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neilh

Beta Tester
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About neilh

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    Able Seaman
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  1. I see your point here. Turning in a cruiser is usually either to make yourself a harder target or when you have to (retreating when over-extended) in that case its not something you can choose not to do no matter how many are targeting you (you cant afford to wait, you turn and cross your fingers anyway. Or you press onwards and die). Of course this also ignores the fact that most cruisers can be overmatched and citadelled no matter what the angle, from bow or stern. And then youve also got those gun DDs that can take on same tier cruisers almost evenly. Bottom line is as a cruiser you really cant afford to ignore even 1 enemy targeting you, and just being spotted almost guarantees someone will be targeting you. Question for me is; is PT more useful than PM for a cruiser? PM does make a difference to losing engines or steering, i suppose PT would help you to decide whether to be bold or not. Unlike DDs where PM or not you still lose engines and/or steering from any hit in the rear of the ship, it makes no difference.
  2. Nice of you to remove the context of my original post. ;) The problem i often have with playing cruisers is when enemies deliberately switch targets to a cruiser (ignoring closer and more immediate threats to them) just to get some points on the board. I've seen enemies switch targets to me as a cruiser, and ignore DDs closing on them to torp them because trying to hit a DD is more difficult or with angled BBs where they know they wont hurt it much. I've even been shot at deliberately right over a teammate BB i was following.
  3. I can see how PT is very useful for DDs, knowing how many are targeting you is important (1 or 2 enemies a DD is small and maneuverable and can dodge fairly easily, but DDs die very quickly when they are shelled by multiple enemies). Cruisers i dont really see the point. Being such a large squishy, unmaneuvrable citadel it doesnt really matter how many are targeting you because even just one enemy can delete you so easily. So as a cruiser you have to assume everybody is shooting you that can and act accordingly, not only because everybody does shoot at cruisers first and foremost because they are so easy to kill. I cant count the number of times as a cruiser that enemies when they spot me they immediately ignore half my team which are closer and more immediate threats to them just to shoot at the large easily hit and damaged cruiser just to pad their stats. Disgusting and pathetic, but there it is. As a battleship i dont know whether PT is useful or not, but the only other option (PM) seems pretty pointless as you very rarely lose engines or steering in a BB.
  4. neilh

    Suggestions thread

    1: Nerf battleship maneuverability, increase rudder shift and turning circle a bit because they are just too nimble especially the big ships (Myogi, Kongo, Fuso etc). Some battleships are more maneuverable than cruisers. Lots of hit points, strong armour, powerful guns and decent maneuverability, jeez 'World of Battleships' :/ 2: Torps should only do full damage when they hit the middle of a ship and should do less when they hit the bow or stern, especially right on the tip.
  5. Ordinary Black Friday crates, pfff. I got better rewards from ordinary 2500 exp earned crates. Utter garbage. If they were supposed to encourage players to play more they are a complete fail. Instead all they encouraged me to do was log off straight away. Wargaming 'You lick the sweat off a dead mans balls' (movie quote)
  6. neilh

    Suggestions thread

    As the game currently stands only battleships can survive in the open waters, all other ships caught in the open will get deleted instantly especially at higher tiers. Cruisers and destroyers are relegated to hiding around islands, destroyers so they can ambush with torpedoes and cruisers because they are a big squishy un-manoeuvrable and easily seen citadel. This in my opinion is unequivocal proof of bad game balancing. Suggestion 1: Reduce AP shell damage (of all ships) to about 20% less than equivalent HE shell damage. HE shells have move explosive in them than AP shells and should be doing more damage. This also means that citadel hits will be doing less damage but citadel hits do more damage anyway, it would also mean that games become more engaging as ships would last longer. Suggestion 2: Reduce HE shell penetration (of all ships) so they can only penetrate ordinary marine plate, ie non-armoured plate (in the ship armour viewer this means the blue sections only). HE shell fuses are designed to detonate when they hit anything not after they have gone through something first. Suggestion 3: All ships should be able to fire HE shells and AP or SAP shells. It is utterly ridiculous not being able to. Suggestion 3: Reduce DD AP shell penetration so that it cannot penetrate a cruiser citadel except at close range. Cruisers did have belt armor for a reason and having armour that doesnt stop even the smallest guns is useless. Suggestion 4: Fleet carriers should only be able to field 3 air units (1 fighter, 1 dive bomber and 1 torpedo bomber). Early and light carriers should only have 2 units (pick-able by the player but only 1 of any one type). The CV should have a 'reserve' of aircraft used to reinforce his air units if any are shot down, the size of the 'reserve' should increase with ship tier. This allows CVs to contribute to a match in a sustained way but not allow them to overwhelm in a single strike (2 torpedo bombers working in conjunction are pretty much impossible to avoid and almost guaranteed a kill). Optional. Ships that are destroyed with most of their citadel hit points remaining (usually by fire damage) should not sink but be left as a burning floating wreck (listing or capsized). The players game is over but the ship remains as a hazard to navigation and i think will look awesome. The wreck can later be actually sunk but no reward should be given for doing so. These are just my opinions and some suggestions.
  7. neilh

