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Everything posted by T0rad
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So i've finally reacher Yorck. I read all the fora about Yorck being terrible pain, but hey, i've read that about Pensacola too and it was very strong ship. So far ive had few games in it, probably less than 10 and i came to conclusion that this ship indeed is horribad... AP - no power at all... out of 3 perfectly places salvos in side of pensacora only two citadels? at 9km? really? arc of fire - i had dueled atlanta at 11 km and my arc were worse.... like what? This is a heavy cruiser? maybe it has catapults instead of guns and WG forgot to model it? Arc is terrible and hitting anything is pain - ship has no sweetspot for engage - would be nice on 3km, but thats absurd for T7 Maneuverability - turning is ok, but stopping and moving again is nightmare. i think lot of BBs might feel more suble in that way. Armour - is somewhat acceptable. Still feels worse than Nurmberg though. Dispersion - feels really unaccurate, will see later, with more games. While playing Nurmberg was a real delight if the map allowed to close distance to your target this one feels really like pure pain - No real use at all.
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You know, ive had same issues with WoWs as you have... no flooding from shells, % based dotas, RNG lottery, mechanical and historical castration of reality. I've tried Steel Ocean. I'm not gonna tell you which is better, because im on T9 here and on T4 there, but it feels more real. If you wanna stay in wows - well this is my advice: 22km shooting is good, dont aim at cruisers, pick BBs that cou can plunge. ideal dodging range for cruiser is 14-17 kms if you are 1 on 1, unless you play sick mind games and fire one turret at each place he can be by the time shells arrive, hes gonna burn you and there is nothing to be done about it. ideal range for you is 11 to 14 i feel. because if you get to 8 kms, you can actually kill better but you get closer to their BBs and they will kill you. Learn a pattern of engage and diengage between the salvos of enemy BBs. Anything closer than 8 to heavy cruiser (T7 for USN, T5 for IJN, T7 for KM) means he will penetrate your broaside and citadel you if you let him. And if RNGsus shits on you blue semish captain boots, he will damage you havily before you can take him out.
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Hello, to introduce this thread, i'd like to say that i like WoWs very much, have invested a lot of time and money into it. How ever there are things in there that i hate about the - those are mailny: Driving ships ingame doesent even feel like driving nautical vehicle. So i've accidentaly found another game: Steel Ocean and i invested a bit of time (to get to T3) and have some idea about the game. I've did some comparison to Wows for those whod be interested. For now, im playing both games. Wows pros: -much better arranged - easier to see what is happening -much better graphics (and by much i mean 10 years of a gap) -more accurate ranges of things. SO pros: -ships behave like ships mechanically -much more controll (you can control secondaries and AA manually) and less assist (no aim assist for torps) -better ship balance (classes are not balanced 1v1) -subs -aiming -radars and radios There are some massive drowbacks for each of games thogh Wows cons: -absolutely unreal and unbeliavble damage system -absolutely wrong banace, not skill based game -stealth fighters, % fire and flooding SO cons: -doesent have EU server, small chiniese company -not much tutorial, shorter ranges of everything. -game somewhat punishes you for playing aggresive (gun acuracy drops with turning) -ships stop and get moving way to fast (more action game, less tactical) -guns feel wrong a bit So, in the end, game experience comes from all thing combined. WoWs is the winner for me now, but i feel like the errors of SO could be eradicated with time and development, while WoWs by serious changes of gameplay, which WG simply doesent do. I sincerely hope that existence of competition will force WG to change thins, since i really like the game. Does any of you have a lot of play time there? how does high Tier gameplay look like (im on T3 there) Is it worth more time investing.
