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22cm

Beta Tester
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    36662
  • Clan

    [RONIN]

Everything posted by 22cm

  1. Now, the really smart ones use the 50% summer sales discount for that.
  2. The main utility and difference of the HSF ships is that +100% free XP, the only other ship that has that is Anshan. You need to use that for the first daily win with camos and flags that boost the ship XP and free XP gain:Echo Speed Charlie London, Papa Papa, Red Dragon, Ouroburos and Hydra. You can easily get 5-10k XP for a first win, especially with the +100% weekend XP. The problem I have with Harekaze is that is a difficult cross breed, has guns, but worse than Akizuki, has torps, but worse than other Jap DDs, so you ll probably need a dedicated captain for it.
  3. 22cm

    OKT> Revolution- limited repairs

    To adapt this game for children, the sailors were not modeled with the ships, to not show drowning or burning sailors. So no lifeboats are needed. This was so succesful with kids, I meet them everyday now in my teams, especially during weekends.
  4. 22cm

    Concealment oddities

    This. Concealement is based on height, not length, and that is the given by the the height oh the highest mast. Usually the higher the mast, the the worse concealment for the ship, but also the longer firing range, because rangefinders where placed on the tip of the mast. So ships with good concealment should also have a low firing range, and ships with bad concealment should also have a long firing range. Pensacola was an oddity for having both bad concealment and short range.
  5. 22cm

    Divisions and there impact

    Do you see how the unicum alpha is groping potato s butt?
  6. 22cm

    captain perk advice

    Yes, use the perk that makes you play only with Japanese CVs. The US ones are always worse, and Ranger is the worst (and the fact that meets Saipan and Kaga). At equal skill level, JP CVs is always better than US CVs.
  7. If he always pays to win, he can take a bullet for us and for once pay to loose with his own money.
  8. 22cm

    OR Marathon revealed

    What s in the container? Super upgrades?
  9. 22cm

    Slot 1 on a ship

    :Let me put it to you this way yesterday I got 2 detonations in Tirpitz the same day, both from a torpedo. Of course I had 10 anti-detonation flags from the first one, but I didn t put them on, cause, of course, what s the chance to get another one? When RNG wants to screw you, you re screwed.
  10. 22cm

    OR Marathon revealed

    Relax, this is WG EU and it s Friday, so we will get the details om Monday.
  11. WG already fixed it, so people can pay to play the game at high tiers.
  12. 22cm

    Super Container Loot Thread [ topics merged ]

    4th Yamamoto 2 SC: 25 flags and a plane upgrade, now I have 5 of them, yay!!!
  13. Then, play at most tier 7-8. Tiers 9-10 become very expensive, only to fit all the upgrades is already a lot. Now, you know it.
  14. But he has a point. I was citadeled when perfectly angling or evading because of an RNG dispersed shell or because the nub was badly aiming.
  15. 22cm

    Divisions and there impact

    Lol, that is game breaking.
  16. 22cm

    Divisions and there impact

    Maybe you mimimi, not me.
  17. 22cm

    Divisions and there impact

    CV divisions should be matched against CV divisions. Just now, a top tier clan div, the only one in both teams, with Graf Z (3 TB squad are back, for "testing"), Kutuzov and Kii, all full AA spec. The regular pubbie CV player and his team just had no chance in that game. Actually, I ll edit my first post: 4. CV divisions should be matched against CV divisions.
  18. 22cm

    WG TESTING SHIPS [edited]THE GAME

    No, it s back to 3 torpedo bombers now. No chance for tier 6-7 ships except Cleve or Atlanta.
  19. 22cm

    GZ test I

    It s awful OP, 3 TB squads at tier 8, it meets tier 6 ships who have no chance against it, ecvept Cleveland.
  20. Another amazing team, 12-5 this time, game lasted only 6 minutes, that s how bad they were:
  21. 22cm

    Divisions and there impact

    Yes, I looked, if you ask. Nothing special, sorry to dissapoint you, only that the RNG gave the division all the kills. Except for the CV who had a good game (2.4 XP), because the enemy CV was a complete nub, only scored above the bottom tier DD (who died first or was AFK most of the game) and only killed 9 planes, the XP of the other 2 is the same as the XP of most of the team. Only shows how unballanced CVs are.
  22. 22cm

    Divisions and there impact

    2. Maybe it s not only the voice com but also the fact that most clans have some stats-requirements to be able to join. 3. No, coordinated play at top tier is much more important than coordinated play at lowest tier.
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