So far I've only tested the Midway to a certain degree. Here are my thoughts:
1. CVs need the ability to repair their ship while controlling planes. You can control the ship by setting a path on the map but you will burn/flood to death if you get hit(unless you recall squads of course).
2. There is a huge discrepancy between fighter comps: atm I find the HVAR 127mm. far superior to the Tiny Tims. While I do enjoy wrecking havoc with the HVAR, you need to reduce the fire chance on them.
3. Dive bombers are not as rewarding as they should be with a full aim. I found that on average a full aim will reward 1 fire. Half aiming is an average of 2 fires, 3 if you're lucky.
4. Torpedo bomber indicators are half a pixel too long for it to be accurate. I'm used to dropping on a min load distance and this affects gameplay. Also, while the torpedo bombers have a boost that can increase the time it takes to make the drop, the torpedoes can generally be avoided by bbs easily due to high arming distance and low travel speed. (might be the flavor of USN CVs, since IJN have deep water torps)
5. The interface is somewhat clunky. The transition of the aim is luckluster to say the least while banking (fighters/dive bombers).
6. While the gameplay is indeed different, I find that the discrepancy between good and bad CV players will show even more. Might be just me but staying out of AA bubbles became even harder.
7. Will not make any comments on the general ship AA for the time being since noone has Captain skills or Upgrades, but I find defensive fire to be less of a deterrent than it used to be.
8. Even though matches are filled with bots, sometimes the bots dodge better than actual players. In light of that I have to say that the average damage I get on Midway at this moment is far higher than the average damage I get on live on the same ship.
Recommendations:
- Interface fix: Repair consumable(for the carrier) on planes.
- Slight nerf to long range AA, slight buff to short range AA(Do not forget CVs have a 10% reduction on short range AA dmg due to captain skill). *This needs further consideration in light a full 19 captain AA spec and upgrades. Just putting it out there.
For now this is all I can say, I'll keep testing but can't say I like the new changes. But that's just my opinion.
Edit: The return flight path of squads is preset. I have instances when I need to divert aircraft away from me so that my position isn't compromised easily. At the moment there is no way to avoid this.