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MRGTB

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    [PFFC]

Everything posted by MRGTB

  1. MRGTB

    CV Rework Discussion

    Please give Audacious planes 900 rockets. I need to delete DD's with one shot.
  2. MRGTB

    Full secondary bismarck build

    I don't, as the Bismark AP pen is pretty good, while the HE sucks on fire chance. But at T10 when AP isn't able to pen some BB ships, I guess HE is going to be used at times.
  3. MRGTB

    Full secondary bismarck build

    I think fire chance on Bismark is around 34%, which would drop to about 32% if you took IFHE skill without also taking DE. So you don't need EL for 1 point if you do that, not like you'll be using HE hardly in that case on Bismark with main guns having a low fire chance of 32% and with no fire chance bonus like RN BB's get to make up for it like on Vanguard for example (which also has 34% fire chance).
  4. MRGTB

    Full secondary bismarck build

    You are talking about Tirps though. Bismark has better stock AA than Tirps ( so can benefit more than Tirps from BFT to boost AA) - Tirps gets the torps that Bismark lacks, so it has worse AA of the two. And yes. PM skill on Tirps for 1 point is much more needed than it is on Bismark, to help stop the torps possibly being knocked out in close up brawls. PM on Tirps for 1 point is a (first choice 1 pointer) must have skill really
  5. Depends which CV it is. Something like Kaga, yes, it can pump full squads of planes out all the time. But some other CV can't keep sending out full squads of planes as the match progresses
  6. MRGTB

    Armada: Neustrashimy

    Very few coal ships on offer. Which isn't good when not interested in clans so unable to earn steel. It's like WG want to try and force everyone to join a clan all the time. Sick and tired of these clan free ships that keep clogging up my ship list, when I have zero interest in them.
  7. MRGTB

    Update 0.8.3: the “Victory” Competition

    Okay, I probably don't get how it's all worked out like 2 of you said.
  8. MRGTB

    Full secondary bismarck build

    Unfortunately you can't have both. It's either go secondary build, or go survivability build. What he listed is not really a survivability build, as Bismark is prone to fires and skills that reduce fires, or put them out faster is the survivability build really. JOAT will reload damage control party faster, but that's about the only thing in his build you could class as survivability, along with ST that will gives you more reloads. But you're still going to be burned repeatedly to death in a Bismark because there's no fire reduction skills picked
  9. MRGTB

    1 vs 1, CV shits on any ship

    Oh boy! Not another CV thread.
  10. MRGTB

    Full secondary bismarck build

    The way I look at it. PT is best suited to DD ships. A BB ship is too slow on turning and speed to make use of PT like a DD can quickly turn away and move off fast before shots come from ships targetting it. So I fail to see what real use PT is used on a BB, it isn't running away from anything fast once PT detects other ships aiming at it, plus you can usually see the incoming shots anyway from distance to try and avoid them turning For me that 1 point would better spent on either EL or PM with a BB
  11. MRGTB

    Full secondary bismarck build

    I would have gone for DE for 3 points with BFT instead of BFT and SI. DE will help the secondary cause more fires and also make the main guns have a better fire chance as well, which is not good on Bismark for main guns with HE used without DE You can get the special German captain with 2 perked skills and use him on Bismark. One of those perked skills is Vigilante which is more useful than SI on Bismark (also) because it extends the range of the Hydro to spot torps earlier (and its perked on that special captain to be even better. The other perked skill is Jack of all Trades I think which gives you a faster reload of damage control party ( again useful because Bismark burns easy, and everyone will try and burn you with HE in that ship). But taking both perked skills with him means you can't take IFHE and Manual Secondary, not if you also take AR, BFT, AFT which are part of a secondary build with Manual Secondary (and the optional IFHE) I don't think going for 2 things for 3 points will leave you enough now to get IFHE, AFT and Manual Secondary (3 - 4 point skills). And I would pick MS and AFT before picking IFHE, if you can't have all 3 together. This would be the best secondary build: 1 - PM, EL (or PT as one if you want that) 2 - AR 3- BFT 4 - IFHE, AFT, MS if you didn't take IFHE as part of the build, then I would go with something like this: 1 - EL (you have better HE with "DE skill" used, so EL will be more useful now for switching ammo types faster) 2 - AR, JOT (or another 2 pointer you prefer) 3 - BFT, DE 4 - AFT, MS
  12. MRGTB

    Full secondary bismarck build

    Does PT for 1 point actually help a secondary build? I can't see how it benefits a secondary build at all, when you could take PM or EL instead for 1 point.
  13. MRGTB

    Update 0.8.3: the “Victory” Competition

    Hmm, you may get 100% XP bonus with perma camo used on T10 stock tech ships. But it's still not extra FREE XP earned unless you pay to convert that XP over to Free XP. So no, you don't get extra Free XP (not given you free anyway). And like I said before, if you want to earn XP that you have pay to convert over to Free XP - then you might as well play a Premium Ship doing that, seeing as a premium ship also earns far better extra credits at same time than any stock tech tree ship. Wouldn't it be better if after grinding a stock tech tree line up to T10 and then buying the perma camo for the ship. That you get better Free XP earning instead. I have a 19 point captain on a T10 CV now. So that XP earned on the CV is not much use really, seeing as I don't need it for further captain training, nor can that CV line be researched any further.
  14. MRGTB

    CV rework poll from Flambass

    Just played a match. But look who was playing in a DD with 2 CV on each side and was top scorer on our team (we also won the match). Thought that name Flambass sounded familiar.
  15. MRGTB

