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Everything posted by T0byJug
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#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
T0byJug replied to havaduck's topic in General Discussion
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#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
T0byJug replied to havaduck's topic in General Discussion
Read a few pages back mate! wargaming explained its international and planned for light waight players like you who are not prepard to commit to the game as it deserves.... Seriasly joking aside! Wargaming realising many cant commit to play the hole month if you finish week 4 goals in week one you will be credited at start said week. The only weekly mission you have to acheave in that week is the 100K XP... have fun! -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
T0byJug replied to havaduck's topic in General Discussion
I would guess as the 100 Extra Stones is a bonus. To get the 400 doubloons you must reach the Personal milestone and earn 400 diamonds in game -
Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
Nop indeed not but almost every one in this thread is saying the same thing as Ector. All i am saying is don# t condemn a man if he gets facts wrong when live commenting to thousands in a room and more online. In that situation its very easy to get things wrong. -
Proposal: Torpedoes require minimum launch distance.
T0byJug replied to ApesTogetherStronK's topic in General Discussion
Not rely. about the only time a non direct hit torpedo explosion will do damage is when it explodes Directly under a ships. I would be surprised if an explosion 50M away would cause any damage let alone 100s of meatres away -
Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
There is a reason events/sports employ professional commentators as its difficult job to do. and get your facts correct when commenting live! So a non professional commentator made a few errors! -
Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
90% over pen! well it was 97% earlier.. give this thread a week or two and we may be down to Factual levels. you still haven't backed these overpen %s up with evidence... and yes better player base douse make a good players efficiency go down as more players are doing more damage so there is less for the unicum to do Your concept is simple !! its also wrong -
All academic as Wargaming have clearly stated again and again. Non directional Torpedo launchers will not be in game.
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Ok how do you shoot a torpedo and change its direction by giro. Well you know your vessels heading and speed. You know the targets heading and speed and distance. You make a complicated calculation of what to set the torpedo heading to be . Set the giro and launch the torpedo. You just did not do this from a serface ship. You ponted the torpedos and fired. Early pre dreadnoughts and dreadnoughts had torpedoes bellow the water line that shot a torpedo at right angles to the ship. WHY Well doctrine at the time was still that of age of sail and trafalgar. Ships formed in 2 lines ahead and slugged it out in those lines. So torps launching from one line to the other may have worked. When it became obviasee this is not how BBs would not be doing this any more there was no need for torps. Simple fact is BB DD'S or CA for that matter did not use giro's to set direction of torps. They used Thames to keep torp running straight.
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Proposal: Torpedoes require minimum launch distance.
T0byJug replied to ApesTogetherStronK's topic in General Discussion
I would say if a DD can get that close to the BB and still be alive and launch a Torp attack against a BB the DD probably deserves the kill. -
Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
@Wavecave Here is a concept for you Maybe these (good players) performance at high tiers is getting worse is that the quality of the rest of the players at high tiers is getting better. As players like myself (and I am not saying I am Good) that have been taking there time to progress up the tiers as they are playing All classes of ship of all nations are getting to said high tiers. So there is not such a high volume of Noobs who have payed there way to tier 10 or have just chased 1 tech line to get high tiers with out knowing how to play in a match. More skilled players at high tier make it harder for unicums to do well!!! -
Of cause otherwise they would have published what they look like!
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Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
Its not an alt account but this i just found this thread by chance and found it was started buy a mate and i agree with him as he is a top guy.. and i have note talked or played with him for months is somewhat crap! the guy has 1 post. and ino history on the forum!. -
Bismark was basicly dead in the water when those Torps were used. Against moving Ships there were deemed useless as. 1 chance to hit was almost nil due to range and enemy ship manoeuvring 2 Hole in the hull for the tube was a weakness in armour belt. for a weapon they would almost defiantly never use. about the only time they were successfuly deployed was against Already Dead ships. That is pretty much the definition of useless. The only time i am aware of a Successfull Bellow waterline torp launch against anon damaged was SMS Emden WW1 and in that case the enamy ship was at anker
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Not rely! Using Giro's to set angle of torpedoes took time to calculate. In submarine attacks you had time to calculate such angles. Surface ships did not have that time! Torpedoes even in WW2 were a point and click Weapon! about the only thing you used giro's for was to determine how wide a spread you would launch.
