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PhantomSailor

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About PhantomSailor

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  1. PhantomSailor

    New ships — Closed testing 0.11.8 (DB 350)

    Sooooooo... Haven't had time to watch the dev blog... But this development blog seems pretty bad!! This article seems Wargaming has distanced itself from the game and the players I mean who point out the most obvious, these Cruisers don't have ANY enhanced or better AA that qualifies.. These AA values are worse than mid-tier ships, and high tier ships are so bad its 4 times worse than any ship in the game, and saying they have great AA with 150mm on some ships.. there are only negatives about this line. Japanese cruiser Agano, Tier V AA defense: 8x3 25.0 mm., 22x1 25.0 mm., 2x2 76.2 mm. AA defense short-range: continuous damage per second - 182, hit probability - 85%, action zone - 2.5 km; AA defense mid-range: continuous damage per second - 53, hit probability - 90%, action zone - 3.5 km. Japanese cruiser Gokase, Tier VI AA defense: 10x3 25.0 mm., 18x2 25.0 mm., 4x2 76.2 mm. AA defense short-range: continuous damage per second - 207, hit probability - 85%, action zone - 2.5 km; AA defense mid-range: continuous damage per second - 91, hit probability - 90%, action zone - 3.5 km. Japanese cruiser Omono, Tier VII The ship's anti-air systems have been strengthened by the use of effective 100-mm dual-purpose mounts. AA defense: 10x3 25.0 mm., 18x2 25.0 mm., 4x2 76.2 mm. AA defense short-range: continuous damage per second - 207, hit probability - 85%, action zone - 2.5 km; AA defense mid-range: continuous damage per second - 91, hit probability - 90%, action zone - 3.5 km. Myōkō is far superior because of the range.. 25mm + 127mm 5,8km - 60 DPS | 90% Hit Chance 2,5km - 203 DPS | 85% Hit Chance 2 flaks 1330 damage Japanese cruiser Shimanto, Tier VIII AA defense: 5x3 150.0 mm., 16x3 25.0 mm., 8x1 25.0 mm., 4x2 100.0 mm. AA defense short-range: continuous damage per second - 140, hit probability - 85%, action zone - 2.5 km; AA defense long-range: continuous damage per second - 197, hit probability - 90%, action zone - 6.9 km; Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.9 km. Mogami.. 25mm + 127mm 5,8km - 63 DPS | 90% Hit Chance 2,5km - 144 DPS | 85% Hit Chance 3 flaks 1470 damage For having 150mm AA guns on Shimnanto, the improvement doesn't seem to be much, neither the DPS or the number of flaks.. Japanese cruiser Takahashi, Tier IX A light cruiser, which is a development of the previous project but with enhanced anti-aircraft and torpedo armament. AA defense: 5x3 150.0 mm., 10x3 25.0 mm., 16x1 25.0 mm., 4x2 100.0 mm., 6x2 40.0 mm. AA defense short-range: continuous damage per second - 126, hit probability - 85%, action zone - 2.5 km; AA defense mid-range: continuous damage per second - 112, hit probability - 90%, action zone - 3.5 km; AA defense long-range: continuous damage per second - 197, hit probability - 90%, action zone - 6.9 km; Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.9 km. Ibuki.. 25mm + 40mm + 100mm 5,8km - 105 DPS | 90% Hit Chance 3,5km - 119 DPS | 90% Hit Chance 2,5km - 154 DPS | 85% Hit Chance 5 flaks 1470 damage Ibuki gets more flak and the damage increase on Takahashi isn't good at all for being Tier 9... Japanese cruiser Yodo, Tier X AA defense: 6x3 150.0 mm., 12x3 25.0 mm., 20x1 25.0 mm., 4x2 100.0 mm., 12x2 40.0 mm. AA defense short-range: continuous damage per second - 151, hit probability - 85%, action zone - 2.5 km; AA defense mid-range: continuous damage per second - 224, hit probability - 90%, action zone - 3.5 km; AA defense long-range: continuous damage per second - 204, hit probability - 90%, action zone - 6.9 km; Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km. Zao.. 25mm + 40mm + 100mm 5,8km - 151 DPS | 90% Hit Chance 3,5km - 172 DPS | 90% Hit Chance 2,5km - 151 DPS | 85% Hit Chance 6 flaks 1540 damage Zao gets more flak and the damage increase on Yodo is negligible! Isn't good at all for being Tier 10, the top Tier..... It's a disgrace against Zao and the new line with 150mm AA guns... I'm sorry, but this seems to be a very weak AA line, and that AA gun power has become to weak its sad! It all the CVs and Super CVs, the AA needs to get a higher value rework than what we have now. With the Jetfighters that doesn't enter your AA range and get to strike you for free with high damage... Does that seem even close to fair (Rock-paper-scissors)?
  2. PhantomSailor

    Summer Days in the Armory

    It's not just the wording, it's the reward or shall I say compensation for a ship/item already gotten. Compensation for a Tirpitz B is 2,500 Doubloons, while the Tirpitz ship costs 12,800 Doubloons.. That's not even half of the compensation you guys have done before. Even though the Black Friday containers did give you a 2,500 Doubloons mission, it's still very low value for something that does cost a lot more. Sad to see you guys didn't change this to be a fair compensation when buying a container that costs a lot more than what you get in return.
  3. PhantomSailor

