-
Content Сount
13,110 -
Joined
-
Last visited
-
Battles
7885 -
Clan
[DREAD]
Content Type
Profiles
Forums
Calendar
Everything posted by 1MajorKoenig
-
WGs aktuelle Pläne mit Flugzeugträgern / nicht CWs
1MajorKoenig replied to OldSchoolFrankie's topic in Allgemeine Diskussionen
Könnte ich mit leben. Dazu würde ich als Kreuzerfahrer gern den Panikspread bei Def AA zurück. Damit man anderen Einheiten wieder Deckung geben kann - auch im Wechsel mit anderen Kreuzern. -
Projekt Falkenhayn /MOLTKE ein Comunity Modell in 3d
1MajorKoenig replied to Parasitkaffee's topic in Vom Einbaum zum Supertanker: Schiffe
Bin gespannt. Hier noch ein paar Bilder zur Inspiration — das Schiff hat noch nicht die spätere „Kriegsmarine—Bismarck—Stromlinie„ sondern ist noch mehr bei den Panzerschiffen designtechnisch. Aber ich bin gespannt was du daraus machst :–) So in etwa war das Design gedacht: -
Projekt Falkenhayn /MOLTKE ein Comunity Modell in 3d
1MajorKoenig replied to Parasitkaffee's topic in Vom Einbaum zum Supertanker: Schiffe
Bei den Türmen tendiere ich zu der Bismarck-Variante. Die Aufbauten sehen zwar cool aus aber irgendwie zu massig. Eher wie eine H-Klasse-Burg. Ich hatte eher an diese relativ schmalen und flachen Aufbauten der Admiral Scheer gedacht. Der Mast ist ja nur eine dünne Röhre. Ich schaue gleich mal ob ich noch gute Bilder finde. Aber erstmal super Arbeit soweit - keep it up -
WGs aktuelle Pläne mit Flugzeugträgern / nicht CWs
1MajorKoenig replied to OldSchoolFrankie's topic in Allgemeine Diskussionen
Nein das wäre es nicht. Es wäre das dümmste was WG machen kann. Das RTS Modell ist aus gutem Grund abgelöst worden weil es eben schlecht war. Sehr schlecht sogar. Dahin zurückwünschen sollte sich besser niemand. Egal ob CV oder Gegner -
WGs aktuelle Pläne mit Flugzeugträgern / nicht CWs
1MajorKoenig replied to OldSchoolFrankie's topic in Allgemeine Diskussionen
Das stimmt für das alte RTS. Nach dem Rework ist das alles vergleichbar mit ein paar Besonderheiten wie über Inseln rüber. -
That’s where the chain of errors starts. WOWS isn’t a ship vs ship game. It is an overly simplistic and very slow “shoot-down-HP-bags”-shooter. It may be Naval themed but it’s got no relevant real live Naval mechanics translated into game mechanics. Instead it inherited some tank mechanics such as using obstacles as cover and maximize your armor. I am surprised BBs can’t go hull-down. And even regardless of the WOWS core concept - there is no issue with different classes having different abilities. In fact that is normal business
-
Update 0.9.2 – Europäische Zerstörer: Teil 1
1MajorKoenig replied to The_EURL_Guy's topic in News und Ankündigungen
- klar, die ist echt schwach. -
Projekt Falkenhayn /MOLTKE ein Comunity Modell in 3d
1MajorKoenig replied to Parasitkaffee's topic in Vom Einbaum zum Supertanker: Schiffe
Watching :-) Du hast aber den Scheer Aufbau oder? Nicht diese Graf Spee Pyramide? -
No. Increasing AA or nerfing reserves is not smart indeed as it makes CV play unattractive - like the shutdown thing. Decreasing strike power is an option which WG can use if they see this required. While the numbers don’t indicate the need they can change aircraft speed, individual weapon damage, ability to aim/hit different kinds of targets, etc to reduce the output. But it would be much better to tackle the “muh no counterplay” topic instead. And that isn’t done by introducing stupid auto win mechanics. But hey we are going in circles. No. The history of the rework pnly proves that players are tired of balancing by making AA effective enough to prevent CVs from any meaningful action. And everyone with more than half a brain cell will easily see why. Yes that is exactly the issue in this discussion. Looks like everyone else lost interest in this dead horse. So it’s just Dave and Albert left and some Holligans too hammered to move on.
-
What’s laughable is a lack of constructiveness and imagination. All values which come into play can be easily reviewed or even adjusted where needed (speed, turnaround time, etc on the plane side and number of charges, Cooldown, etc on Consumable side) - which you of course know. Why don’t you try to post something constructive if you think there are issues with the rework?
