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About Cortez10

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    Able Seaman
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  1. Cortez10

    Useless AA guns?!

    Every time when enemy aircraft get in range of my AA they barely shoot at all. Every seconds one of the guns opens up on them but thats it. If I have like 10 AA guns with multiple barrels (I dont include my secondaries) on each side of the ship I am expecting that all of those guns open fire at the aircraft. Those are 20mm or 30 or whatever, but they are fast firing guns that should unleash a barrage of aa shells into the air! Why are they so [edited]silent? Even when the aircraft are only 500m away those guns do nothing! Also my secondaries which are DP guns do nothing! Why the [edited]are even AA guns mounted on my ship when they dont shoot at the enemy?
  2. Cortez10

    IMPORTANT! Game physics and distances displayed ingame

    It was just an example that torps are much closer when they are spotted. I dont know the exact distance at which you can spot them. I guess 1km or several hundred meters, at least thats what the torps would tell you when the distance of them would be displayed, you know what i mean? But in reality they are only 200m away and faster because 1 knot is not 1 knot in this game. So they are closer and faster because of this [edited] up physics system of this game. [edited]
  3. Cortez10

    IMPORTANT! Game physics and distances displayed ingame

    So detecting torps at 400m instead of lets say 1.5km to 2km is called balancing the game? Even in a fairy tale a DD would never have such a huge advantage over other ships. [edited]that!
  4. Cortez10

    IMPORTANT! Game physics and distances displayed ingame

    Why the hell would this game be boring if they would implement a correct distance and speed system? Downscaling distances and upscaling speeds makes this game even worse. A DD thats closer as it is displayed firing torps that move with an upscaled speed?! WHY? Did you guys even tried the game without that crap? Not only that DDs are closer and their torps are faster, also the distances at which you can spot incoming torps is downscaled. Is nobody upset about that? Is nobody thinking about changing that system? Those developers from wg must be really retarded! I wonder that nobody has complained so far about that. Guess most of the players dont notice that. Thats really disgusting.
  5. After playing for a while world of warships i noticed that the supposed distances that are displayed between your ship and an allied/enemy ships are totally incorrect. You can tell just by looking at these numbers that something must be totally wrong! In one match for example i was not more than 200 meters behind an allied BB and the game showed a distance of 1.1km. How do i know that it couldn't be more than 200 meters? Well i was sailing a Myoko and this ship had a length of about 205m and regarding the gap between me and the BB it was impossible that 5 Myokos would fit in there. The gap had barely the length of the Myoko so the distance had to be about 200m. The same thing can be observed when a DD gets in your visual range. Mostly they are about 6km away, at least thats what the game tells you, but 6km means that about 30 Myokos would fit in between. But it turns out that those DDs are not 6km away, they are only about 2km away and thats total [edited]!!! This makes is it even harder to evade their torps. After those observations i did some math considering the length of my ship, the displayed distance and the length of the other ship as well as how much the other ship appears to be shorter in that distance. I was just using a set square on my screen and a calculator and my obsversations proved to be right!! This whole system is total crap!!! Another problem are the speeds of the ships and the travel distances which are also totally incorrect. I did a little experiment with an allied afk BB. He was about 11km away when i turned towards him with the maximum speed of my Myoko which is about 35kn or 65kph. Physics tells me that it would take about 10 minutes for me to reach the BB, but i traveled those 11km in a little bit more than 3 minutes (the guy was afk the whole time!). How is that even possible?! Who is responsible for this crap? The developers were either drunk when they programmed that bs or they didnt attend any math classes in school at all. I hope that a mod reads this and leaves those guys a memo that they should fix that. That ruins the whole game!!!