    Update 0.7.10 - General Feedback

    As the game currently stands only battleships can survive in the open waters, all other ships caught in the open will get deleted instantly especially at higher tiers. Cruisers and destroyers are relegated to hiding around islands, destroyers so they can ambush with torpedoes and cruisers because they are a big squishy un-manoeuvrable and easily seen citadel. This in my opinion is unequivocal proof of bad game balancing. Suggestion 1: Reduce AP shell damage (of all ships) to about 20% less than equivalent HE shell damage. HE shells have move explosive in them than AP shells and should be doing more damage. This also means that citadel hits will be doing less damage but citadel hits do more damage anyway, it would also mean that games become more engaging as ships would last longer. Suggestion 2: Reduce HE shell penetration (of all ships) so they can only penetrate ordinary marine plate, ie non-armoured plate (in the ship armour viewer this means the blue sections only). HE shell fuses are designed to detonate when they hit anything not after they have gone through something first. Suggestion 3: All ships should be able to fire HE shells and AP or SAP shells. It is utterly ridiculous not being able to. Suggestion 3: Reduce DD AP shell penetration so that it cannot penetrate a cruiser citadel except at close range. Cruisers did have belt armor for a reason and having armour that doesnt stop even the smallest guns is useless. Suggestion 4: Fleet carriers should only be able to field 3 air units (1 fighter, 1 dive bomber and 1 torpedo bomber). Early and light carriers should only have 2 units (pick-able by the player but only 1 of any one type). The CV should have a 'reserve' of aircraft used to reinforce his air units if any are shot down, the size of the 'reserve' should increase with ship tier. This allows CVs to contribute to a match in a sustained way but not allow them to overwhelm in a single strike (2 torpedo bombers working in conjunction are pretty much impossible to avoid and almost guaranteed a kill). Optional. Ships that are destroyed with most of tier citadel hit points remaining (usually by fire damage) should not sink but be left as a burning floating wreck (listing or capsized). The players game is over but the ship remains as a hazard to navigation and i think will look awesome. The wreck can later be actually sunk but no reward should be given.
  8. neilh

    Royal Navy Cruisers Feedback

    RN Cruisers Every ship can be called 'situational' in that in the right situation it can do very well and in the wrong situation it can do very badly. Some ships are more flexible than others in that they can cope with more varied situations, these are 'easy mode' ships. RN cruisers seem to be extrememly situational, that makes them 'hard mode' ships. To make an entire line deliberately more difficult to play for no good reason is a desplicable attiude. If they want to faff around a whole line for a half-assed experiment they should at least have the balls to do it to their own countries vessels. Special AP shells that supposedly dont overpen or ricochet as much? Well I havent noticed any improvement, they still overpen, ricochet and shatter as much as all other AP shells. If there is a difference it is so small as to be negligible. Excellent DD hunters, lolololol. Not with AP shells that either overpen or ricochet depending on the target angle. And not with that aweful shell arc and average dispersion where you cant even hit anything except at very close range. Either fix the shell arc or improve that dispersion. Also give RN cruisers HE shells. Also Caledon and Danae had 1 inch deck armour not 16mm and 19mm respectively, this needs to be fixed. In these ships you can only engage other cruisers and do damage when they are broadside on, you cant engage destroyers at any angle (because of overpens and ricochets) and you can only shoot battleships in the superstructure (or bow/stern when they are broadside on). Their effectiveness is the worst. Its like being the one-legged man in an [edited]-kicking contest. What I would like to know is why have wargaming done this? An experiment to solve the problem of HE spamming scrubs? that argument doesnt hold water because they will simply continue using US, IJN, German and Russian ships to contiue spamming HE. The problem is being ignored, ie FIRE damage. The solution is simple, halve fire damage right across the board, it does far too much damage anyway. Was the RN cruiser line released too early, in order to mark Trafalgar Day? If so then all this is just a giant blunder, we will soon see, if a patch comes out soon fixing the problems. This last once I will give them the benefit of the doubt.
  9. neilh

