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Loke56

Beta Tester
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About Loke56

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    Able Seaman
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  1. Nelson now! or Musashi later!!

    I have the yamato and nelson. I was saving xp to buy missoury but she was replaced with musashi before I could get it. As i dont want just a crappier yamato I bought nelson instead and dont regreat it at all. She is super fun! Citadeling everything at sub 12 km and burning BBs over 12 km. The heal is insane as long as you dont take citadel damage. But the best thing in my opinion is her super accurate guns! Nelson promotes inteligent positioning and active ammo switching, as she can tank all the HE dmg in the world and get both arsonist and dev strike achivement with her op ammo. Ofcourse everyone wants the yamato, but she is a bit boring to play after a while. Dont get me wrong she is a good ship and great guns, but very static. I would recommend getting Nelson now, and playing the ijn line. When you get to izumo just freexp all the modules and learn how to play her. When you are sick of her, freexp the rest to get the yamato.
  2. Ripoff of the year

    You should know that damage alone does not say if you had a good game or not. You can do 70k damage in a match, but that could mean you solo killed one enemy BB, or you could have killed two DDs and a cruiser in the cap. One is just pulling your own weight while in the other you had a big impact on the game. Had a game in the yamato where i did 210k dmg but got low xp and negative credits because it was all damage to enemy BBs.
  3. Submarines.

    1) If you want a Stealthy vessel that scout and torps BBs, then play ijn DDs. 2) Necro
  4. Is a Pan-European tech tree wanted?

    I really want to see a tech tree where the lines branches off a lot more. With an European tree this would be a good idea with dead ends and crossing to other classes, the same way as in WOT. And by for example 5 lines combining into 3 at t6, combining into 2 at t8, you essentially have the same number of ships as a nation with 4 lines going all the way to t10.
  5. Is a Pan-European tech tree wanted?

    Yes, I do agree that the major naval powers should get their ship lines first. This is also why I do not think such a tech tree should go to t10. Because who would seriously think Norway, Sweeden or any other minor contries could have the resources to build a ship to challenge Bismark, Hood or Yamato.
  6. Happy constitution day Norway! what a lovely, although windy day to celebrate Norways independence But to make this post relevant, I wonder how many here on the forum actually want, or see a need for a Pan-European tech tree? The topic of possible ships have been discussed before, and everyone of course want to see their country repressented in game. Personally I would like to see Norwegian DDs represented at low tiers (t2-t3?), as we had a few ships in duty during the war. I dont know how many contries had some form of navy/coastguard ships in service, or what plans and drawings are out there. But i would imagine there is a lot with suitable low tier ships. The way I imagine a tech tree would be to have 2-3 cruiser and destoyer lines up to t6 maybe. As there should not be any BB or CVs, multple cruiser and DD lines should take their place at low-mid tier. Multiple lines should also make it easier to implement similar ships of differen nationalities in a coherent line. There should also be possible for multiple line splits and class switches like in WOT and WOWP. However I dont think a Pan-European tech tree will not be suitable for high tiers, which may be the best argument not to implement it. Maybe a line up to t8 if there are suitable post war ships. What are your opinions? would it be to little gain to implement? Or is it something you beleve WG have plans for in the future (2028 maybe)? Happy 17th May! And drink responsibly!
  7. New US Cruiser line :)

    I know the stats are not final, and its maybe a little early to ask. But what will be the difference between the pre-beta t8 cleveland and the new one? I know she will get all the consumables that didnt exist back then, but the old cleveland had that super small split citadel. This will be interesting to see, because it will kind of show how far the powercreep has gone when we can compare stats and performance on the same ship.
  8. I have seen DD hunter builds where US or other similar DDs use the extra 1km assured aquisition to attack smoked up DDs. However, with the german and pan asian DDs with hydro/radar, and the new gun bloom system makes this tactical build useless.
  9. As others have said, It is not a good ship. Bur from t8 and up the American BBs are very good. But however the odd range on New York isnt because She is so weak. It happened with the removal of stealth fire. Before that, a few low tier BBs actually had worse detection than range. When they combined spotting and fire range, they simply chose to increase the firing range on those ships to be in line with their spotting range.
  10. Tell me the Ibuki is not EDIT.

    Wow, this is the best description of T8-9 cruisers i have ever heard! It does feel that way a lot of the time, but it does also feel great beeing the underdog and winning against a superior force. Imo longer reload on ibuki makes sense, as you have more guns than other cruisers with higer alpha and better fire chance. Its obvius to me that this ship wants to be on the move, kiting and flanking. Longer reload also mean that you have time to dodge incomming fire and turn back out to fire without too much downtime on your guns. I do also recomend the ammo switch skill if you have one point to spare. The high alpa on the ap with better balistics than the german CAs means they can realy hurt. I find that i often switch ammo back and forth while im waiting to get to a good range/angle/opening. I do find it fun ducking and weaving between incomming fire. BBs tend to be greedy for those citadels and one shots, so baiting their shots with a bit too much side often makes them shoot short when you turn away the second you see them fire, means they will miss their shots 100% of the time 80% of the time Also i have found that if you manage to dodge 2-3 salvos without taking to much damage, most BB players give upp and find a different target. Giving you freedom to focus on shooting for a time. But this is the way I managed to get to zao without freexp my way. I would say its an ok ship.
  11. Tell me the Ibuki is not EDIT.

    My tactic with all the ijn cruisers is to sail to just outside spottingrange of the enemy force/BBs then turn around unspotted and start shooting while kiting away. Kiting is an essential skill in ijn cruisers, and ibuki is the one ship in the line that is most punished for not mastering this skill because of the open maps and accurate BBs.
  12. Wargaming, when will we have new maps?

    It was a long time ago, so i might be mistaken, but i think they said that the map had too many small islands making it too difficult for players to maneuver between them Think it was the same reason that they opened up the C cap on land of fire.
  13. Henri IV Secondary Build

    As i have already said, the testserver is the ideal place to test strange builds on. The game environment doesnt really matter as you test the builds effectiveness in a spesific situation and not in overall preformanece. Allso it cost you nothing to set upp and tweak. But as others said, its not very effective. The reloade of main guns are too quick, and there are too few secondaries. I dont think i have ever been in a position where a secondary build would have been more effective than just shooting one more salvo.
  14. Henri IV Secondary Build

    Wow! This went toxic real fast. Personly i think its a fun idea, dont mind the tryhards. My advice is to download the test client and try it out on the next testserver. I have experimented with secondary builds on the german and british cruisers on the testserver just for fun.
  15. So... Endless queue issue

    It never did...
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