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Sooo... i played some more. T4 now on multiple branches. Things seem - ok... im getting that feeling from SO that i didnt get from WoWs. The behaviour of ships, the dispersion that changes with turning and so on. I feel much much less screwed by RNG, i almost doesent happen. If i die i know its because of my bad decisions and that is a blessing, compared to RNGsus shi*ing on your boots. Scale of the game is a bit smaller and interia of objects is smaller (i wish they would add to these two). At all you have much more to worry about. Happens very rarely that there would be nothing to do, for example waiting for reload for nothing. Feels less like total arcade, bit more like simulation. which is good. If it was possible to merge WoWs and SO into one beautiful complex i'd be one happy otterducker . The SO is however plagued by lower number of players.
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I sold Nurmberg for Yorck... In nurmberg, when the game allowed close encounter, i dominated whoever i wanted. But ive been promised that Hipper is worth the grind
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shoot at waterline, not above... the only way. And its craptastic...
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And if you have limited amount of free time and intend to have a good time but someone purposefully ruins it? I think that courts would be fine - purely voluntary with small lets say dubleon or little bit bigger credit reward. And with harsh punishment if repetadly trolled or gave wrong decision. max lvl players only... t9 or higher players only. Definitely doable.
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I have accuracy, aquisition, AA buffs, rudder and damage control. on captain i dont have a 5th skill yet, but i have Surv, Marks, High alert, AFT and MFCA. Bit overkill in AA, will reset with bonus point. Right now im pretty comfy against T10 CV (turn into one bomb squad, focus the other)
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And overall there would be ways to do this game more realistic without losing the "fun" and without making it unaccesable for new players. But its AAA title, where did you see such titles to change? anywhere in game industry? and particularly because the developers are russian. Very proud nation, not very prone to change and certainly not very good at listening to outsiders... have few russian friends myself and i see it every day. Thats why i stopped making those posts, it was as meaning less as trying to convince my friends to do something they did not come to do in a first place.
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Oh the solutions were offered, but they would require WG to do something out of the box and that is not their strong part Look up my very old posts to see, if you want to. And the solution were something like: slot based battles, BBs being much more expensive to service than other clases, abandoning the concept of HP for buoyance and modules with shells causing flooding if hit right (and add non % ship flooding).... Overall dont balance the game 1v1. It was possible with tanks where light tank was.. lets say 2 - 3 times less massive than heavy. Thats something you can balance. But the BB being 40 or more times more massive than a DD... also very much more expensive to build and much better equipped and so on and on. You cant balance that without screwing with the class hard. But as i said before, that would require WG to do something curageous, and they are not up to it
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Ahoy skippers, I was just wondering - in your opinion is it worth it to upgrade turrets on NO? the bonus seems bit marginal on paper, maybe even non existent due to increased traverse speed. Or is there any other hidden bonus to it?
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Yeah, didnt think abot destroyed compartment. usually helps just to reaim a bit. By the way, can non-citadel AP destroy modules? or incap, doesent matter which.
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Frankly id like Balti more, maybe even Des Moines, so i dont plan on keeping the ship.
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Well thats why im asking A have lot of ship trees and im always somewhat short on credits, so i have to think up fron. I even gave up some trees just because i could not spend few mil on them. Was it useless upgrade, id save the credits.
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Im pretty sure he meant it the other way around. I think that cruised against cruised -ap is preferable unless there is very low chance of getting a citadel. You will learn which cruisers you can penetrate. For example, you cannot penetrate St. Louis. But other Phoenixes, Omahas, Kumas, Furutakas - all day long. Yesterday i took out 2 Furutakas in my Marblehead alone just because they fired HE and i fired AP. Also what is the 1% AP for DD purpose?
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It happens to me when i have one ship in battle. It helps to click that ship that is in battle. The rest will then unlock
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It's very fun, generally much more beneficial fro brawler BBs and CVs than for any other class. I've encountered it twice, very dynamic. I also think it should affect gameplay more. For example smaller ships losing speed, CVs prolonging servicing of aircraft, BBs losing less speed, but also some reduction of reload speed and overall shortening duration of fires to 1/3 for example. that would be something major. And its very rare, you dont have to have it exactly balanced... more like... for fun
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That might be the immunity zone. When your fire is not plunging yet, but does not have the power to penetrate side armour. In my Iowa i dont get penned very often (i obviously try very hard to avoid it) and im not very scared of amagi as i can put a lot more of harm to her than the other way around. And by the way, at that distance, try to aim for the turrets and magazines, not engine room I know my post i very vague, but i dont observe same issues you do.