    torpedo spotting

    So. If you say something on this forum you're guilty until proven innocent. Absolutely marvellous justice system (SARCASM). All of you who believe this are EVIL! @ the two-faced moderators. I have been insulted twice on this thread (called a liar, read posts 10 and 28) and the moderators have done nothing. I have called someone an idiot and i was warned, talk about double-standards. As for this forum it might as well be deleted because it is totally useless.
  10. neilh

    torpedo spotting

    1. So what you're saying is unless you have evidence of a fault there is no fault. Wow you are wearing blinkers! 2. As i posted before you weren't there so you cant say what happened.
  11. neilh

    torpedo spotting

    First of all, i don't have replays activated on my game, not on WOT either. If i had i would have posted it. My mistake i know but i just dont like all that extra clutter on my HDD. Yes i did swing my stern towards the torps and that did speed up me being hit by the 1st torp, by about half a second, the other 3 hits were right along my starboard side one after the other. The second spread of 4 torps right behind them also hit me but i didn't feel those. Please understand, i know i cant prove it, but as soon as those torps appeared i knew INSTINCTIVELY i couldn't avoid them. They were too close. They appeared on my screen much closer than they used to before my captain learned that skill. It has happened 3 times playing the Atago, the only 3 times since learning that skill when i was on my own and torps got me. Nobody needs to criticise me when i do something wrong, i beat myself up enough for that and i wouldn't be complaining and submitting a ticket if i had any doubt it was my fault. And i wouldn't be complaining if it was just a matter excellent DD captaining. I know i made 2 mistakes during this incident. 1 in my eagerness to retreat from a collapsed right side i sailed straight at full speed to get away for too long, but i was looking along the threat axis all the time and i was ready to start dodging instantly, thats why i know i responded instantly the torps appeared, no delay. 2. I didn't slow down, but that wouldn't have mattered, i knew i wouldn't have slowed down enough to make a difference, 3 or 4 hits = still sunk. Not counting the second spread. As i have posted before, all i do know is that; as soon as they appeared i reacted and turned away from those torps and i was hit 4 times 2 seconds after my helm actually started to turn, less than 20degs course change, I timed that manoeuvre and it took 5 secs. If i had another second of turning i would have avoided 1 of the torps but it wouldn't have made any difference.
  12. neilh

    torpedo spotting

    Interesting video. Could you answer 2 questions? 2. Do you know what torpedo hit you? Was it the Minekaze? 3. How long was it in seconds from when you spotted the torps and they hit you. Turning away as you did swung your stern closer to the torps but that would only reduce the time by a fraction of a second, 1 second at most. What nobody has pointed out is the reaction time you had to avoid that spread. Depending on the actual torps fired at you if you had less reaction time than you should have then something is wrong. BTW you started turning away from the torps just before they appeared, Watch the compass rose!
  13. neilh

    torpedo spotting

    @Userext. I created this thread because i saw a problem and i wanted to know if anybody else has had the same problem. All you have done is insult me and say it couldn't happen. It is true i have no documented evidence of this incident and obviously there will be those who just don't believe anything anyone tells them. If i told you that the sky was blue, without posting a picture as proof would you say it is a lie? If i told my ships actually float (before being sunk) without showing a picture as proof would you say that is a lie? I have been torp'd many times in all my ships and i have never complained about them so don't say i don't know were fault lies, i know where i've made mistakes and i don't need somebody else to point it out. These three incidents are the ones were i am convinced something was wrong and i didn't have a chance to avoid, This is the one incident where i could mathematically work out that my Atagos torp spotting range is faulty. And if you want to talk about criticism you're the one that cant take it that something could be wrong, In your mind world of warships is infallible and perfect. NEWS FLASH, its still a work in progress, BETA remember. You weren't there when my Atago was hit by 4 Hatsuharu torps so how do you know it didn't happen? You don't and yet you just blindly say it couldn't. You have no proof it didn't happen. You prove me wrong! Your posts on this thread have been as constructive as a torpedo hit (i.e. destructive, opposite of constructive). If you cant say something constructive please don't post here again.
  14. neilh

    torpedo spotting

    You are totally unbelievable. I have no documented evidence therefore in your mind it is wrong. Absence of evidence is not evidence of absence, your whole philosophy on this is to insult just because you don't like what i've said. [edited]
  15. neilh

    torpedo spotting

    For the special needs section that dont understand compass bearings i will explain vectors with regards to the clock face. My Atago was heading in the direction of 12 o'clock. The torps came at me from around 120degs, ie around 4 o'clock. From my starboard (right) rear quarter. As i said, i was retreating, while looking over my shoulder, and i turned away to port (left).
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