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SplitNail

Players
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    3
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    919

Everything posted by SplitNail

  1. i have shuddle found that i lose most of my fire ability if there is a paws any where, when i have a change of ammo que'd up for any reason eg, 1.test range with on 1 gun and find my other loaded gun reload with the long cooldown if i chance from from ap to ex or vise vases. though they were ready to fire! 2. some of my guns are reload loadin but will only take a few secounds to be ready have if i hold down the fire button. they wont fire the current load shell but will swaped to the que'd up raound at full cooldown time before it's ready to fire. 3. why can't we fire a mix of shells eg ap and ex. or have stacked order to to fire AP then EX then AP or set Que for the next 5 rounds? 4. also what does the secondary weapons fire? and what are their ranges? can we have a fire button to fire the secondary weapons ourselves! or are they just going to be auto fire. 5. show the range of 2nd'ary weapons on the mini map or even the AA gins or at lest to have to option to toggle them on & off on the mini map display. 6. i want the guns when firing at different times to only reload when they have fired unless a double tap on change ammo is used!
  2. will we see any ship made from Pykrete? when iron was running low in ww2 there were designs for making ships from Pykrete but they got supersized to be unsinable be anything! which of course made production imposiable in the time frame that they were needed for! the 1st designs were truly great but the big wigs over improveded them a bit like hilter's super tanks eg the the one bigger then the mouse/maus!
  3. SplitNail

    Pre-RADAR Ships Camouflage

    yep the art if your seen make it hard for them to what ship your are and which direction your going in, That radar appeared for ships that it a bit pointless unless you are a medium to large assalt boat in the day raiding! lol
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