-
...such as? If you can’t attack there is something wrong in such game. Who told you to do nothing at all? And wait - is it impossible to shoot and launch torps if a CV is in the game? Nope it is not
-
Here we go again my dude. And for someone who claims to be knowledgeable in the game design department you are strangely lacking imagination. And yes - major losses even against isolated targets - as you probably refer to 0.8.5 - are indeed a problem and contradictory to the concept and lead to shutdowns. Yay... However that aside -I am not even disagreeing that there are issues. Just not “Sky is falling” as some try to make it look like In my opinion the biggest one is the whole topic around feeling of no counterplay, the role of AA ships and to a lesser degree Rocket plane vs DDs. Now - you asked me what I would change? I would change Def AA into something that doesn’t outright shred planes but makes striking less effective. Such as some kind of panic spread to mitigate incoming damage. Why? Because it would make AA ships capable of countering strikes to a degree without shutting down the CV. And not only for themselves but also to protect the fleet and the DDs.
-
Have you even thought about what you posted for one second? If AA just denies strikes there is zero point to play CVs because there is literally nothing the CV could do. Meaning the AA ship - on top without any player input - would auto-shutdown a whole class. I mean how stupid is that. If you want stronger AA you need a lot stronger CV alpha to boil that down to an “all-or-Nothing” stand-off. And guess what’s happening then? Your team will end up with the average Joe Cv which doesn’t do anything the whole match whereas some very few good players use that to Nuke your team. No - that is bad design and WG knows that. Nevertheless - there are undeniable issues around the current AA system. Such as the fact that BBs are better at Anti Air Work than Cruisers for example. Or the way Def AA works. You could solve a lot of issues by reworking Def AA in a way it makes attacking more difficult (like the old panic spread) rather than damage stuff. Because you can’t make AA auto-win there are limits in the AA Damage department which cannot be crossed. Therefore a panic spread or such things would give Def AA (and therefore AA cruisers) more meaning without breaking the general aspects of the game.
-
OMG that looks pathetic... And I highly doubt there will be another full blown rework. Why would they? Hint: these things need a buz case Plus: regardless of what some dudes here are trying to make us believe here there are enough possibilities WG could play with to make live of some classes more enjoyable without changing the overall concept. It’s more like WG doesn’t agree with that there’s a need
-
What the hell is that supposed to be...?
-
And you also want an option “no HE spammers”? Maybe also one “no DDs”? Would that kind of personal matchmaking more to your liking?
-
Immer größer und größer wird das Kaliber ( jetzt schon bei 510 mm )
1MajorKoenig replied to TaschenTuchALARM's topic in Allgemeine Diskussionen
Das stimmt — wobei ich immer noch eine 4x2 5X cm Grosser Kurfürst diesem Eimer auf T10 vorziehen würde -
The problem is it is like asking „do you enjoy being HE farmed?” There are strong preferences for classes and the “natural enemy” will always be voted out if you ask like that. In short: such poll doesn’t offer ANY sort of benefit. I am not denying that there are some issues in WOWS - around CVs but also others. But it would be much better to point out the precise problem very crisp and offer input to solve it. That what I asked the OP and what he just answered with a boring smiley. Not too hard to see really that he is not interested in a constructive discussion but that his only objective is propaganda for his narrative. Nevertheless we all need to accept two things: 1) the game will not be exclusively tailored towards single people or a single group which wrongly believes to be “representative” and entitled to decide what is best for the game 2) it is a game of four distinct classes and there may be things about some classes which we don’t like. Some of that will be adjusted so it’s bearable for as many players as possible. Other things may stay because WG doesn’t find a better trade off Well as you know only few players are on the forum and it is a widely known fact that negative feedback is shared much more than positive - roughly 10x In Short - the People complaining here are mostly the ones who don’t like it whereas the others are mostly silent There are things which could potentially be changed and improved but the discussion is not going after that but is asking about “removals”, “AA completely denying attacks and therefore shutting down the CVs” and such. How are these helpful? It’s like asking for the removal of Torpedoes and HE shells because - yea some feel annoyed by them. But that’s not the way to solve problems
-
Projekt Falkenhayn /MOLTKE ein Comunity Modell in 3d
1MajorKoenig replied to Parasitkaffee's topic in Vom Einbaum zum Supertanker: Schiffe
PS: habe auf der Suche nach den Babettendurchmessern nochmal etwas im Originalfred geschmökert - genial was da alles zusammengekommen ist. Den Durchmesser habe ich zwar noch nicht gefunden - nur 10,20m für die Scharnhorst - aber lesenswert ist es allemal -
Oh dear really.... Ok then let me explain it for you again: 1) the poll is heavily biased towards the intended outcome outcome the its creator 2) the thee-and-a-half people who participated are by no means representative for the entire playerbase. 3) you can ask such Poll about any part of the game with a similar results. That’s why we still have “HE is OP”, “Torps are OP” and “CVs are OP” threads. Because you know - these bobs are not going to stop. They’ll keep on whining.
-
Projekt Falkenhayn /MOLTKE ein Comunity Modell in 3d
1MajorKoenig replied to Parasitkaffee's topic in Vom Einbaum zum Supertanker: Schiffe
-
Nope not a majority. The same 5 very vocal dudes over and over again
-
Your question suggests you want to solve the AI-vs-human problem via “autowin”-Button? Sweet
-
The reticle would be fine if it was smaller or the Sigma wouldn’t be as terrible (thank you Midway)