    Developer Bulletin for Update 0.11.7

    @Seraphice @The_EURL_Guy Is the Dockyard like before? IF you complete the Dockyard fully with Doubloons, do you get Steel for the Shipbuilding phases? If you complete the construction of VIII Atlântico by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will earn you 250 Steel. Or do you only get the Certificate to exchange into a ingame currency? The construction process at the Dockyard comprises 40 phases. These shipbuilding phases can be completed by progressing through Dockyard combat missions or by spending 1,750 Doubloons to pass through each phase. The combat missions span Update 0.11.7, 0.11.8, and the first three weeks of 0.11.9. The Dockyard itself will remain in your Ports until the start of Update 0.11.10. In total, you can progress through 34 out of 40 shipbuilding phases by completing Dockyard combat missions. Completing the 25th phase will reward you with VII Huron with a 6-skill-point Commander and a Port slot. The final reward is X Puerto Rico with the Ceremonial permanent camouflage, a Port slot, a Commander with 10 skill points, and a commemorative flag. If you already have X Puerto Rico and upon construction completion, you'll obtain a Puerto Rico Certificate, which can be exchanged in a special section of the Armory for one of the following rewards: 35,000 Doubloons, 33,000 Steel, or 63,000 Research Points. Thus, you'll be able to purchase any other available Tier X ship for completing shipbuilding phases at the Dockyard. If you do not exchange your Puerto Rico Certificate for one of the resources before the release of Update 0.11.10, you will automatically receive 35,000 Doubloons when the update goes live.
  4. PhantomSailor

    Public Test 0.11.7 - Camera and Sound improvements

    I love the new changes... The only thing I don't love is that the camera is attached to the aft instead of middle of the ship. Height of the camera is lower, so you aren't seeing the ship from above, you are seeing it at a slight angle and you get the conning tower in the way. It feels too much like Legends, and I hate that camera angle unless I press R1 or something. If you guys can code two different points where the camera is attached aka camera perspective. I made a modded version, this seems to be better for me. camerasConsumer.zip
  5. Sooo I just started to look at who was the best permanent credit bonus on certain ships, because I want to finish Epoch missions. And I see Premiums at 5% Credits, the same as the normal ships..... HOW is this possible, Premiums should earn a bit more than tech tree ships. And I remember Bama had a really good Credit earnings.... and 5% doesn't sit right with me. Unless the service cost is 0 Credits, it makes no sense for 5%.. Roma and Kii has base earnings of 45%.
  6. Sooooo.... Played since release of this game, and for 2 years now it's been really hard to even play this game. With this playerbase it's quite toxic due to bad players, bad players who rage at good players, good players who give up... The list is endless... This was my match just now.... Does this seem fun or should I just leave my game running when these matches happen?? * You can't say that this community doesn't need skillbased matchmaking... There are ways to set a soft cap, so it wouldn't be this horrible and just waste of time! Please Wargaming, the way that the matchmaking is now, just going for Tier, Ship and Ship type.... doesn't cut it anymore. If you want a less toxic community, do something that can prevent it or atleast make an effort to lower it. My solo winrate was 58%, for a year or so, I haven't cared to win and carry bad players to victory anymore. I don't see the benefits of trying when it's lost battle from the start, there is no incentive to play your best in this game. There is a competition of playtime in every game, I have played 1500 hours in Battlefield 3 and 1600 hours Battlefield 4. The reason I come back to this game, is because I enjoy many parts of it. I feel genuinely sad to see the state this game has become and still nothing to counteract this issue. WarGaming is just nerfing ships performance due to some battles, with the amount of Carriers and Submarines you can't be less toxic. Either way you are getting focused down by Carrier or Submarines, or dragged down by your team.
  7. PhantomSailor

    Update 0.11.6: British Battleships

    IX Duncan is available via paid random bundles. We're offering 70 bundles at 1,000 Doubloons each. 70,000 Doubloons for a T9 Early Access BB......... Many years ago these where in a container for missions to obtain... FOR FREE.. Jesus Wargaming.......... Most players need to use 60 000+ to get Duncan.
  8. What are these tokens??? Are they permanent or are they consumed when used????? Are the tokens used to buy different bonus instead of having service cost reduction in any form???
  9. PhantomSailor

    Server issues today and yesterday??

    Today the last hour I got disconnected two times.... Chat in port was unavailable, then came back.... What is going on?
  10. Many times it wont register shoots fired on target, wont fill the bar or dont register that it will fill the bar... It's really annoying when the bar slowly degrades and wont fill up due to registration error.
  11. PhantomSailor

    Armada: Iwami

    I would, the guns doesnt feel so good.. and today's meta... going close combat isnt a thing anymore due to CVs and Submarines.. If you commit now you can not disengage, and those secondaries arent worth much with the amount of HE spam and CV attacks to destroy your turrets and AA. Iwami was suited for a 2 year old meta that no longer exists, like Kitakami.. It will not fit anymore unfortunately. And the secondaries are same range as Izumo, 25 secondary guns vs 27 vs 25.... big woop. And Hizen has 7km range.. 8 vs 12 guns with 0.4 sigma difference isnt a big deal comparing them both.
  12. PhantomSailor

    Armada: Iwami

    Iwami is nothing special, its like a Amagi uptiered... AA isnt great and the penetration from Nagato/Amagi but worse than Prinz Rupp... 525 ships, and I would never play Iwami over Musashi or Hizen...
  13. And I should get penalized for showing a mod that was on this forum for many years???????????????????????????????????????????????????????????????????????????????
  14. Hi. I was a good old interface mod that I really miss. The mod had Images at the Result screen and in achievements, insignias etc. It was really cool if someone would update it to fully work on the newest patch. His old link still works:
  15. PhantomSailor

    Developer Bulletin for Update 0.11.0

    Asymmetric Battles Feel this is very one-sided, just grab overpowered low tier and you dumbster the high tier. Bring like 2x Kutusov's and Borodino.. think this is unattractive, and will discourage players when there isn't a proper match.
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