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Everything posted by IsamuKondera
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ein schiff welches ich so gut wie nie sehen werde, da mir Ranked zu sehr die nerven raubt und kein spaß macht mit den random zusammengeworfenen shiffen... da waren die flagen die man sich in den niedrigereren rängen usw. hollen konnte noch deutlich besser als das schiff plus die neuen module und man konnte zumindest ein paar dinge von ranked mitnehmen... und die konnte man zumindest gleich verwenden...
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kann man diese "sondermodule" eigentlich instead verkaufen über das "Inventory"? Seh kein nutzen in diesen modulen um ehrlich zu sein... Flaggen wären besser gewesen..
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Forenregeln Update: Die neuen Forenregeln gelten ab sofort!
IsamuKondera replied to Crysantos's topic in News und Ankündigungen
tja... hin und wieder kommt man bei diversen ausdrück doch durcheinander meinte halal natürlich... -
Forenregeln Update: Die neuen Forenregeln gelten ab sofort!
IsamuKondera replied to Crysantos's topic in News und Ankündigungen
Denk mal es is zeit die mods etwas zu beschäftigen... Man braucht ja nicht darüber zu diskutieren... wozu gibts denn den Report button Edit: Muss nun wohl alles halal sein im Anime thread -
So when someone askes you per PM about an Event, gets an answer from you and see that the same question got asked in the Event thread but didn't got an answer there for days... does that mean this dude that got the answer via PM isn't allowed anymore to quote your answer from the PM regarding the Event and help others with the same question? I mean... it's a private conversation with Wargaming after all.. Just look this up here for example People wanted to know what happened with the ARP stuff and if I wouldn't have at least quoted that one sentence from you back then nobody would have known anything about it... and on the 19th suddenly stuff happened with people getting their stuff... but noone thought it would be quite a good idea to tell people that something is happening... I think that you guys should rethink this rule.. At least let people quote you on Information that is interessting for everyone.. so that people don#t have to write you the same question everytime... which will happen most probably because we aren't allowed to quote you anymore... so if we know something which is interessting for everyone we have to write something like this in the future:
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Well... I can tell you at least that Shigure didn't participate in any mentioned battle above. They can only mean Yuudachi atm.
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Habt ihr die ARP Flagge schon bekommen?
IsamuKondera replied to lordofhavoc's topic in Allgemeine Diskussionen
Die Flagge is da... Die versprochenen Captains nicht... obwohl ich 3 reserve slots bekam.. :/ -
I got my ARP Flag and some commander reserve places... but I somehow miss those 3 commanders... What happened?
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So, the Radio Positioning Finding Skill has been left as-is?Yes. We made this call after comparing player concerns with Public Test data. Stealth gameplay is dead forever! Its blood drenches the hands of Radio Position Finding! Stealth gameplay is a bit more challenging with these changes, but only in narrow situations. This is what we've observed from the Public Test: Radio Position Finding is an expensive Skill with a situational benefit and isn't optimal for many builds Information provided by Radio Position Finding is sector based. Observant players can already figure out an enemy player's sector in many situations by keeping an eye on the minimap. If you have better concealment, you can still evade other ships and maintain an element of surprise You also get a warning when tagged with Radio Position Finding, giving you plenty of time to adjust your tactics accordingly. Concealment still gives you an advantage This is an unnecessary buff for battleships!While battleship commanders can take this Skill, it comes at the sacrifice of other skills they need to complete a full Auxiliary, AA, or Survivability build. Cost matters! So now it's harder to achieve the all-round battleship builds I used to have?Yep. We wanted to make battleships builds more specific with Auxiliary, AA, or Survivability as main build archetypes. General-purpose builds are still viable, but we expect them to be less efficient. We expect to see more diversity in battleship gameplay with these changes. OK, maybe it's not a game-breaker, but why introduce it in the first place?We wanted a Skill designed for the role of destroyer-hunting cruisers and destroyers. The Skill is appealing if you're working on a dedicated destroyer-hunting build, but probably isn't worth the investment if you're focusing on a different build or playstyle. If it's not overpowered in Random Battles, what about Ranked?We don’t expect it to be overpowered in Ranked either. Ranked Battles tend to have more close quarter combat, where Radio Position Finding has less value. What about competitive play?We're pumped to see different builds for different roles in competitive play. Yes, “Recon” ships with RPF and full team coordination will be powerful, but there’s nothing wrong with increasing team coordination in competitive play. Can't someone make a mod that uses the data from Radio Position Finding to precisely point out a ship?When designing this Skill, we identified such a possibility. The sector of the detected ship is what the game receives, not the exact location or direction. Sauce: https://worldofwarships.com/en/news/common/masteryourcommanders/
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A moment of silence for everything we will lose due to RPF
IsamuKondera replied to Earl_of_Northesk's topic in General Discussion
Am i the only who thinks that it would be quite viable to use RPF on a Shiratsuyu with 16 torps? to torpwall all skokescreens you see? I had tons of situations where i had to wait for a shot from the enemy DD because i didn#t knew where he was heading too.. but dayum... that would make it even easier and better witha 16 torps torpwall... -
Update 0.6.0 am Donnerstag.. Mit RDF!