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in my nagato i penned citadel of IOWA and even tirpitz yesterday, i dont think there is an AP issue. Offtopic: Is there any upside of Iowa over Izumo? apart from AA which is... well not a lot ov CVs in game these days.
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I just noticed my allied langley with barrage took out whole squad of my fighters. Is this sabotage? should i report him?
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Yes, and what gets me is that when i meet this desperate or very bad player, im not able to punish them It really happened more then once poor overpen mechanics even saves those broadside rather then those who would angle, despite them making themselves smaller targets.
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Well in now on NO and Aoba and Nurmberg. I really like all of them. the play is somewhat lighter compared to that of BB. now i must admit that NO is a bit difficluit. i feel like it lacks the punch and manuverability of pensa, but overall its somewhat fun tu play. playstyle of aoba is different, also fun. You wont kill anything fast, so you pick engagements according to that. glorious 35kn, bad arcs of torps but 10 kms range? ive killed my share of BBS with it. And nurm? its my favorite ship as of now. light targets easily penned, heavy easily set on fire. many torps for when trouble is close. Now i have BB on higher tier, so this comparison might be not on point. I only know that i would much rather shoot at BB than on cruiser. Cruiser will dodge, or will get overpenned. But hte problem is really much larger here, nto the interclass balance.... trying to balance "clases" against each other in ship to ship combat is what breakes the game. Will take a long time to fix though.
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yes, you lose lot of hp, you not die. and have peaceful 30 secs of torpedo aiming, positioning, running away. After you screwed up. And just wanted to remind that damage potential from such salvo is 121500, and you got 20k... full broadside, close range, by your class vindicator. If I in BB screw up like this? agains DD? im dead 100% sure...
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thing is, even if i get to fire a full broadside salvo on 8kms statinary CA, im likely not to sink him. (this has happened to me multiple times - even if CA screws up, BB damage is so unreliable that it hurts). And if you are smart and i miss my timing by just a few secs, you are probably going to be fine and if you in that turn manage to send torps my way in wide fan, you assured yourself i wont be very keen to pursuit
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Unless you overpen and do no dmg at all (1350 a hit) which does not really hurt cruisers. This was routine for past two months. The thing i had in mind is that when you see multiple opponents you can try to run. In BB you cant. you are basically chosing of taking a hurting salvo from enemy BB or eating a fan of torps or eating a TB launch. backing off from situation is very very difficluit in BB. you have to trick your opponent not to wait with his salvo, and try tu turn - while you usualy cannot wait, because you are big, and husky, and torps are fast and sting. And with current meta, sometimes, the pressure needs to be applied, and sometimes you will end with no support at all. And as sai above: CA is much smaller target, turns way faster, can be overpenned. 10kms i meant specificaly Zao, which is not that low in my experience. He could not kill me, since i made every effort to dodge torps, but i had to disengage, could not kill him, or i would have died. Brought him twice to bellow 1k hp, but what aint dead will shoot torps at you. IF you pull out, sure. not huge, but you will get back some 15 - 25k (more in yama maybe). but since fire and flooding is % based, this is not as much win as it seems. cruisers can at least heal some of heavy damage and citadel damage, whilst effective healable HP of BB can drop very fast. Im not saing they are immune, but they can dodge very effectively. To counter that, you have to shoot spray (more than just RNG). that way, you dont have reliable hits, but from time to time a shell hits and 30 sec reload. and majority of times, is just some pen for more or less 5k, rest of times is 1350 overpen. citadels do happen very rarely this way.
