reinstürzen.....
  19. Nirkrae

    Entwickler-Bulletin zum Update 0.10.7

    mal eine blöde frage... ihr sagt dass sich der bonus schlecht auf das spiel bzw die economy im game auswirkt solche probleme gibt es in vielen MMOS, wie zB wow diese Probleme sorgen für inflation und probleme bei auktionshäusern in wows gibt es aber weder ein spieler-auktionshaus, noch irgendeine art von handel, so gesehen gibt es keine ingame-wirtschaft, also auch nichts dass durch "zu viele" credits kapoutt gehen kann ich sehe hier nur eines und das ist, dass spieler mit dem bonus leichter credits bekommen und so weniger bereit sind für credits echtes geld hinzulegen wenn es euch nur darum geht dass die leute weniger credits kaufen weil sie die missouri haben, dann verkauft doch den missouri bonus als buff ähnlich der premium zeit
  20. Nirkrae

    Entwickler-Bulletin zum Update 0.10.7

    nö für mich heißt das dass ich den bonus nicht erhalten kann, weil ich hatte letztes weihnachten pech und hab sie nicht bekommen.
  21. Nirkrae

    Entwickler-Bulletin zum Update 0.10.7

    normales anbieten des schiffs: ok verstehe ich diejenigen die geld reinstecken als lappen bezeichnen: find ich nicht ok, du hast keinen nachteil und das spiel wird finanziert den besten creditprinter komplett unerreichbar machen ohne ersatz für diejenigen die pech hatten: find ich nicht ok
  22. Nirkrae

    Developer Bulletin for Update 0.10.7

    damn the credit printer ability of missouri was the main reason i wanted that thing. i was ready to spend a high sum upcoming christmas for it because i didn't get it last year (and i already spent i high sum back then). but now i basically have no real reason for it.
  23. Nirkrae

    Entwickler-Bulletin zum Update 0.10.7

    ernsthaft? ihr entfernt den credit bonus? die missouri und der zugehörige credit bonus wären der grund gewesen zu weihnachten mal tief in die tasche zu greifen.
  24. Nirkrae

    Steam deck

    So the Steam deck will soon be here, now i have 2 questions: A) will wows be playable on the steamdeck? B) will wg finally implement an option for users of the non-steam version to connect it and play through steam? i guess it would probably make it necessary to copy/transmigrate an account or something similar, the old "it's not possible out of technical reasons" excuse is pretty lame anyway.
  25. Nirkrae

    General Submarines related discussions

    tbh i think the diving capacity is killing the game for subs a bit. they are now surface torpedoboats with a dive gimmick. you should go back to rechargable dive capacity.
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