IsamuKondera replied to Meltion's topic in Allgemeine Diskussionen
Ich hab echt mitleid für euch, dass ihr euch zwischen die Entwickler und uns stellen müsst. Aber hier von frust zu sprechen ist irgendwie untertreibung... man bekommt regelrecht einen hass auf die Entwickler mit solche entscheidungen und man würde da demendsprechend an die Entwickler diverse wörtchen richten die mehr als nur einmal gegen Forenregeln verstößen... Soviel zum thema konstruktives feedback bringt was... Man rbaucht wohl wieder einen shitstorm er noch größer ist als der Santa Convoy shitstorm damit die endlich begreifen was sache ist... -
Update 0.6.0 am Donnerstag.. Mit RDF!
IsamuKondera replied to Meltion's topic in Allgemeine Diskussionen
Und aus welchen grund sollen wir uns die zeit nehmen konstruktives feedback zu schreiben wenn es eh nur irgnoriert wird? Zeit/Nutzen faktor ist da deutlich zu gering... Ihr erwartet von uns konstruktives feedback... welches ihr bekommt.. welches zu ca.(ich schätz mal) 80% negativ ist... trotzdem wird das wortwörtlich in den schredder geworfen und ignoriert. Warum sollte man da konstruktiv bleiben wenn es eh nichts nützt? wie ich schon oft sagte: Die entwickler haben echt eier aus stahl... aber die wollen echt die community in flammen sehen denn, dass ist genau das was sie bekommen werden... Offiziele Foren die in flammen stehen, und community foren in dennen es nur negatives zum spiel stehen wird... Dass nen ich erfolgreiche PR und da wird demendsprechend auch die Damage control nicht mehr viel bringen... die ist grad auf cooldown durch das santa disaster... so viel u meiner meinung zu diesem thema.. -
Patch 0.6.0 Patch Notes - RPF is still a thing
IsamuKondera replied to StuntMan0369's topic in General Discussion
This fits quite perfectly for your answer.. -
Patch 0.6.0 Patch Notes - RPF is still a thing
IsamuKondera replied to StuntMan0369's topic in General Discussion
Sadly even constructive and well written feedback just gets thrown out of the window to include a skill that is highly controversial and a lot of people don't wanna see. I have to admit WG, you have really balls of steel and wanna see the community on fire... because thats most probably what you get with this move now... And that will be most probably nothing compared to the Santa shitstorm... Don't forget to pick it on your Nicholas with your 19point captain.. because sealclubbing was never made easier... let the hunting season begin- 289 replies
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I asked Conway some days before via PM... Here is what i got back then: The rest is more private stuff there...
