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PrimePenetrator

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Everything posted by PrimePenetrator

  1. PrimePenetrator

    Ideas to motivate team play

    Hi, I was watching iEarlGrey's and one of his viewers pitched the idea to chose a leader before a match to better concentrate the efforts of the team to a common goal. That would be hard to apply, because all of us think they have the better strategy, but it did spark for me an idea that could potentially motivate teams to work better for the common goal. In loading match screen, where you can see team line-ups or the map, WG could input a quick poll, about where to cap, or which sector (East, West, North, South) to attack (or even defend), and the highest option chosen by the majority of team mates will double the XP of the ships that go on that sector and cap, spot, do dmg, assist, defend, kill. That would be a good option to motivate the team to work together on the sector previously chosen before the match starts. As a Ui aspect, the pre chosen sector could be highlighted on the minimap as a green sector, as a double xp zone. That wouldn't mean that other zones are less rewarding or no one will go there and we'll have lemming-only teams. The good players will always do what is best for a win, in whatever sector they're needed, but it would motivate the less experienced players to stay with the majority of the team and concentrate efforts in one specific area, instead of going on suiciding runs or camp at the back. What say you? What other ideas could you pitch for a better WOWs experience in random matches? Later edit 1: I don't think it would lead to a lemming kind o strategy/gameplay, because the good players will always go where is necessary in order to help the team to catch a win, even if it's potentially less rewarding in xp/credits (smoke curtains, AA cover proximity, till recently even spotting was not rewarded). So, if the team goes East, a good player might go in the center of the map to spot and cap, or a division could defend a flank, while the rest of the team goes for a previously chosen sector. And the double xp sector/ green zone would not discourage players to go in other areas, because where there is a large concentration of ships it is harder to do dmg or get kills when everyone is shooting at the same enemy ship, but when a division goes for a non-green sector it could possibly encounter more ships, do more dmg, cap or decap more and the xp amount rewarded could be bigger than in green zones. While the benefits of concentrating more team mates in one area are obvious: more detection, more firepower, more AA, more defense and so on. So i don't think this option would enforce more mindless lemming plays, we have enough of those anyway, but it would suggest to some players to camp less at the back. They can/will camp anyways, but at least they'll see camping more rewarding in the green zone, and their camp will help their team mates. Later edit 2: The green zone could be active only for the first 5 minutes for example, to unify the team in the first minutes, but if the enemy goes the other way, you will not just stay there and be inactive waiting for a fight the entire match. Later edit 3: I'm suggesting an idea to deter camping, especially done by BBs, by making it more rewarding to noobs or campers to stay with the common goal of the team. I'm not suggesting the best strategy to win every match. No amount of modifications will guarantee the perfect play or decision making.
  2. PrimePenetrator

    Ideas to motivate team play

    I'm suggesting ideas to change gameplay. We already have "ballless boats" or ships that do the easy decision and go with the masses because doing the right thing when the masses don't, usually leaves them alone on one flank. No matter the decisions beforehand, if you stay alone on one flank in WOWs, it is usually the bad decision. So yeah, a mass decision could be the bad decision, but going alone is always the bad decision. LE: i'm suggesting an idea to deter camping, especially done by BBs, by making it more rewarding to noobs or campers to stay with the common goal of the team. I'm not suggesting the best strategy to win every match. No amount of modifications will guarantee the perfect play or decision making.
  3. PrimePenetrator

    Ideas to motivate team play

    For this they could auto asign leadership to the top tier ship in the team, i guess, but that rarely means that the top tier ships has the most skilled player. Maybe the idea of the quick poll while loading the match could be used for tasks, so that the majority settles on a task and the ships that accomplish that task get extra points. I think that the leader cap assignment in wows would be highly controversial; a majority decision would be less controversial because even if it's a bad decision, all agreed upon it and there is no one player to blame for.
  4. PrimePenetrator

    Ideas to motivate team play

    You have a point. The green zone could be active for the first 5 minutes for example, so if the enemy goes the other way, you will not just stay there and be inactive waiting for a fight. Anyway, we're just bouncing ideas and that's the purpose of the thread. Clearly WG needs fresher ideas to keep the game interesting.
  5. PrimePenetrator

    Ideas to motivate team play

    Auto damage for stationary team mates would be nice. Even if the player had an issue and the game crashed, why should enemies get free dmg xp and kills with sitting ducks?! I mean, i saw a lot of matches where my team spots an AFK ship and mindlessly concentrated on that ship with no thoughts on disabling active enemies first. Lots of times i got team mates that got deleted because they didn't mind the active enemy ships and focused on the harmless afk ship.
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