    CV Rework Discussion

    Too hard for CV to go for another CV early on in the game. Too many other ships between you both that can kill the planes before you even reach the other enemy CV. Plus CV's in general have better AA against your planes than most normal ships have, not to mention they will launch fighter planes also (some launched auto right away - and ability to manually launch a second set of fighter planes with them). So it's just not worth it trying to go for an enemy CV with your planes early on in a match.
  16. MRGTB

    Hood's AA capabilities post-rework

    Very much so. Gone for the Hood a few times in the Implacable to see how it fairs now (with me having had the Hood before and knowing about it's good AA previously) before the rework. Got to say, the Hood isn't what is once was, no problem getting hits on it, even turning around coming back for a second hit on it.. Shame, seeing as that was Hood main feature - the once great AA ship. I hope WG are not still trying to flog the Hood based on its AA... laughs.
  17. I've played it a lot and usually do okay in it most games. But you need take them right skills to make the planes very strong and also improve your fire chance as well with the skills to suit rockets and bombs better. But checking score card at end of matches when enemy also has an Implacable. I can see it usually ends up in the top half of the results, sometimes very near the top in some matches. So it does okay from what I see on average being played. I use the torps least of all with it, I only use them really to try and finish off BB or Cruiser ships that are very low on HP. I use the bombs the most, rockets second, torps least unless spotting ships that are low on HP
  18. There really isn't a lot of difference between the two. The Auda get more rockets, torps and bombs to use - but it faces much stronger AA ships all the time being a T10 CV. At least the Implacable faces its own tier 8 level at times and can do okay with the weaker AA ships in those matches. So both balance out not being that much different to shout about. I'm playing the Aud now at T10 and not uncommon to see all the planes wiped out before I can even get a first run in
  19. The torp planes only drop two torps, and maybe 1 of them will land a hit most times. So no, I wouldn't say torp planes are the main planes to use.. You picked a bad target really in a Yamato to drop HE bombs on, most of the time you'll get no pens against one and lucky if you start any fires (but does happen now and then). The bombs are still about the best planes because they are faster than rocket and torp planes and will damage just about most other ships - going for a Yamato was probably the worst ship to try and attack with HE bombs and expect decent results My advise, take the improved fire chance skill on RN CV and make more use of rockets and bombs to start fires, than using torp planes. Not as bad using torps on the T10 Aud CV because it drops 3 torps and not only 2. But the Implacable drops too few torps really and if only 1 hits out the two. It results in about the same (or less damage) than you'd get doing a bomb or rocket plane run instead (and with no fire chance using torps) Make sure you also take both "armour" and "survival expert" (HP boost) skills to make the planes as strong as possible with them being slower speed. Really, they should buff the Implacable to use 3 torps and not 2. The Aud should get 4 torps at T10
  20. MRGTB

    Newbie says 'Thanks'

    Yep, you need play random matches if wanting to progress up the tech tree faster with XP earned. Don't really get why some grind XP playing COOP battles all the time when you earn a lot less XP and Credits per match - than you do playing Random matches
  21. MRGTB

    Update 0.8.3: the “Victory” Competition

    Sounds to me like it might be a little like the UK CV things just done. That you'll get early access to the Russian BB ships by grinding out the needed stuff (tokens) over time, but maybe you can do it faster via buying containers "dunno" to get tokens that way also? That's how it's kinda looking to me. Not sure? But curious if that's going to end up being the case here? If so, then it's pretty much the same thing as the Brit CVs. I paid my way to get early access to the UK CV's. I won't be doing same if that's the case with these Russian BB's though.
  22. MRGTB

    Update 0.8.3: the “Victory” Competition

    Thought thing same myself on that. Even if you earn ship XP faster when a tech tree line is fully researched all the way up to T10 and using the perma camo on the T10 ship to get 100% XP bonus. That XP can only be used by buying doubloons to convert it to free XP (not like you are XP researching that tech tree line any further up, so it's useless for nothing else). Thing is also, it's not hard to earn enough ship XP over time to convert with doubloons to buy the very best free XP ships offered (using premium ships) to do it. I have over 2.5 million ship XP earned on just my T7 Nelson now, that's not counting any other premium ships played also with ship XP earned on them, which another one I play "Vanguard" now has well over a million ship XP on it. So I agree, any T10 stock tech tree ships with perma camo bought should offer better free XP earning. The reward for grinding out a tech tree line all the way to T10, then spending £20 on the perma camo for it should be better Free XP earning - leave the premium ships sold to earn the better ship XP to convert over to free XP for a price. Makes little sense anyway. Why would anyone want to play a T10 stock tech tree ship to earn the better ship XP Bonus "using perma camo bought" for it, when they can use a premium ship bought instead for same thing that also earns better credits at same time because it's not a stock tech tree ship.
  23. MRGTB

    Update 0.8.3: the “Victory” Competition

    Are you sure about that? Pretty sure the one for ROMA at least offers better money earning using that camo compared to the one that comes with the ship. Never mind, see some others already mentioned about it...
  24. MRGTB

    Please keep carriers out of ranked

    What is so special about that. Just sitting there at distance angled because you have far reaching gun range. It's like now in many matches, there seems to be this THING lately were BB players reverse their ships backwards all the time to stay angled bow on to you. Makes me laugh because they go so slow in reverse - they make themselves an easy slow target to HE spam were staying bow on reversing makes no difference to HE shots starting fires. More so when you're in an RN BB with high fire chance shooting at them reversing with HE.
  25. MRGTB

    Why this CV rework is FAIL

    You'll see even less of the Implacable played when the T8 Prem CV goes up for sale. I'm waiting for it, then I'll probably drop playing both the T8 and T10 Brit tech tree CVs. The T8 makes next to nothing credit wise playing it, and the T10 makes a credit loss over time playing that. I don't mind that the T8 prem loses the torp planes, they are lame anyway on the Implacable only dropping 2 torps
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