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i actually wanna have an own sound for a citadel hit you do to an enemy ship like people do in funtages.. this "quack" sound :/ But i think we won't be able something like that
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Kamikaze 'green' and Smith in shop
IsamuKondera replied to Captain_Singleton's topic in General Discussion
Well... I own Kamikaze R (and i think the blue camo is the best one already)... i never bought the fujin when she came up the first time and i got Kami R from project R and I'm quite happy with it. I will at least not invest into a copy from her. But anyone that wanna know something about this ship: For the price it is totally worth it. If you don't own it yet i would recommend buying it. It's not a high price either... -
Kamikaze 'green' and Smith in shop
IsamuKondera replied to Captain_Singleton's topic in General Discussion
Well... they won't sell her again... at least on NA.. According to this message -
Heyho Guys! I'm currently planning to get an own domain plus some webspace for my modding group and I'm currently searching for a good provider. I know that not everyone is good but it's nearly impossible to find information about that if y don't know a lot about it Anyone got some recomendations? thx in advance
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0.6.0 Public Test 0.6.0 Feedback - New Skill System
IsamuKondera replied to Hobbes_95's topic in Archive
Training room is useabel. Just edit the same file as always. -
0.6.0 Public Test 0.6.0 Feedback - New Skill System
IsamuKondera replied to Hobbes_95's topic in Archive
Heyho! I sadly need to agree with the general feedback here which is mostly negative about the Radio Position Finding skill. USS_Trump described it pretty well in my eyes. But i want to add some things to it: How it is right now before 0.6.0.0 We kinda have this skill but in a very diffrent way and only useabel at certain positions. Mostly only on domination maps at caps and also not as strong as right now. An example: Red is your detection circle and the green/brown thing is an island. Your counter on the capping indicator, which shows still 56 after 3 seconds, tells you basically that there is an undetected enemy in the cap. Said in a diffrent way: You basically get a specific sector now where the enemy can be. It took me quite a while to start using this and it made it really easy to figure out where an enemy ship could be and this still feels not as strong as the possibility to tell the position from an enemy ship via that RPF skill which works permanently. With the RPF skill and this method above: The Enemy can tell where you are without any problems, launch torps at you and have a higher probability to hit you. If you don't have this skill too you automatically have a huge disadvantage because, as USS_Trump pointed out already, you won't be able to show only your front or back to the enemy. This skill is also a huge problem for the competitive scene. As a DD captain your life is already dependend on your team and the possibility to see the nearest enemy in a smoke or somewhere else just makes a competitive game not entertaining. It is just not skill when you see a BB which always points the front to the enemy DD making it impossible for the DD to launch torps at the target. Last but not least something general about the RPF skill. It's in this case only a minor thing but at first i was a little bit confused while the battle start timer was running. It showed me to a position where it is impossible to spawn. Would be quite awesome to either fix this and show to the nearest enemy ship as soon as you spawn or make it visible as soon as the battle starts when the timer ends. Edit: I will most probably give some feedback about the other skills too. Didn't test them so far because i went straight into battles with my DDs and the above discussed skill. -
Public Test 060 tomorrow - new skills - without Keen Intuition...
IsamuKondera replied to Smeggo's topic in General Discussion
Same here. I will definitely try it out. Thats gonna be the first T4 skill that i'm going to master on the PTS just to check it out if it is really so powerfull as i think it is. I already have a bad feeling about it due to the description and I hope that they can remove this skill if players don't like it. The possibility to see the nearest ship without the posisbility to counter it with something like radio silence can be a really powerfull weapon which is deadly for DDs that need stealth to be effective. We will see how it is going to affect the game. I hope that they will listen to the feedback later if it is an unwanted skill and if you can think of a reason pls let me know that. At least I can't think of one at this moment... -
it was the 4rth one at first... https://worldofwarships.eu/en/news/special/get-emden/ doN#t know why they changed it...
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There are basically 2 things that i can think of: But i would start with this here Sometimes even a driver update can have one problem and this results in random game crashes... It's work but it might help you. Try using the latest nvidia driver out there for this procedure
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Don't really know why it got removed.. works like a charm on my end without any update applied... even playing right now in the training room and alt-tab doesn't crash the client
