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VelocityTracer

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Everything posted by VelocityTracer

  1. VelocityTracer

    World of money grinding

    One thing i have noticed about World of Warships is the increased income of credits and the extra rewards for doing well, even on a defeat, which has been a nice change of pace from the other game where income is decided based on how the team performs as a whole. But there is still that dark cloud looming over the economy, if you want to upgrade your ship, progress to the next, or generally want to re-buy an old ship because you ran out of Port-slots. Selling price is also severely reduced from the price you bought the ship for Upgrades for ships in the higher tiers have a tendency of costing more than a ship as a whole, take the last hull upgrade on the Izumo for example, it almost costs as much as the tier 7 Colorado So in hindsight we're back to square one, World of Tanks pricetags for upgrades and at quadruple the price for a new ship. And then there is that decade long XP grind which should be covered in a stand-alone topic of itself
  2. VelocityTracer

    World of money grinding

    My point must have flung right over your head, did you even catch my drift? The current economic model in the game is pretty weird and messed up (even by their standards), sure it's bound to change at one point. Economy changes all the time (hue hue Greece) But what i tried to express was to find a balancing point where it doesn't favor one end of the spectrum more than the other in a respect that the game is still eligible to "end" even for those without a bank card, Premium accounts should always have their benefits, as it is with these types of games. but it shouldnt have to rely on it as much. Time is precious and progression is slow. Sure these types of games have tons of replayability but i mean we only have so much time in a week before everything else. Mini transaction's will always be a part of wargaming's products (that's how they make their money) and i'm all in for paying to get my German premiums but there has to be a better pitch and angle to approach this. On another note, didnt they say they were gonna unify the three different games with the same economics? (Of course thats just gonna spawn more problems but still)
  3. VelocityTracer

    World of money grinding

    1. If you're not runing a premium account it can take weeks to progress in a single line of ships. 2. Wargaming is a buissnes and they have to make money and all that i know, but i feel they can find a balancing point that suits everyone and every playstyle be it good or bad. 3. Making a game based solely on grinding dosn't make it very fun in my eyes and there must be others who agree, sure a game like this should have progression, but it shouldnt take a lifetime and a half to reach the "end-game" and cost a leg and a half.
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