IndiaLimaDelta
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About IndiaLimaDelta
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It is not about knowing where the CV is, it is about playing around it, which you can't as he is omnipresent on the map with his planes, while the radar has a limited area of impact. Planes are unlimited available because they can always be reproduced. So losing a few planes here and there doesn't matter because eventually every planes will be replaced. That's why I'm saying they are unlimited. If he makes a really bad play and loses his entire squadron, it will be reproduced completely. If you make a terrible move with other ships, you lose your HP and you're not gonna get them back (except with heals, which are limited) I find he infinite flight time problematic, because he can fly around you as much as he wants and the only deciding for how long he stays around is himself. If he has limited flight time he can't spot you for ever, as radar doesn't spot you forever either. I was referring to the anti air fighter planes, not the rocket planes. Maybe there's a different name for it. In this case I meant the notification for the carrier player, that his planes are spotted. This gives him an indicator, that there must be a ship around and combined with the speed of the air planes it takes not too long to find the ship and farm it as he pleases.
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When will the carriers finally be fixed? Playing DD became a total clown fiesta. Every match you face tons of radars and more often than not, a carrier. Radar at least is something to play around. It has a cooldown and it's a limited consumable, which means eventually there's no radar to use anymore. So to a certain degree it can't be used careless. Not at last the radar ship can be evaded and actively shot. Carriers how ever are a total different story. The planes spot you as long as the carrier wants. To go dark, you have to use a limited consumable, otherwise you get farmed by everybody and their mother. Turning AA on just makes it worse, because it enables the carrier to strike you even easier, since you're spotted from a greater distance so that the carrier can line up his lol rockets even easier. If you shoot down some planes it doesn't matter because the carrier will simply reproduce them pretty quickly, while your HP won't come back. I think I don't have to elaborate the experience for anyone who played the game any further. So to just bring it down to one point: The carrier spends an not expendable resource with now consequences for himself to take very limited resources from you. How can anyone think this is a good game design? As some simple fixes I could imagine: 1) Limiting the number of planes and disable the ability to produce planes. Losing planes actually hurts and removes the possibility to farm DDs for free. 2) Limit the action time of a squadron before it has to return to the carrier instead of giving it infinite flight time. 3) Disable fighter planes' ability to spot ships. 4) Remove the spotted indicator on planes.
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Ranked Battles: the Eighteenth Season
IndiaLimaDelta replied to The_EURL_Guy's topic in News & Announcements
I just learned that the jolly rogers go removed. You get flags at rank 10 and 5 but not 1? How does that make sense. It's like 2nd and 3rd place gets a trophy and first gets some coins and a boot. How disappoiting. When I'm already here I want to make a few suggestions. 1) Remove the rule that top XP player in losing team keeps his star. It's rewarding people who don't make plays and just play passive and rely on others taking the risks to turn the match into the favor. In the end people can get rewarded for sitting back and farming. It's not always the case but creates a prisoner dilemma in which defecting is rewarded. 2) Remove the not revoking. It just flushes every thing regardless of skill down to rank 10 and it becomes a total clown fiesta. Considering there are so few players with better rank than 10 it indicates to me that it's really hard to break out from there. When I'm in a rank 5 match I want players in the range of my rank and not the same experience as it is in rank 10. 3) Tag ships with radar to make it somewhat even how these are distributed by the match maker, one team having 3 radars and the other 1 is ridiculous. There are 4 radars, why not splitt equally? I think WG doesn't give a fk about what it's players want, so I could've just spared my time to write that. -
I had the feeling of observing that some BBs are harder to citadel with AP bombs than others. So I set up a training room and parked the Tier 8 - 10 ships of the Russian and French BB line to drop them with Shokaku AP bombs. While it was not really a problem to citadel the Russian Tier 8 and Tier 10, it was impossible to me to score citadel hits on the Tier 9 and all of the French BBs. I tested various altitudes and speeds, but I couldn't get anything else than regular penetrations. What is your experience? Is it any different with Hakuryu, does it have higher penetration power with AP bombs? Which BBs seem to be immune to citadel hits in your experience? If we can identify some ships which are (practically) impossible to citadel with AP bombs, I'd add a list in this post later.
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Please illuminate me then.
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I'm impressed that there are still people whining about CVs. So many ships are nowadays pure AA fortresses. Yes, CV can blab them maybe with each squadron once, but then CV is out of planes. And having fighter planes gives every ship air superiority, which is kinda ridiculous. I mean, the Japanese must have been total idiots to not just start 5 fighter planes from there Yamato and the entire American air force that to return to the carriers because otherwise they would've lost hundreds of planes to a few swimmer planes, lol.
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Meiner Meinung nach sind die Torpedobomber der Midway absolut unterirdisch. - extrem lange Einzielzeit - Korrektur im Anflug erhöht die Streuung extrem - wenig Alpha - sehr geringe Chance auf Flood Ich finde es sollt entweder das Aiming oder der Dmg verbessert werden. Wobei ich aber eher das Aiming bevorzugen würde.
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Ich habe seit dem jüngsten Patch diverse Probleme, die ich so noch nicht hatte. Fehler 1: Manchmal wenn ich in das Spiel lade, bleibe ich im Ladebildschirm stecken. Es ist voll geladen, ich sehe das alle anderen Spieler ins Spiel connected sind, nur bei mir bleibt das Ladesymbol unterlegt mit "Warte auf andere Spieler". Ein Neustart des Spiels hilft dem dann keine Abhilfe. Solange das Match im Gange ist, bleibe ich jedesmal an der Stelle stecken. Mir wird aber die Minimap mit aktualisierten Positionen angezeigt und ich kann sehen, wie der aktuelle Spielstand ist (ausgrauen versenkter Schiffe). Erst wenn das Spiel zu Ende ist, lässt sich wieder etwas erreichen. Damit geht es nun weiter im nächsten Punkt. Fehler 2: Ich komme in den Hafen rein, es werden aber keine Schiffe angezeigt. Erst nach erneutem Neustart wird der Hafen wieder korrekt geladen. Durchklicken der diversen Reiter hilft nichts. Desweiteren lässt sich das Spiel nicht beenden, erst nach mehrmaliger Aufforderung über den Task Manager kommt man aus dem Spiel raus. Fehler 3: Ingame bleibt die Kamera einfach an einer Stelle hängen, man kann es mit dem After Death Spectator Mode vergleichen, nur das man die Kamera nicht bewegen kann. Ich kann mein Schiff noch steuern, schießen und Fähigkeiten wie Hydro aktivieren. Das User Interface friert allerdings auch ein. Es ist kein zielen möglich, die Minimap bewegt sich nicht mehr und Schiffe fahren ohne Symbole der UI durch die Gegend. Es ist aber kein Verbindungsverlust, da die Schiffe offensichtlich auch noch manövrieren und nicht einfach mit dem letzten Kommando gerade aus oder im Kreis fahren. Desweiteren funktioniert der Chat noch und es werden Errungenschaften wie "Close Quaters Expert" etc. angezeigt. PC wurde mehrfach neugestartet, Router reset wurde durchgeführt. Es sind keine Mods installiert. Anbei sind Screenshots zur Veranschaulichung. Hat jemand weiteres diese Erfahrung gemacht oder eine Idee der Abhilfe?