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any you have to get 500 and 900 diamonds Respectively! On the event page go to the personal goals
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Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
At no point did the video say stealth nerf confirmed by developers! The developer explained how the accuracy module worked! Nowhere did he state that the developers said they had changed the Module. Ok i only listened to first 10 mins by witch time Ichase was well past taking about BB's. So please if i missed this confirmation please tell use where in the video this statement is? And even if it is there the module effects BB/CA and DD, so its not a BB stealth nerf but an ALL ship Nerf..Also if you are installing that Module on your BBs maybe that the issue you have with Aircraft! as it uses the same slot as the AA mod 2 that greatly increases AA range. Personaly i have that on almost all my BBs -
Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
Wavecave, on 12 May 2016 - 07:59 AM, said: why watch replays when you can watch experienced community contributors play battleships on twitch? Please Qualify you statement Im in work so cant watch the Videos but it is ONE Contributor, Not Contributors all the vidios are from one Conntrubutor you get the point -
Let's talk about Battleships and their current state right now in the game.
T0byJug replied to anonym_gCiyicUsNYGl's topic in Archive
LOL this is just pathetic!! you are a good player infact i would say Very good!! But you say BB and CA are broken and not working! 97% chance of over pen! Well that's what HE is for. second you winrate and average damage suggest Bull S### on this comment. Remove RNG on BBs and they will be to powerfull. AA Pitifull What? the only thing i can assume is you are taking NO AA modules or Commander skills for you BB's. Well in that case its you fault you AA is not doing enough. Also are you taking the effort to Direct you AA to spesific squadrons as this increases AA ability greatly tell you what why don't you go player CV;s a bit before you come out with they are to powerfull. You are a better player than me by a wide margin! But sorry you are not qualified to talk about OP ness of DD or CV. Why? Because you have not played either. Go play them both to tier 7 and then come back here please. -
Gonna stop talking to you!! invited to chat and 2 surveys me narda...
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mmmm why not bugger of then! And currently 16k plus and that's mid week
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#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
T0byJug replied to havaduck's topic in General Discussion
Let's get this clear pay2win is when you have to pay real money to get and advantage in game or players that don't pay money. In ships this could be a flag only purchasable for money that gives you an advantages. Like 50% more chance of citidels let's say. Or a ship that is much better than ships it can meet.this XP+prem is not pay to win as it gives no benifit I game Theis pay to reward. They are making it easer for a prem player to get a reward. It's not even depriving no prem players of the end goal or mile stones. Prem players get 50% more XP and credits. Maybe they should have made it prem players get 50% more diamand's for each goal atcheavable. It's not supposed to be ease for players to get all the possible diamonds and the end goal is a suprise. The stuff we buy with the diamand's is a bonus wargaming is making it easy er for prem players to get some of those bonuses -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
T0byJug replied to havaduck's topic in General Discussion
You gotta feel sorry for wargaming. They just cant seem to ever get it right in peoples minds. As its become apparent with today reset. The missions a re a blend of skill and grind!! I think this is rather perfect. If i remember correctly my Highest XP+Prem has been about 3000 so i should be ok for next week as well so lucky me. The missions are not supposed to be rely easy and they don't everyone to get 1000 Stones. But this way people that can it for a week or 2 will be awarded with enough stones to at least get some of the packages as well as contribute to the goal. I also like the fact that if someone achieved a once in a life time 3500 bace XP last week it means they will probably complete the XP goal and the 100 diamonds that they deserve. and not have to struggle to achieve it again. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
T0byJug replied to havaduck's topic in General Discussion
It was said by wargaming in a post earler on this thread its Base + prem bonus. Nothing else is counted so no flags/Camo
